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MAME 0.195

MAME 0.195

Whether you’re experiencing a cold snap in Spring or an Autumn heatwave, we hope you’ll enjoy MAME 0.195 just in time for the last day of February. Goodies in this release include further improvements to V.R. Technologies NES-derived hardware, a few more Tiger handhelds, a number of Donkey Kong hacks, the original version of Gigas Mark II, the official Taiwanese release of Street Fighter II': Champion Edition, and more BBC Electron cartridges. If you’re interested in home-to-arcade conversions, you might want to check out the ultra-rare Spanish title Hammer Boy, developed by Dinamic and brought to arcades by Inder – it plays like an oversize Game & Watch.
Namco NA1 emulation has been overhauled, with big visual improvements for Numan Athletics and X-Day 2. Background alignment has been fixed in Popeye, and the driver has been cleaned up overall. We’ve received lots of patches from cam900, covering a large number of drivers. As well as a lot of code cleanup, highlights include ES5510 DSP effects for Taito’s Ensoniq-based sound hardware, improved graphics priorities in Sand Scorpion and Jackie Chan, graphical improvements in Data East MLC games (Skull Fang is closer to working), and K051649 support in the vgmplay driver.
Besides the new working systems, this release includes preliminary support for a number of interesting systems. These include the XaviX platform (used for the Taito Nostalgia and Play TV/ConnecTV lines), the Olympia BOSS, and the Panafacom Duet. IPL-disable has been fixed for Flash-based TI-8x series calculators. At opposite ends of the spectrum, graphics emulation is noticeably better for Sega Model 2 and the Interpro workstations. We’ve also added VM Labs Aries disassembly support (this is the multi-core VLIW processor used in NUON-enhanced DVD players).
This month, we’ve seen far more internal improvement, code cleanup and modernisation than user-visible improvements. This is all part of our effort to make the code more maintainable, paving the way for future improvements and keeping MAME relevant. That said, the list of emulation improvements and newly supported systems is quite impressive. We’d like to thank all the contributors helping make MAME what it is today.
You can get the source or Windows binaries from the download page. Remember we appreciate reproducible regression reports at MAME Testers or github.

MAMETesters Bugs Fixed

  • 03563: [Graphics] (namcos11.cpp) souledge: Li Long stage background problem (smf)
  • 05764: [Graphics] (radio86.cpp) radio4k: Display is not stable and flickers (shattered)
  • 06446: [Graphics] (shanghai.cpp) kothello: Display cut off at right (AJR)
  • 06688: [Graphics] (sandscrp.cpp) sandscrp and clones: Graphic priority issue in title screen animation (cam900)
  • 06866: [Interface] (midxunit.cpp) revx: No crosshairs (Osso)
  • 06867: [Misc.] (namcos12.cpp) technodr: Game refuses to boot if printer is ON (Osso)
  • 06870: [Sound] (mario.cpp) mario and clones: Missing music/sound effects (AJR)
  • 06872: [Documentation] (vegas.cpp) sf2049se: Wrong Year Listed (And Publisher?) (sjy96525)
  • 06884: [Crash/Freeze] (djmain.cpp) All sets in djmain.c: MAME exception (smf)
  • 06885: [Crash/Freeze] (qdrmfgp.cpp) qdrmfgp2: Hang on boot (Osso)
  • 06888: [Crash/Freeze] (segag80v.cpp) tacscan: Cannot play past second phase (AJR)
  • 06889: [Graphics] (darkseal.cpp) darkseal: Background missing in the first boss area and third stage (cam900)

New working machines

  • 89 in 1 Mini Game Console (060-92023011V1.0) [TeamEurope]
  • 007: GoldenEye (Tiger handheld) [hap, Sean Riddle]
  • 200 in 1 Retro TV Game [David Shah]
  • Back to the Future (Tiger handheld) [hap, Sean Riddle]
  • Coolboy RS-18 (280 in 1) [TeamEurope]
  • Family Pocket 638 in 1 [David Shah]
  • FC Pocket 600 in 1 [David Shah]
  • Hammer Boy [alt/deepfb, Dan Dare, mad3001, Habi, Adonías, cpcmaniaco, Robcfg, Pablo Ruiz, Recreativas.org, The Dumping Union]
  • Hook (Tiger handheld) [hap, Sean Riddle]
  • Play TV Skateboarder (NTSC) [Sean Riddle, David Haywood]
  • Player's Edge Plus (PS0280) 4th of July Slots [Brian Troha, Kevin Nagle]
  • Robocop 3 (Tiger handheld) [hap, Sean Riddle]
  • Sonic The Hedgehog 2 (Tiger handheld) [hap, Sean Riddle]
  • Street Fighter 2010 - The Final Fight (Tiger handheld) [hap, Sean Riddle]
  • Strider (Tiger handheld) [hap, Sean Riddle]
  • SY-888B 288 in 1 Handheld [David Shah]
  • ZDog (44 in 1) [unknown]

New working clones

  • Ares no Tsubasa (Japan, rev. A) [Corrado Tomaselli, The Dumping Union]
  • Coleco Head to Head: Electronic Hockey (TMS1000 version) [hap, Sean Riddle]
  • Connectv Skateboarder (PAL) [Sean Riddle, David Haywood]
  • Donkey Junior High Score Kit (hack,V1.2) [smf]
  • Donkey Kong High Score Kit (hack,V1.0a) [smf]
  • Donkey Kong High Score Kit (hack,V1.2) [smf]
  • Donkey Kong/DK (Japan) (hack,V1.1 IKE) [smf, SpinDaddy]
  • Gee Bee (UK) [Andrew Welburn, The Dumping Union]
  • Gigas Mark II (MC-8123 317-5002) [frsj8112]
  • Hard Yardage (v1.10) [Brian Troha, The Dumping Union]
  • Ironman Ivan Stewart's Super Off-Road (rev 3) [unknown]
  • Moon Shuttle (US, version A) [ShouTime, The Dumping Union]
  • Pac-Land (Bally-Midway) [Andrea Palazzetti]
  • Pac-Man (bootleg, Video Game SA) [Arcade Vintage, Recreativas.org, The Dumping Union]
  • Quarterback (rev 1, cocktail) [Brian Troha, The Dumping Union]
  • Rabbit (Japan, location test) [Hammy, Spinalfeyd, The Dumping Union]
  • Street Fighter II: The World Warrior (bootleg, set 2) [f205v, Maru79]
  • Street Fighter II: The World Warrior (bootleg with rules screen) [hammy, The Dumping Union]
  • Street Fighter II': Champion Edition (Taiwan 920313) [sampson]
  • Tapper (Budweiser, 12/9/83) [Marc Deslauriers]
  • Target Ball '96 [Brian Troha, TeamEurope, The Dumping Union]
  • Tecmo Bowl (World, set 2) [coolmod]

Machines promoted to working

  • 100 in 1 Arcade Action II (AT-103) [David Shah]
  • 888888 in 1 (Coolboy AEF-390) [David Shah]
  • 999999 in 1 (PXP2 Slim Station) [David Shah]
  • Altos Computer Systems ACS8600 [Carl]
  • BittBoy Mini FC 300 in 1 [David Shah]
  • dreamGEAR My Arcade Gamer V Portable Gaming System (DGUN-2573) [David Shah]
  • PowerJoy Navigator 50 in 1 [David Shah]
  • PowerJoy Supermax 30 in 1 [David Shah]
  • PowerJoy Supermax 60 in 1 [David Shah]
  • Samuri (60 in 1) [David Shah]
  • Sports Game 69 in 1 [David Shah]
  • Super Arcade 110 (set 1) [David Shah]
  • SY-889 300 in 1 Handheld [David Shah]

Clones promoted to working

  • 999999 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
  • Panasonic JB-3000 [Luke Sleeman, protosphere]
  • Super Arcade 110 (set 2) [David Shah]

New machines marked as NOT_WORKING

  • Blockout (TAX) [Peter Wilhelmsen, David Haywood]
  • Casio SK-1 [Vas Crabb]
  • CoolBoy RS-8 168 in 1 [TeamEurope]
  • DVTech Nimbus 176 in 1 [CaH4e3]
  • e-kara Starter [Sean Riddle, Peter Wilhelmsen]
  • Handheld 210 in 1 [David Shah]
  • Intelligence Advance E/R Lerncomputer [R. Belmont, Sean Riddle, TeamEurope, rfka01]
  • MOGIS M320 246 in 1 Handheld [David Shah]
  • Olympia BOSS D [friol, rfka01]
  • Panafacom Duet-16 [rfka01, Carl]
  • Pittanko Zaurus [R. Belmont, SpinalFeyd, TeamEurope, The Dumping Union]
  • Play TV Baseball 2 [Sean Riddle, Peter Wilhelmsen]
  • Play TV Bass Fishin' [Sean Riddle, Peter Wilhelmsen]
  • Play TV Boxing (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Play TV Card Night (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Play TV Monster Truck (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Play TV Ping Pong [Sean Riddle]
  • Pocket Games 150 in 1 [David Shah]
  • Sekai Kaseki Hakken (Japan, SKH1 Ver.A) [coolmod, The Dumping Union]
  • Soreyuke Anpanman Crayon Kids (J 001026 V1.000) [ShouTime, Bill D, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dullaron, SpinalFeyd, Gyrovision, Bryce Van Horn, Paul Vining, Charles MacDonald, Smitdogg, The Dumping Union]
  • Star Wars Saga Edition - Lightsaber Battle Game [Sean Riddle, Peter Wilhelmsen]
  • Super Medal Fighters (Japan 970228) [ShouTime, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dullaron, SpinalFeyd, Gyrovision, Bryce Van Horn, Paul Vining, Charles MacDonald, Smitdogg, The Dumping Union]
  • The Dealer (ACL) [Robbbert, Shamus McCrave, Guru]
  • Triumph-Adler alphatronic P1 [rfka01]
  • VJ Visual & Music Slap [Naibo]
  • Wireless [BeckyRGB]
  • Wireless Air 60 [BeckyRGB]
  • XaviX Tennis (XaviXPORT) [Sean Riddle, Peter Wilhelmsen]
  • Zhaoji Fengdou [Peter Wilhelmsen, The Dumping Union]
  • Zone 40 [BeckyRGB]

New clones marked as NOT_WORKING

  • Compaq Portable II [rfka01]
  • ConnecTV Bass Fishin' [Sean Riddle, Peter Wilhelmsen]
  • ConnecTV Boxing (PAL) [Sean Riddle, Peter Wilhelmsen]
  • ConnecTV Card Night (PAL) [Sean Riddle, Peter Wilhelmsen]
  • ConnecTV Monster Truck (PAL) [Sean Riddle, Peter Wilhelmsen]
  • Donkey Kong/JR (combo) (hack,V1.2) [smf]
  • Double Donkey Kong (hack,V1.2) [smf]
  • Dam Dam Boy (on Tsukande Toru Chicchi PCB) [R. Belmont, SpinalFeyd, Klaus, The Dumping Union]
  • Ericsson WS286 [Edström, Mattis Lind]
  • Olympia BOSS A 8085 [rfka01]
  • Olympia BOSS B [rfka01]
  • Olympia BOSS B 8085 [Carl, rfka01]
  • Olympia BOSS C [rfka01]
  • Sangokushi II (bootleg) [Hammy, Spinalfeyd, The Dumping Union]

New working software list additions

  • electron_cart: Solidisk EFS 2.1E, Stop Press 64 [Nigel Barnes]
  • electron_flop: BBC Music Demo World [Nigel Barnes]
  • fmtowns_cd:
    • Battle Chess, Emit Vol. 1 - Toki no Maigo, Emit Vol. 2 - Inochigake no Tabi [redump.org, r09]
    • Doda Mega-Mix!!!, Oshare Club, Rinkan Gakkou, Sakura no Mori [r09]
    • Ku²++ [Tokugawa Corporate Forums, DamienD]
  • fmtowns_flop: Cameltry, Dragon Slayer - The Legend of Heroes [r09]
  • gamegear: David Robinson's Supreme Court (non-playable demo), David Robinson's Supreme Court (non-playable demo, hack), Off The Wall (prototype), Street Battle (US, SMS Mode, prototype), Super Off Road (prototype) [David Haywood]
  • ibm5150:
    • Blood Money, Indiana Jones and the Temple of Doom, The Norton AntiVirus 1.0, The Norton AntiVirus 2.0, Nova 9: The Return of Gir Draxon (version 1.0), Rambo III, Renegade [Arcade Shadow]
    • Airborne Ranger, Alf - The First Adventure, ASP: A Statistical Package for Business, Economics, and the Social Sciences (Student Version), Lotus Amstel Beta Build 2 [Justin Kerk]
  • ibm5170:
    • Alien Breed, Alien Carnage, Batman Returns, Blake Stone: Planet Strike, Epic Pinball: Deep Sea, Fire and Ice [Arcade Shadow]
    • The Adventures of Willy Beamish [Justin Kerk]
  • mac_flop:
    • Beyond Dark Castle, MacBTX 1&1, MacDraw 1.9.5 (German), Photoshop 2.5.1 Limited Edition (German) [darkstar]
    • Airborne!, System Software 1.1, System Software 3.0 [Justin Kerk]
  • pce: Off The Wall (prototype) [David Haywood]
  • pico: Image Training for the Right Side of the Brain - The Arithmetic & ABC Fight vs Mojars (Best Selection, Jpn), Kanshuu Unou Image Training - Hiragana - Katakana (Best Selection, Jpn), Soreike! Anpanman no Minna de Kyousou Anpanman! (Jpn) [TeamEurope]
  • sg1000: Shénqí huāyuán (Tw), Yǔzhòu zhànshì (Tw) [David Haywood]

Software list items promoted to working

  • electron_cart: Advanced Plus 3, Advanced Plus 3/4, Advanced Quarter Meg RAM, Cumana Floppy Disc System v1.00, Cumana Floppy Disc System v1.01, Cumana Floppy Disc System v1.02, Slogger Electron Disk System v1.00, Slogger Electron Disk System v1.02, Slogger Electron Disk System v1.03, Sound Expansion v3 [Nigel Barnes]
  • fmtowns_cd: Elfish, Elfish Lite, Hana no Kioku, Hoshi no Suna Monogatari 3, Kindan no Ketsuzoku, Koko wa Rakuensou, Koko wa Rakuensou 2, Oshare Cooking, Psychic Detective Series Vol. 3 - Aya, SimEarth, The 4th Unit 3 - Dual Targets, The 4th Unit 7 - Wyatt, Towns Hyakunin Isshu, Trigger, Ultima VI - The False Prophet [Carl, r09]
  • fmtowns_flop:
    • Columns [Carl]
    • D.P.S SG - Dream Program System SG, D.P.S SG 2 - Dream Program System SG Set 2, D.P.S SG 3 - Dream Program System SG Set 3, Dinosaur, Dr. Stop!, Image, Irium, Premium 2, Rance 2 - Hangyaku no Shoujotachui, Toushin Toshi, Toushin Toshi (Alt Disk 2), VZ Editor 1.6 with ATOK 7 [Carl, r09]
  • picno: Kiiroi Kyōryū-kun Parasa no Obake Taiji [SSJ, Dustin, TeamEurope]

New NOT_WORKING software list additions

  • dc: 18 Wheeler - American Pro Trucker (Euro), 18 Wheeler: American Pro Trucker (Jpn), 18 Wheeler: American Pro Trucker (USA), 18 Wheeler: American Pro Trucker (USA, Prototype 20010202), 18 Wheeler: American Pro Trucker (USA, Prototype 20010202), 18 Wheeler: American Pro Trucker (USA, Prototype 20010405), 18 Wheeler: American Pro Trucker (USA, Prototype 20010405), 21: Two One (Jpn), 4 Wheel Thunder (Euro), 4 Wheel Thunder (USA), 4x4 Evo (USA), 90 Minutes: Sega Championship Football (Euro), Advanced Daisenryaku 2001 (Jpn), Advanced Daisenryaku: Sturm über Europa - Der Deutsche Blitzkrieg (Jpn), Aero Dancing featuring Blue Impulse (Jpn), Aero Dancing featuring Blue Impulse Tentou Taikenban (Jpn), Aero Dancing F (Jpn), Aero Dancing F (Jpn, Rev. 1), Aero Dancing F - Taikenban (Jpn), Aero Dancing F Taikenban (Jpn), Aero Dancing F: Todoroki Tsubasa no Hatsu Hikou (Jpn), Aero Dancing i: Jikai Saku Made Matemasen (Jpn), Aero Dancing i (Jpn), Aero Dancing: Todoroki Taichou no Himitsu Disc (Jpn), Aero to Jet de Dancing - Taikenban Disc (Jpn), AeroWings 2: Airstrike (Euro), AeroWings 2: Airstrike (USA), AeroWings (Euro), AeroWings (USA), After…: Wasureenu Kizuna - Shokai Genteiban (Jpn), Aikagi: Hidamari to Kanojo no Heyagi (Jpn), Air (Jpn), Akihabara Dennou-gumi Pata Pies! (Jpn), Airforce Delta (Jpn), Airforce Delta (USA), Airforce Delta (USA, Alt), Alice Dreams Tournament (Euro), Alice Dreams Tournament (Euro, Collector's Edition), Alice Dreams Tournament (Jpn), Alice Dreams Tournament (Jpn, Collector's Edition), Alice Dreams Tournament (USA), Alice Dreams Tournament (USA, Collector's Edition), Alien Front Online (USA), Alien Front Online (USA, Prototype 20010625), Alone in the Dark: The New Nightmare (Euro), Alone in the Dark: The New Nightmare (Fra), Alone in the Dark: The New Nightmare (Ger), Alone in the Dark: The New Nightmare (USA), Angel Present (Jpn), Angel Wish: Kimi no Egao ni Chu! (Jpn), Animastar (Jpn), Ao no 6-go Saigetsufutai Hito: Time and Tide (Jpn), Aqua GT (Euro), Armada (USA), Army Men: Sarge's Heroes (Euro), Army Men: Sarge's Heroes (USA), Atari Anniversary Edition (USA), Atsumare! Guru Guru Onsen BB (Jpn), Atsumare! Guru Guru Onsen (Jpn), Bakuretsu Muteki Bangaioh (Jpn), Baldr Force EXE (Jpn), Ball Breakers (USA, Prototype 20000924), Bangai-O (Euro), Bangai-O (USA), Bang! Gunship Elite (USA), Bass Rush Dream: EcoGear PowerWorm Championship (Jpn), Battle Beaster (Jpn), Bikkuriman 2000: Viva! Festiva! (Jpn), Biohazard: Code: Veronica - Kanzenban (Jpn), Biohazard: Code: Veronica - Shokai Genteiban (Jpn), Biohazard: Code: Veronica - Shokai Genteiban (Jpn, Alt), Biohazard: Code: Veronica - Trial Edition (Jpn), Black Matrix A/D (Jpn), Blue-Sky-Blue: Sora o Mau Tsubasa - Shokai Genteiban (Jpn), Blue Stinger (Euro), Blue Stinger (Fra), Blue Stinger (Fra, Prototype 19990824), Blue Stinger (Ger), Blue Stinger (Jpn), Blue Stinger (USA), Boku Doraemon (Jpn), Boku no Tennis Jinsei (Jpn), Boku to, Bokura no Natsu (Jpn), Bomber Hehhe! (Jpn), Bomberman Online (USA), Bomberman Online (USA, Prototype 20010908), Border Down (Jpn), Bounty Hunter Sara: Holy Mountain no Teiou (Jpn), Broadband Passport (Jpn), Broadband Passport (Jpn, Alt), Buggy Heat (Euro), Buggy Heat (Jpn), Bust-A-Move 4 (Euro), Bust-A-Move 4 (USA), Caesars Palace 2000: Millennium Gold Edition (Euro), Caesars Palace 2000: Millennium Gold Edition (USA), Cafe Little Wish (Jpn), Canary: Kono Omoi wo Uta ni Nosete (Jpn), Candy Stripe: Minarai Tenshi (Jpn), Cannon Spike (Euro), Cannon Spike (USA), Canvas: Sepia-iro no Motif (Jpn), Capcom Taisen Fan Disc (Jpn), Capcom vs. SNK 2: Millionaire Fighting 2001 (Jpn), Capcom vs. SNK (Euro), Capcom vs. SNK: Millennium Fight 2000 (Jpn), Capcom vs. SNK: Millennium Fight 2000 (Jpn, Rev. 1), Capcom vs. SNK: Millennium Fight 2000 Pro (Jpn), Capcom vs. SNK (USA), Cardcaptor Sakura: Tomoyo no Video Daisakusen (Jpn), Carrier (Euro), Carrier (Jpn), Carrier (USA), Centipede (USA), Championship Surfer (Euro), Championship Surfer (USA), Chaos Field (Jpn), Charge 'n Blast (Euro), Charge 'n Blast (Jpn), Charge 'n Blast (USA), Cherry Blossom (Jpn), Chicken Run (Euro, English), Chicken Run (Euro, French / Italian / Spanish / German), Chicken Run (USA), Chocolat: Maid Cafe "Curio" (Jpn), Chocolat: Maid Cafe "Curio" - Taikenban (Jpn), Chou Hatsumei Boy Kanipan: Bousou Robot no Nazo!? (Jpn), ChuChu Rocket! including Dreamkey 1.5 (Euro), ChuChu Rocket! inclus Dreamkey 1.5 (Fra), Chu-Chu Rocket! (Jpn), ChuChu Rocket! (USA), Close To: Inori no Oka (Jpn), Coaster Works (Euro), Coaster Works (USA), Confidential Mission (Euro), Confidential Mission (Euro, Prototype 20010409), Confidential Mission (USA), Conflict Zone (Euro), Conflict Zone (USA), Cosmic Smash (Jpn), Crazy Taxi 2 (Euro), Crazy Taxi 2 (Jpn), Crazy Taxi 2 (USA), Crazy Taxi (Euro), Crazy Taxi (Jpn), Crazy Taxi (USA), Crazy Taxi (USA, Sega All Stars), Culdcept II (Jpn), Cyber Troopers Virtual-On: Oratorio Tangram (Jpn), Cyber Troopers Virtual-On: Oratorio Tangram (USA), D2 Shock (Jpn), D-2 (USA), Dance Dance Revolution 2nd Mix - Dreamcast Edition (Jpn), Dance Dance Revolution Club Version - Dreamcast Edition (Jpn), Dancing Blade: Katte ni Momotenshi II - Tears of Eden - Kanzenban (Jpn), Dancing Blade: Katte ni Momotenshi! - Kanzenban (Jpn), Dave Mirra Freestyle BMX (Euro), Dave Mirra Freestyle BMX (USA), Daytona USA 2001 (Euro), Daytona USA 2001 (Jpn), Daytona USA (USA), Daytona USA (USA, Prototype), Deadly Skies (Euro), D no Shokutaku 2 (Jpn), D no Shokutaku 2 (Jpn, Alt), GameShark Lite (USA), Jet Coaster Dream (Jpn), J.League Spectacle Soccer (Jpn), Puzzle Bobble 4 (Jpn), Resident Evil: Code: Veronica (Euro), Resident Evil: Code: Veronica (Euro, Prototype), Resident Evil: Code: Veronica (Fra), Resident Evil: Code: Veronica (Ger), Resident Evil: Code: Veronica (USA), Seaman: Kindan no Pet (Jpn), Seaman (USA), TNN Motorsports Hardcore Heat (USA) [FakeShemp]
  • ews286_flop: DOS v3.10C, DOS Supplemental Programs v3.10C, Ericsson Maintenance Program v4.10 [Edström]
  • hyperscan: Ben 10 (USE1), Ben 10 (USE2), IWL - Interstellar Wrestling League (USE1), IWL - Interstellar Wrestling League (USE2), Marvel Heroes (USE2), Spider-Man (USE1), X-Men (USE) [incog]
  • leapster: Animal Genius (US), Cars 2 (US), Creature Create (US), Kindergarten (US), Learning with Leap (US), Letterpillar (US), Number Raiders (US), Ratatouille (US), Scholastic I Spy - Challenger (US), Scooby Doo! - Spooky Snacks! (US), Scooby Doo! (US), Star Wars - Jedi Reading (US), Thomas and Friends - Calling all Engines! (US), Up (US), Wall-E (US) [TeamEurope]
  • mac_flop: RadiusWare [darkstar]

Translations added or modified

  • Portuguese (Brazil) [Wellington Uemura]
  • Turkish [Kadir Ekşi]

Source Changes

  • tms9927: Fixed excessive sync width after recomputing parameters during sync. [AJR]
  • ponpoko, hcastle, sonson: Changed to 4-way joysticks. [AJR]
  • Fixed flip screen rendering of DECO MXC06 sprites. [AJR]
  • Added some internal peripheral block registers to 80186 debug state. [AJR]
  • Fixed ASCII dump output for big-endian spaces. [AJR]
  • i960: Fixed disassembly of REG instructions. [AJR]
  • deco146/deco104: Synchronize soundlatch writes – fixes dropouts in dblewing. [AJR]
  • decocass.cpp: Inverted sprite/sprite priority – seems to help coozumou. [AJR]
  • com8116: Added several clock rate/divider table variant types. [AJR]
  • saturn, sfish2: Encapsulated existing CD-ROM emulation as device. [AJR]
  • Set up heavily mirrored memory ranges with subunit masks (e.g. orunners) much more efficiently. [AJR]
  • Created RST interrupt buffer device. [AJR]
  • ym2203: Made interrupt output use an instant timer, preventing synchronization glitches. [AJR]
  • msm6242: De-assert interrupt output when the IRQ flag is cleared. [AJR]
  • 6840ptm: Stop defaulting external clocks to 1 Hz. [AJR]
  • Register device callbacks and add some basic validation for them. [AJR]
  • unidasm: Corrected endianness of m6800, m6805 and other Motorola-type CPUs. [AJR]
  • cdicdic: Made DMA handling safer. [AJR]
  • z8: Made address spaces big-endian. [AJR]
  • hd63484: Added external skew kludge to prevent display cutoff in kothello. [AJR]
  • photoply.cpp: Added Cirrus Logic GD5446 VGA PCI device – now shows legacy BIOS error. [Angelo Salese]
  • namcona1.cpp updates: [Angelo Salese]
    • Fixed soft reset hangs.
    • Improved encapsulation.
    • Fixed status bar colors for VS Express event in Numan Athletics.
    • Fixed video disable graphic transitions.
    • Added dynamic screen visible area change effect (used mostly by Numan Athletics on transitions).
    • Fixed bogus palette transfers for xday2.
    • Fixed horizontal scroll adjust and background color pen (improves X-Day 2 video).
    • Added MSM6242 RTC and fixed EEPROM type for X-Day 2.
  • pc6001.cpp: Major encapsulation clean-ups. [Angelo Salese]
  • gkigt.cpp: Made some improvements to make most games to boot up to display CMOS error. [Angelo Salese]
  • i960.cpp: Added support for burst mode stalling save and restore. [Angelo Salese]
    • Fixes stalls in several Sega Model 2 games.
  • badlandsbl.cpp: Added preliminary sprite drawing. [Angelo Salese]
  • buster.cpp: Preliminary work to make it actually show something. [Angelo Salese]
  • model2.cpp: Added 30 Hz renderer mode – fixes Virtua Striker timings. [Angelo Salese]
  • taito_en: Hooked up ES5510 effects DSP. [cam900, R. Belmont]
  • vamphalf.cpp: Converted OKI map to configured banking and implemented OKI bank switching for Diet Family. [cam900]
  • vgmplay: Added K051649 support, and added clock change support to K051649. [cam900]
  • darkseal.cpp: Corrected PF1 size to 64×64 and removed audio CPU interrupt hold line hack. [cam900]
  • dec8.cpp: Corrected CPU types, eliminated many runtime tagmap lookups, and reduced code duplication. [cam900]
  • deco32.cpp: Templated handlers to reduce duplication, improved naming, and eliminated unnecessary shares. [cam900]
  • rohga.cpp: Cleaned up I/O and protection handling, reduced code duplication, and updated comments. [cam900]
  • itech32.cpp: Hooked up stereo audio output for Time Killers and Driver’s Edge. [cam900]
  • st0016: Made ROM region tag configurable, and improved CPU tags in jclub2.cpp and srmp5.cpp. [cam900]
  • macs.cpp: Converted to configured banking. [cam900]
  • simple_st0016.cpp, speglsht.cpp, srmp5.cpp: Cleaned up banking code and reduced runtime tagmap lookups. [cam900]
  • x1_010: Improved naming of member variables/functions. [cam900]
  • seta.cpp: Converted expanded 6502 ROM to configured banking. [cam900]
  • cbuster.cpp: Cleaned up and converted to buffered sprite RAM device. [cam900]
  • gaiden.cpp: Cleanup and fixes: [cam900]
    • Reduced code duplication using templates and object finder arrays.
    • Split wildfang and raiga machine configuration/address map.
    • Fixed raiga hang on soft reset.
  • nmk16.cpp: Reduced code duplication, converted to configured banking, and updated notes. [cam900]
    • Also verified OKI bank switching for vandykeb and atombjt, and corrected OKI clock for vandykeb.
  • taito_f2.cpp: Fixed palette format for games using 15-bit colour. [cam900]
  • okim9810: Corrected sample rate divider table, added support for clock changes, and implemented DADR and serial interface. [cam900]
  • ninjaw.cpp, warriorb.cpp: Reduced code duplication using templates and object array finders, and reduced tagmap lookups. [cam900]
    • Also identified warriorb sound chip as YM2610B, and demoted sagaia and darius2d to imperfect sound due to SSG issues.
  • ymz280b: Converted memory access to device_rom_interface. [cam900]
  • firebeat.cpp: Reduced code duplication and split memory maps according to the number of GCU chips on PCB. [cam900]
  • ymf271: Implemented four-channel output and converted memory access to device_rom_interface. [cam900]
    • bnstars.cpp: Cleaned up bank switching.
    • ms32.cpp: Cleaned up bank switching and enabled stereo output.
    • seibuspi.cpp: Cleaned up bank switching and changed single-board systems to mono output.
  • taito_l.cpp: Converted VRAM banks to address_map_bank_device and reduced code duplication. [cam900]
  • deco_mlc.cpp updates and improvements: [cam900]
    • Cleaned up duplicated and unused code, improved interrupt hookup, updated notes, and corrected regions and versions.
    • Implemented 8bpp+alpha sprite drawing mode, and implemented alpha/shadow select bits.
  • zn.cpp: Cleaned up duplicated and unused code, converted nbajamex banking to address_map_bank_device, moved bank configuration from reset to start time, and identified beastrzrb CPU type and sound chip. [cam900]
  • cave.cpp: Reduced code duplication with templates and object array finders. [cam900]
  • seta.cpp: Reduced code duplication, and made data arrays dynamically allocated at start time. [cam900]
  • sandscrp.cpp: Improved sprite-tile priority, and cleaned up duplicated code. [cam900]
  • jchan.cpp: Improved sprite-tile priority, verified background pen, and cleaned up duplicated code. [cam900]
  • am9519: Added AM9519 UIC device. [Carl]
  • vii.cpp: Added I/O for skateboarder, and promoted to working with bad graphics/no sound; also modernised the code a bit. [David Haywood]
  • Added preliminary XaviX driver: [David Haywood]
    • Created derived 6502 type with far call/return instructions and banked data memory.
    • Implemented graphics, including sprites, and packed 7bpp tiles – Monster Truck track outline and test mode work.
    • Implemented multiplier chip.
  • nes_vt.cpp: Fixes and improvements: [David Shah]
    • Added support for VTxx systems with scrambled instructions (FC Pocket, DGUN2573).
    • Added support for Family Pocket, and more FC Pocket games.
    • Added support for VTxx scrambled banking (thanks NewRisingSun for help).
    • Improved PPU colour palette using reference code from NewRisingSun.
    • Fixed scanline interrupts and PPU data reads.
  • asteroid.cpp, namcos1.cpp: Use LS153 device for DIP switches. [Dirk Best]
  • amiga.cpp, cubo.cpp, ssv.cpp, unixpc.cpp: Fixed address map order after semantic change. [Dirk Best]
  • gkigt.cpp: Added QUARTs and serial ports to machine configuration, but commented out handlers in memory maps. [Dirk Best]
  • hamboy: Patched PIC ROM to reduce timer delay, and stared fixing DIP switches. [Dirk Best]
  • Added vertical blanking input to ampoker2. [El Chango v4]
  • alphatpx.cpp: Fixed P2 drive ready and added missing <> key. [helwie44]
  • Converted many configuration helpers to non-static member functions. [Judge]
  • Allow building with system-wide utf8proc, PortAudio, ASIO, GLM and RapidJSON. [Julian Sikorski]
  • Fixed issue linking Emscripten build with certain single-driver configurations (e.g. spectrum.cpp). [Justin Kerk]
  • exterm.cpp, raiden2.cpp: Updated memory map order for new semantics. [MASH]
  • v9938: Improved logging options with logmacro. [Michael Zapf]
  • Improved Stepping Stage driver and added support for recently-dumped VJDash set: [Naibo]
    • Added fundamental communication between main 68000 and (undumped) Windows PC.
    • Figured out logic for how CPU uploads data to unknown device (possibly FPGA on unknown board).
    • Discovered vertical blank frequency of four logical screens – affects communication/synchronization of 68k CPUs.
    • Added proper foreground layer handling (stepstag borrows foreground graphics from vjdash for now).
    • Separated palette and graphics decoding for three screens, and added independent decoding/drawing routine for third screen.
    • Corrected sprite ROM loading for step3.
    • Mapped dancing floor, spot, neon, and key lamp/LED outputs based on footage of real machine.
    • Corrected NVRAM handling.
    • Adjusted default input mapping to avoid key conflicts.
    • Identified graphics ROMs for vjdash foreground/background/ROZ layers.
  • electron: Added a number of cartridge devices. [Nigel Barnes]
    • P.R.E.S. Advanced Plus 3/4, Advanced Quarter Meg Ram, Cumana Floppy Disk System, Sound Expansion, Sound Expansion v3, Stop Press 64, Solidisk EFS.
  • Changed memory map behaviour to “last entry wins”. [O. Galibert]
    • Allows more natural “import and patch” and “cover a region then punch holes” structures.
  • m6502: Fixed tracing and breakpoints for paged variants. [O. Galibert]
  • Made memory maps member functions of owner class. [O. Galibert]
  • Added disassembler for VM Labs Aries VLIW processor (used in NUON DVD players). [O. Galibert]
  • interpro: Improved graphics emulation – basic bit blit and line drawing work well enough for now. [Patrick Mackinlay]
  • Added preliminary ABC CAD pointing device/high-resolution graphics add-on device for Luxor ABC 80. [Peter Bortas, Edström]
  • Added kzaurus driver: [R.Belmont]
    • Implemented interrupts, inputs and sound - passes POST.
    • Fixed layer priority and added 55555 gradient background.
    • Improved visible area and layer alignment, and hooked up scroll register readback.
  • kingpin.cpp: Added memory map for dealracl. [Robbbert]
  • i8275 improvements and fixes: [shattered]
    • Handle invisible field attributes and “end of row – stop DMA” special code better.
    • Honor Video Enable bit.
    • Made Preset Counters command useful.
  • agat7: Added serial/parallel interface card, hard-coded to Agat-Author configuration for now. [shattered]
  • Popeye/Sky Skipper improvements: [smf]
    • Reverted “Popeye (bootleg set 1)” to 0.33b6 names and contents.
    • Popeye: Moved Copyright from DIP switches to machine configuration – schematics show they are resistors.
    • Sky Skipper: Added difficulty DIP switches.
    • Popeye: Fixed background alignment and test mode background in TPP2 sets.
    • Converted configuration/handlers to virtual methods.
    • Removed protection device from systems that lack it.
    • Popeye: Added sprite RAM, background scroll and palette buffering.
    • Popeye: Unmapped $8000 to $87ff for TPP2 as 7f is not populated.
    • Popeye: Latch NMI disable from A9 on falling edge of RFSH.
  • Donkey Kong/Donkey Kong Jr: Hooked up undocumented service switch and undumped diagnostic ROM. [smf]
  • Debugger: Fixed F10 step over for instructions with a branch delay slot. [smf]
  • ti85.cpp: Re-implemented IPL disable for Flash-based models. [smf]
  • z80: Changed refresh callback to write8. [smf]
  • CoCo cartridge improvements: [Tim Lindner]
    • Added support for the Color Computer MultiPak slot switch.
    • Fleshed out serial expansion cards to support actual input and output.
    • Added some compatible CoCo cartridges to the Dragon driver.
  • x1: Converted I/O to memory maps and address map bank devices. [Vas Crabb]
  • Improved encapsulation of a number of drivers. [Vas Crabb]
    • cyberbal.cpp: Untangled the dual-screen and single-screen versions – there are substantial hardware differences.
    • tvboy.cpp: Untangled from a2600 cartridge slot, replaced unnecessary bankdev with ROM bank, and fixed save states.
    • vectrex.cpp: Partially untangled console and arcade variants from each other.
    • Untangled ladybug and redclash from each other, and converted common video arrangements to devices.
  • Added support for multiple patterns and devices to -listfull verb. [Vas Crabb]
  • vt100ac: Redumped bad ROM. [Al Kossow]
  • toratora.cpp: Fixed DIP switch descriptions and locations according to manual. [Bad A. Billy]
  • ms32.cpp: Corrected many ROM names. [Brian Troha, Smitdogg, The Dumping Union]
  • leland.cpp: Corrected many ROM names. [Brian Troha]
  • littlerb.cpp: Added PCB layout for Little Robin. [Brian Troha]
  • midvunit.cpp: Confirmed Cruis’n USA PAL dumps are bad. [caius]
  • Decapped and dumped PIC16F84 for Shizhan Ding Huang Maque (Version 4.1). [Caps0ff, EdHunter]
  • raiden.cpp: Corrected crystal and clocks for raidenkb set. [Corrado Tomaselli, The Dumping Union]
  • galaxold.cpp: Verified PROMs for drivfrcsg. [Ed Cross]
  • wallc.cpp: Updated wallca crystal frequency according to PCB picture. [f205v]
  • midvunit.cpp: Noted labels for Cruis’n USA PAL2. [Guru]
  • namcos23.cpp: Redumped timecrs2v2b main CPU program ROMs. [Guru]
  • plus4.cpp: Corrected kernal location for plus4p set. [Guru]
  • wireless: Fixed Flash size. [incog]
  • ti85.cpp: Improved naming of Flash-based calculators based on boot codes. [Julian Lachniet]
  • mcr.cpp: Corrected several ROM names for the Tapper sets. [Marc Deslauriers, Brian Troha]
  • Corrected year for Piccolo Poker 100. [Roberto Fresca]
  • Magic Card II: Documented the modified Mexican Rockwell R65C02 CPU. [Roberto Fresca]
  • Added additional Leapster BIOS sets. [Sean Riddle]
  • rabbit.cpp: Corrected ROM labels for the recently added rabbitjt set. [ShouTime, The Dumping Union]
  • Corrected years for Cyber Troopers Virtual-On, Racing Jam Chapter 2, Rail Chase 2 and San Francisco Rush 2049: Tournament Edition. [sjy96525]
  • taito_f3.cpp: Added PAL dump to kirameki. [undamned]
submitted by cuavas to emulation

MAME 0.205

MAME 0.205

With Christmas just over, it’s time for the final MAME release for 2018, and what a year it’s been! Before we move on, let’s pause and recap some of the significant milestones from the past twelve months:
  • We’ve emulated a steady stream of hand-held games from Nintendo, Tiger and others. Our Tiger Game.com emulation now runs all released games.
  • Acorn computer emulation improvements have been too numerous to count. In particular, MAME now supports a huge array of peripherals.
  • Emulation for home systems based on the SSD XaviX, SunPlus µ'nSP and V.R. Technology VT platforms has really advanced, bringing a generation of TV games to life.
  • MAME now runs CLIX on InterPro and HP-UX on HP9000/300, both with graphical desktop environments and networking. MAME will also run SunOS with the SunView desktop environment on some SPARC workstations. Additionally, the SGI Iris Indigo R4000 shows its boot menu.
  • Long-standing graphical issues have been fixed, including priorities in Pac-Land and Moon Patrol, row scroll effects on Capcom CPS-3, and numerous glaring errors on Tatsumi games.
  • Hit detection on the now-infamous helicopter in Time Crisis has been corrected, rear-view mirrors work in Ridge Racer 2, Rave Racer and Ace Driver, track mirroring works in Rave Racer, and graphics have been improved across all Namco System 22 games.
  • Taito C-Chip emulation finally allows Bonze Adventure to play as intended, solving all the persistent gameplay issues.
  • Games with Capcom QSound and Taito Zoom ZSG-2 hardware now provide a far more enjoyable auditory experience.
  • Rare arcade systems keep getting dumped and emulated, including Tom Tom Magic, the original Gigas Mark II, Last KM, Night Mare, El Fin Del Tiempo, a prototype of Led Storm Rally 2011, and the Pac-Man hack Titan. Some of these were thought to be lost to time.
MAME 0.205 is no different. Newly supported arcade systems include Unico’s Magic Purple, and Visco’s never-before-seen prototype Pastel Island. The latter ties in nicely with improved video emulation for the SSV platform (yes, this fixes other long-standing glitches, too). Newly playable machines include Konami’s Tobe! Polystars, Evil Night and Total Vice. Yes, Konami M2 emulation is finally here! Be aware that there’s still a lot of room for performance optimisation on this system.
Putting arcade systems aside for a moment, this release includes support for Dance Dance Revolution Strawberry Shortcake, and the Nintendo Game & Watch titles Oil Panic and Squish. Interestingly, there are no other emulators or simulators for Squish, and it hasn’t been included in any of Nintendo’s Game & Watch collections. It seems to draw inspiration from the Famicom game Devil World.
There are hundreds more Commodore 64 cassettes in the software list now, and quite a few more BBC ROMs as well. Software lists have been added for the Nascom computers, along with updates to the boot ROM choices and better keyboard emulation. We’ve also created a skeleton driver and documented the known software for the Chinese Monon Color console. In a last-minute addition we added support for new version 2 .WOZ floppy images on the Apple II family.
Of course, there are lots more additions and improvements that you can read about in the whatsnew.txt file, or you can get the source and Windows binary packages from the download page and try it out yourself. Enjoy the rest of the year, and all the best in 2019 from all of us at MAMEdev!

MAMETesters Bugs Fixed

  • 02774: [Graphics] (seta2.cpp) grdians: Occasional one-frame glitches. (David Haywood)
  • 04053: [Graphics] (ssv.cpp) eaglshot, dynagear: Missing raster effect. (David Haywood)
  • 04954: [Graphics] (cps2.cpp) mvscu, xmvsf, mshvsf: Sprite priority problem on final stage with Onslaught. (hap)
  • 05732: [Crash/Freeze] All games using MCS-48: Crash when trying to set watchpoint with wpd in MCS-48 games. (AJR)
  • 06539: [Crash/Freeze] (konamim2.cpp) All sets in konamim2.cpp: [debug] Assertion failure on VTLB fill. (Phil Bennett)
  • 06566: [Crash/Freeze] (vic20.cpp) All sets in vic20.cpp: Mounting Data 20 Video Pak (videopak) causes an exception. (Ryan Holtz)
  • 07005: [Crash/Freeze] (vamphalf.cpp) wolrdadv, luplup, poosho (possibly more): Games crash after 36 minutes with DRC. (Ryan Holtz)
  • 07022: [DIP/Input] (vtech2.cpp) laser500: Some keys are not working. (Robbbert)
  • 07049: [Media Support] (ct486.cpp) ct486: MAME writes to floppy images opened in read-only mode. (AJR)
  • 07116: [Save/Restore] Numerous drivers: Memory banking not restored correctly when loading save states. (O. Galibert)
  • 07131: [Graphics] (vtech2.cpp) laser500: Hand-drawn character generator ROM contains errors. (nippur72)
  • 07165: [Documentation] (bzone.cpp) bzone: Incorrect memory range in comments. (zaxxon)
  • 07169: [Sound] (equites.cpp) equites, equitess: No sound effects after changing DIP switches and soft reset. (AJR)
  • 07170: [Sound] xaudio2: Module attemts to look up XAudio2 APIs in DirectWrite DLL. (Moe)
  • 07172: [Gameplay] (vii.cpp) vii + vii software list entries: Inputs no longer work for vii and vii cartridges. (Ryan Holtz)
  • 07177: [Documentation] swim: Closing parenthesis missing in device description. (AntoPISA)

New working machines

  • Dance Dance Revolution Strawberry Shortcake [Peter Bortas, ClawGrip, The Dumping Union]
  • Four Play [Robbbert]
  • Game & Watch: Oil Panic [algestam, Eric Smith]
  • Game & Watch: Squish [algestam, 4am]
  • Jong Shin (Japan) [ShouTime, The Dumping Union, Ivan Vangelista]
  • Magic Purple [David Haywood, Jose IBI, Arcade Vintage, Recreativas.org, The Dumping Union]
  • Pastel Island (Japan, prototype) [ShouTime, David Haywood]
  • Player's Edge Plus (X002143P+XP000043) Joker's Revenge Poker [Brian Troha]
  • Super Ball (Version EC-3.50 N165) [Grull Osgo]
  • Super Ball (Version EC-3.50 N322) [Grull Osgo]
  • Venom & Spider-Man - Separation Anxiety (SNES bootleg) [Jorge Silva, Kravex, iq_132]
  • Video Eight [Robbbert]

New working clones

  • Eagle Shot Golf (Japan, bootleg?) [Joshua Inman]
  • Galaxy Gunners (1990 year hack) [David Torres, ClawGrip, Recreativas.org]
  • Grand Prix Star (ver 4.0) [Porchy, The Dumping Union]
  • Iga Ninjyutsuden (Japan, bootleg) [hammy, Jonhughes, digshadow]
  • Legend of Hero Tonma (World, bootleg with i8751) [hammy, The Dumping Union]
  • New Biliard 98 (Pool 10 hack) [Roberto Fresca, f205v]
  • Pit Fighter (rev 1, 2 players) [R.Coltrane, The Dumping Union]
  • Street Fighter EX2 Plus (Euro 990611) [Nomax, Brian Troha, Sean Sutton, Henrique Areias Pontes, MetalliC, Evan Korzon, Smitdogg, The Dumping Union]
  • Street Fighter II': Champion Edition (Red Wave PtII, bootleg) [okada yuko]
  • Street Fighter: The Movie (v1.14N, Japan) [Jorge Silva]
  • Triumph-Adler Alphatronic PC (NTSC) [AJR]
  • Trivial Pursuit (Volumen II, Spanish, Maibesa license) [Sevilla Retro, Arcade Planet, Recreativas.org, The Dumping Union]

Machines promoted to working

  • Evil Night (ver UBA) [Phil Bennett, Ryan Holtz, Vas Crabb]
  • Fruit Bonus 2010 [David Haywood, Canil Babypet]
  • Tobe! Polystars (ver JAA) [Phil Bennett, Ryan Holtz, Vas Crabb]
  • Total Vice (ver EBA) [Phil Bennett, Ryan Holtz, Vas Crabb]

Clones promoted to working

  • Break Thru (Tecfri license) [ClawGrip, jordigahan, Recreativas.org, The Dumping Union, Roberto Fresca]
  • Hell Night (ver EAA) [Phil Bennett, Ryan Holtz, Vas Crabb]

New machines marked as NOT_WORKING

  • 15 Lions (10166211, Queensland) [Heihachi_73]
  • Cardinal Video Terminal [Bitsavers]
  • DECstation 3100 [R. Belmont, Maciej Rozycki]
  • Epic 14E (v1.0) [Al Kossow]
  • Flash Beats [R. Belmont, twistedsymphony]
  • Fortune 32:16 [Bitsavers]
  • HP 3478A Multimeter [fenugrec]
  • HP 95LX [shattered]
  • Les Fiches (ver 1.3) [f205v]
  • Monon Color [David Haywood, zhongtiao1]
  • mupid M-Disk Comp.-A [Dirk Best]
  • mupid Post-Mupid C2A2 [Dirk Best, rfka01]
  • Network Computing Devices NCD 16 [R. Belmont, Al Kossow]
  • Pro Tele Cardioline (Salter Fitness Bike V.1.0, Checksum 02AB) [ClawGrip, Roberto Fresca, Arcade Vintage, Recreativas.org]
  • Shine/1 [Carlo Santagostino, Alessandro Liberalato, Nigel Barnes]
  • Super Mario Fushigi No Korokoro Party 2 [ShouTime, Dane Biegert, rtw, The Dumping Union]
  • Telmac 1800 [Robbbert]
  • Trivial Pursuit (Volumen IV, Spanish, Maibesa hardware) [Sevilla Retro, Arcade Planet, Recreativas.org, The Dumping Union]
  • Won! Tertainment Happy Channel (Ver E) [ShouTime, Dane Biegert, rtw, The Dumping Union]

New clones marked as NOT_WORKING

  • Black Belt (Zaccaria, French speech) [PinMAME]
  • Black Belt (Zaccaria, German speech) [PinMAME]
  • Black Belt (Zaccaria, Italian speech) [PinMAME]
  • Grundig FL-100 [Dirk Best]
  • Grundig PTC-100 [Dirk Best, rfka01]
  • Infonova C2A2 [Dirk Best, rfka01]
  • Les Fiches (ver 1.2) [f205v]
  • More Chilli (20289311, Queensland) [Heihachi_73]
  • New Star's Phoenix (French speech) [PinMAME]
  • Orchid Mist (0101241V, New Zealand) [Heihachi_73]
  • OSCOM 1000B [Robbbert]
  • Pelican Pete - Jackpot Carnival (10226711, Queensland) [Heihachi_73]
  • Queen of the Nile (0300785V, New Zealand) [Heihachi_73]
  • Spring Carnival (10008011, Queensland) [Heihachi_73]
  • Star's Phoenix (French speech) [PinMAME]
  • Werewolf Wild (20290711, Queensland) [Heihachi_73]

New working software list additions

  • bbc_rom: Accelerator 1.03, Acom, Advanced BASIC 1.01, ATS 2.60 STL, ATS 3.1 Morley, CommSoft 8.6h, DataGem 1.02F, Demon, Diagram II, Disc Menu 1.00, Disc Menu 1.20, EdiKit 1.00, EXROM: The Extension ROM 3.17, General Utilities, Hebrew, HyperDriver 1.40, Ice-Box 1.40, Master Operating System: A Dabhand Guide, Matrix, Midwich WDFS, NTQ Font Extension ROM 2, NTQ Font Extension ROM 3, NTQ Font Extension ROM 4, Plus 4.00, PMS Genie Junior, ROM Master (Computer Village), Side Writer 4.0, Solidisk DFS 2.2F Issue 2, Solimon 1.02, StarStore II 2.03, STL Toolkit 1.20 15/10/85, STL Toolkit 1.20 22/10/85, STL Toolkit 1.20 27/09/85, STL Toolkit 1.3 03/03/86, SupaStore 2.0S, System Delta 2.011, T2C3 1.00, TechnoCAD R1, TechnoCAD R2, Teletel Emulator 1.00, Teletel Emulator 1.12, TNC2-3 Driver, Trek 1.07, Turbo-PROM, UserRAM Demonstration ROM, User to User, UVIPROM 1.0, VDU 1.2, VT100 1.60, Xcal [Nigel Barnes]
  • c64_cass: 10 Computer Hits 2, 180, 1985 - The Day After, 1985 - The Day After (alt), 4 Most Megaheroes, 5th Gear, 911 TS, APB, Aardvark, Ace 2088, Advanced Basketball Simulator, Agent X II: The Mad Prof's Back!, Ah Diddums, Airborne Ranger, Airwolf, Airwolf 2, Alleykat, Amaurote, Anarchy, Android 2, Andy Capp, Annihilator, Arcade Classics, Arcadia 64, Archon II: Adept, Arkanoid, Armageddon, Armageddon (Visions), Asylum, Attack of the Mutant Camels, Augie Doggie and Doggie Daddy, Automania (Manic Mechanic), B.C. Bill, BC's Quest for Tires, BCII: Grog's Revenge, BMX Racers, BMX Racers (alt), BMX Racers (alt2), BMX Simulator, BMX Trials, Back to Reality, Back to the Future, Barbarian II, Batman, Batman: The Caped Crusader, Battle Island, Battle Ships, Battle Valley, Bazooka Bill, Beach Buggy Simulator, Beach-Head, Beat-It, Better Dead Than Alien, Beyond the Ice Palace, Big Nose's American Adventure, Bionic Granny, Blagger Goes to Hollywood, Blaze Out, Blue Angel 69, Blue Thunder, Bomb Jack, Bomb Jack II, Bombo, Bombuzal, Booga-Boo the Flea, Booty, Booty (Silver), Brainstorm, Breakthru, Bruce Lee, Bubble Bobble, Bubble Dizzy, Buffalo Bill's Rodeo Games, Bug Blitz, Bug Squad, Bullseye, Bump Set Spike, Burger Chase, C.O.D.E. Hunter, Cauldron I & II, Cauldron II: The Pumpkin Strikes Back, Cavelon, Cavemania, Caverns of Eriban, Caverns of Xydrapur, Chain Reaction, Challenger, Championship Basketball - Two on Two, Chiller, Chinese Juggler, Chubby Gristle, Circus Attractions, Classic Snooker, Cliff Hanger, Combat Lynx, Commando, Commando (Encore), Computer-Orgel, Corporation, Cosmic Convoy, Cosmic Cruiser, Crazy Balloon, Crazy Cars, Crazy Kong, Critical Mass, Cybernoid: The Fighting Machine, Cybertron Mission, Cybotron, Cyclons, Cylu, Daley Thompson's Decathlon, Daley Thompson's Decathlon (Hit Squad), Dan Dare II - Mekon's Revenge, Danger Mouse in Double Trouble, Dark Star, Das Spukschloss, Deadly Evil, Demon Blue, Denarius, Desert Hawk, Dizzy: Down the Rapids, Donkey Kong, Double Dare, Double Dragon II: The Revenge, Drop Zone, Duck Shoot, Dynamite Dan, Eagle Empire, Enduro Racer, Engineer Humpty, Erebus, European 5-a-Side, Falcon Patrol, Falcon Patrol 2, Fall Guy, Fast Food, Fighter Pilot, Finders Keepers, Firelord, Fireman Sam, First Strike, Fist II: La Leyenda Continua, Flak, Flying Feathers, Footballer of the Year, Force One, Formula 1 Simulator, Frank Bruno's Boxing, Frank Bruno's Boxing (Encore), Frank Bruno's World Championship Boxing, Frankenstein Jnr., Frightmare, Fruit Machine Simulator, Fruit Machine Simulator 2, Fun School 2 for 6-8 Year Olds, Fungus, Galactic Games, Gangster, Gaplus, Gary Lineker's Hot-Shot!, Gauntlet, Gauntlet (Kixx), Gauntlet: The Deeper Dungeons, Ghostbusters, Ghouls, Gilligan's Gold, Glug Glug, Gold or Glory, Golden Axe, Golf, Golf Master, Grand Larceny, Grand Prix Simulator, Graphic Editor, Graphics Editor, Gribbly's Day Out, Gryzor, Guardian, Guardian Angel, Gunstar, Gyroscope, H.A.T.E: Hostile All Terrain Encounter, H.E.R.O., Harvey Headbanger, Headcoach, Hektik, Hektik (alt), Hexpert, Hollywood Poker, Hoodoo Voodoo, Hoppingmad, Horace Goes Skiing, Hunchback, Hungry Horace, Hustler, Huxley Pig, Hyperbowl, I Ball, I Ball II, I-Xera, IO (Into Oblivion), Ikari Warriors, International Rugby Simulator, James Bond 007 in Live and Let Die - The Computer Game, James Bond 007: Licence To Kill, Jeep Command, Jet Set Willy II: The Final Frontier, Joe Blade, Joe Blade 2, Jonah Barrington's Squash, Jonny and the Jimpys, Junior Maths: Spirates / Snowmen, KGB Superspy, KP Skips Action Biker with Clumsy Colin, Kaktus, Kane, Kentilla, Kentucky Racing, Kikstart 2, Kikstart 2 (alt), Kikstart: Off-Road Simulator, Killing Machine, Knight Tyme, Knightmare, Kokotoni Wilf, Konami's Pooyan, Kongo Kong, Krazy Kar, Labyrinth, Lancer Lords, Land of Neverwhere, Lazer Force, Lazer Wheel, Los Angeles Swat, Lotus Esprit Turbo Challenge, Magic Carpet, Majik, Manic Miner, Manic Miner (MAD), Match Point, Metro Cross, Miami Chase, Micro Ball, Mike Read's Computer Pop Quiz, Milk Race, Missile Command, Mission Omega, Monkey Magic, Monopole, Mordon's Quest, More Adventures of Big-Mac the Mad Maintenance Man, Moto X, Motor Mania, Motor Mania (alt), Mr. Wimpy: The Hamburger Game, Munch Mania, Munch Mania (alt), Mushroom Alley, Mystery of the Indus Valley, Nebulus, Neutral Zone, Neutralizor, New York City, Night Racer, Ninja, Nonterraqueous, Oh No!, Oink!, Olympic Skier, On Cue, Operation Thunderbolt, Operation Wolf, Orbitron, Outlaw, P.O.D. - Proof of Destruction, Pacmania, Paint-Box 64, Pakacuda, Panther, Paperboy, Paperboy (alt), Paradroid, Parallax, Park Patrol, Pedro, Penetrator, Periscope Up, Pilot 64, Pinball Wizard, Ping Pong, Pipeline 2, Platoon, Popeye 2, Popeye 3: Wrestle Crazy, Poster Paster, Pro Skateboard Simulator, Prodigy, Professional Ski Simulator, Professional Snooker Simulator, Protium, Prowler, Punchy, Pyjamarama, QUATTRO Adventure, QUATTRO Cartoon, QUATTRO Combat, QUATTRO Fighters, QUATTRO Racers, QUATTRO Super Hits, Quintic Warrior, Raging Beast, Raid over Moscow, Rainbow Islands, Rally Driver, Rambo III, Rambo: First Blood Part II, Realm of Impossibility, Red Heat, Red Max, Renegade, Rescue on Fractalus!, Rigel's Revenge, Rik the Roadie, River Rescue, River Rescue (Alternative), Road Blasters, Road Blasters (Kixx), Road Runner, Road Runner and Wile E. Coyote, Robin to the Rescue, Rock Star Ate My Hamster, Rock'n Wrestle, Rock'n Wrestle (alt), Rollaround, Rollerball, Rollerboard, Rolling Thunder, RoomLord, Rupert and the Ice Castle, Rygar, SMASHED: Strangest Mobile Army Surgical Hospital East of Detroit, S.O.S., Salamander, Scorpion, Se-Kaa of Assiah, Sentinel, Shamus, Silkworm, Skatin' USA, Skool Daze, Slamball, Slap Fight, Slayer, Slimey's Mine, Slinky, Snokie, Solomon's Key, Sorcery, Space Harrier, Space Walk, Speed King, Speedboat Race, Spike in Transilvania, Spitfire, Split Personalities, Spore, Spy vs Spy, Spy vs Spy II: The Island Caper, Spy vs Spy III: Arctic Antics, Squirm, Stallone: Cobra, Star Race, Star Wars: Return of the Jedi, Starlifter, Starquake, Steel, Stellar 7, Stix, Storm, Strangeloop, Street Cred Boxing, Street Gang, Street Surfer, Street Warriors, Strike, Strike Force Cobra, Strip Poker, Strip Poker (CDS), Strip Poker II, Strontium Dog and the Death Gauntlet, Stunt Bike, Stunt Bike Simulator, Sub Hunt, Suicide Express, Summer Games, Summer Games (Kixx), Super Cassette 'B', Super Cycle, Super Gran, Super Hang On, Super League, Super Seymour Saves the Planet, Super Trux, Superkid in Space, T-Bird, Target Renegade, Terra Cresta, Terrormolinos, Test Master, The Action Pack, The Curse of Sherwood, The Election Game, The Growing Pains of Adrian Mole, The Halls of the Things, The Helm, The Human Race, The Last Ninja, The Last V8, The Last V8 (alt), The Legend of the Knucker-Hole, The National, The Newzealand Story, The Power Pack, The Quest for the Golden Egg Cup, The Quest for the Holy Grail, The Very First, The Vindicator, Thomas the Tank Engine & Friends, Thrust, Thrust (alt), Thunder Blade, Thundercats, Thunderforce, Time Traveller, Tomahawk, Tombs of Xeiops, Tornado Low Level, Traffic, Trailblazer, Trivial Fruit, Trollie Wallie, Turbo 64, Turbo Boat Simulator, Turbo Esprit, Turtle Jump, U.F.O., Uridium, Vampire, Vegas Jackpot, Velocipede, Velocipede II, Venom, Wanderer 3D, Wanted! Monty Mole, War Cars Construction Set, War Hawk, Way of the Exploding Fist, Who Dares Wins II, Who Dares Wins II (Alternative), Wilder Westen, Winter Games, Winter Games (Kixx), Wiz Biz, Wizball, Word Feud, World Games, World Series Baseball, Xevious, Yeti, Yie Ar Kung-Fu, Yogi's Great Escape, Zoids, Zolyx, Zone Ranger, Zorro, Zzzzzzz [The Ultimate Tape Archive Team]
  • nascom_snap: 3D Labyrinth, 3D Maze, Adventure Quest, Asteroids, BLS Pascal V1.2, Breakout, Car Race, Chaser, Colossal Adventure, Double Mastermind, Dungeon Adventure, Eldorado Gold, Eliza, Extension Basic, Fruit Machine, Fruit Machine Game, Galactic Invaders, Galaxian Attack, Galaxy Attack, Gener-80, Graphics ROM Editor, Hangman, Hisoft Pascal 4 V1.0, Hisoft Pascal 4 V1.5, Hisoft Pascal 4 V2.0, HullForth, Invasion, Invasion Earth, Jailbreak in Space, Level 9 Surround, Life, Logichess, Lollypop Lady Trainer, Lords of Time, Lumberjack, Lunar Lander, Monster, Moon Raider, NAS-Calc, NAS-Forth V1.11, NAS-Pen 2.0, Nas-Graphpac 1.0, Nascom Extended Basic, Othello, Pac Man, Piranha, Päck-Männ, React, Retriever 2, Return to Eden, Revenge of the Drosphila, Reversi, Rubic, Sargon Chess v1.2, Sargon Chess v1.3, Serpent, Snowball, Space Invaders, Space Invasion, Space Zap, Spacewar, The Hole in the Wall, Tic-Tac-Toe, V & T Assembler, Xtal Basic 2.2, ZEAP 2.0 [Nigel Barnes]
  • nascom_socket: NAS-Pen 1.0, NAS-Print 80, Sys-Ex [Nigel Barnes]

Software list items promoted to working

  • bbc_rom: Solidisk DFS 2.1J Issue 2 [Nigel Barnes]

New NOT_WORKING software list additions

  • bbc_rom: Inter-Base 2.0A, MRM E00 DFS 1.20, Mega3, SatPic 3.0 [Nigel Barnes]
  • monon_color: Gāngtiě xiá-yīngxióng fǎnjí zhàn, Jiāngshī lièrén, Jī jiǎ xuànfēng-gédòu dàshī, Kǎijiǎ yǒngshì dàluàn dòu, Luòkè wángguó-bīng zhī lán, Luòkè wángguó-dà màoxiǎn, Luòkè wángguó-hēi zhī yán, Luòkè wángguó-kǎ pái zhàn jì, Luòkè wángguó-mófǎ zhèn, Luójí pīn yī pīn, Lóngzhū-wǔdào dàhuì, Shén pò-shīluò de yíjī, Sài ěr hào-néngyuán dà zuòzhàn, Sài ěr hào: Zhànshén dòu hún, Yīngxióng liánméng-zhōngjí gédòu [zhongtiao1]
  • nascom_snap: Starfighters [Nigel Barnes]

Source Changes

  • tmp68301: Improved accuracy of registration and acknowledgment of pending interrupts. [AJR]
  • balsente.cpp: Separated emulation (and ROM) of 6VB audio board from driver class. [AJR]
  • f8: Fixed LNK instruction by testing carry flag before clearing flags (github #4371). [AJR]
  • z8: Overhauled register handling. [AJR]
    • Moved internal internal register file to a separate address space, and added port output registers to debug state.
    • Lock out interrupts on reset until EI instruction is executed.
  • mbc55x: Added 8087 coprocessor. [AJR]
  • x86: Step over REP instructions in debugger. [AJR]
  • alphatro: Corrected clock frequencies and screen timings, and separated into PAL and NTSC variants. [AJR]
  • tv955: Made keyboard begin to work, and added cursor emulation. [AJR]
  • eepromser: Don’t change state on soft reset (EEPROMs don’t actually have reset lines). [AJR]
  • rainbow.cpp: Improved monitor auto-detection, fixed palette problems, and cleaned up logging, and updated notes. [Bavarese]
  • scsp.cpp: Made SCSP emulation better reflect hardware implementation. [cam900]
    • Implemented EXTS mixing and DAC18B output, and removed hard-coded DMA IRQ target device.
    • Added save state support, marked as having imperfects sound, and updated to use explicitly sized integer types.
    • Cleaned up unused and duplicated code, removed MCFG macros, and reformatted code.
    • stvcd.cpp: Implemented device_mixer_interface, allowing CD audio to be routed correctly.
    • coolridr.cpp, model2.cpp, model3.cpp: Corrected SCSP and sound CPU clocks, and corrected sound balance.
    • stv.cpp: Corrected SCSP clock.
  • coolridr.cpp updates: [cam900]
    • Restricted drawing to clipping rectangle and deferred allocating palette memory until start time.
    • Reduced code duplication, replaced a bare pointers with an object finder, and improved tags and member names.
  • psikyo4.cpp updates: [cam900]
    • Fixed sound routing and reduced runtime tag map lookups.
    • Reduced code duplication, eliminated use of ACCESSING_BITS macros, and improved member names.
  • prehisle.cpp: Cleaned up code, improved member names, and reduced runtime tag map lookups. [cam900]
  • seta2.cpp cleanup: [cam900]
    • Deferred allocation of sprite RAM until start time, and reduced use of ACCESSING_BITS macros.
    • Made more members protected, reduced unnecessary code, and improved member names.
  • pgm2.cpp and pgm2_memcard.cpp cleanup: [cam900]
    • Made better use of region finders rather than relying on hard-coded sizes and runtime tag map lookups.
    • Changed to abbreviated integer types, made use of m_ member prefix consistent, and streamlined handler member signatures.
    • Made code prefer explicitly sized integer types, reduced variable scope, and const-qualified more variables.
    • Simplified graphics decoding description, reduceds use of MCFG macros, improved region names, and updated notes.
  • deco32.cpp: Fixed graphical regression in captaven and clones (github #4417), and restricted ACE mixing to cliprect rectangle. [cam900]
  • sdl_sound.cpp: Re-worked ring buffer code to better encapsulate it and avoid deadlocks. [Celelibi]
  • ssv.cpp: Emulated row scroll and plane masking effects. [David Haywood]
  • gcpinbal.cpp: Emulated raster interrupts (used for effects in Power Flipper Pinball Shooting). [David Haywood]
  • seta2.cpp updates: [David Haywood]
    • Added preliminary emulation of raster effects and X offset registers.
    • Improved tilemap wrapping in 8×8 mode and screen size/visible area/layer offset handling.
    • Implemented alternate sprite format flag user by grdians map screen overlay.
    • Simplified graphics decoding, and cleaned up code.
  • goldstar.cpp: Added ROM patches to help Fruit Bonus 2010 boot, and improved inputs. [David Haywood]
  • mcs51: Added preliminary AppoTech AXC51-CORE disassembler. [David Haywood]
  • bus/nes_ctrl: Added Majesco dance mat device (used by the ddrdismx and ddrstraw in nes_vt.cpp). [David Haywood]
  • amiga: Added support for the A2058 memory expansion Zorro card. [Dirk Best]
  • hp9825, hp9845: Split I/O subsystem out of hp9845 driver, added I/O slots to hp9825, and added 98032 GPIO module. [F.Ulivi]
  • Emulated HP 3478 digital multimeter. [fenugrec]
    • Analog-side 8048 MCU is not dumped or emulated – main ROM patched to work around its absence.
    • Some LCD characters are unverified, and LCD annunciators are not rendered.
    • HP-IB/IEEE488 interface is not emulated (uses i8291 controller).
  • ampoker.cpp: Fixed NVRAM size. [Grull Osgo]
  • Fixed some collateral damage from refactoring. [hap]
  • snowbros.cpp: Replaced yutnori ROM patch with protection simulation. [iq_132, Robbbert]
  • toypop.cpp: Simplified foreground coordinate calculation. [kunikuni]
  • ti99: Raise a fatal error on detecting an over-sized cartridge dump to avoid memory corruption. [Michael Zapf]
  • Updated Android support to build with NDK r18b, current Android Studio, and current Gradle (target API version is now 24). [Miodrag Milanović]
  • nascom1 updates: [Nigel Barnes]
    • Improved parsing of snapshots, and added character ROM snapshot for Sargon Chess.
    • Added B-Bug monitor BIOS option.
    • Corrected LSW1 links location for Restart address.
  • bbc updates: [Nigel Barnes]
    • Added bus clocks for FDC (8 MHz), 1MHz bus (1 MHz), and Compact expansion port (8 MHz).
    • Added Music 2000 and EMR BBC MIDI Interface 1MHz bus devices.
  • debugger: Prevent watchpoints from being installed multiple times recursively. [O. Galibert]
  • swp30.cpp: Improved sound generation and added save state support. [O. Galibert]
  • ymmu100.cpp: Hooked up MIDI ports and added additional logging. [O. Galibert]
  • t10mmc.cpp: Reverted seemingly erroneous change to CD audio commands, and added gain setters for each CD-DA channel. [Phil Bennett]
  • nascom1.cpp updates: [Phill Harvey-Smith]
    • Fixed Nascom 2/3 keyboard handling so CTRL key combinations work.
    • Added correct Nascom 2 NasSys 3 BIOS ROMs for default, AVC and NET versions, and added Nascom 3 CP/M boot v3.2 BIOS ROM.
  • apple3: Attempted to improve font uploading (still not perfect). [R. Belmont, Rob Justice]
  • apple2: Added support for version 2 .WOZ floppy image files. [R. Belmont]
  • z80ne: Corrected error in ROM from when it was transcribed by hand. [Robbbert]
  • vtech2: Added support for French and German, selectable via machine configuration switches. [Robbbert]
    • Note that it will crash when Reset is selected, logged as MT07180.
  • rulechan.cpp: Cleaned up code, and turned Demo DIP switch on by default. [Roberto Fresca]
  • brkthru.cpp: Fixed brkthrut PROM addressing and added notes. [Roberto Fresca]
  • e132xs.cpp: Fixex CMPB and SUBC instruction emulation and instruction length flags when using the DRC. [Ryan Holtz]
  • midtunit.cpp: Converted video emulation to a device and removed static global variables. [Ryan Holtz]
    • Also added a DMA blitter graphics viewer that can be enabled with a preprocessor macro.
  • midtunit.cpp, midxunit.cpp: Cleaned up code and converted logging to use logmacro. [Ryan Holtz]
  • tms32031: Fixed disassembler and eliminated MCFG macros. [Ryan Holtz]
  • pocketc.cpp cleanup: [Ryan Holtz]
    • Reduced duplication, improved member names, reduced runtime tag map lookups, and converted logging to use logmacro.
    • Removed MCFG macros, made better use of language and framework features, re-formatted code, and cleaned up comments.
  • Updated bgfx and bx to latest upstream code. [Ryan Holtz]
  • cave.cpp: Removed MCFG macros and made common configuration blocks into functions. [Ryan Holtz]
  • Eliminated MCFG macros from may devices and drivers, including all but one of the CPUs. [Ryan Holtz, Ivan Vangelista]
  • pasopia7: Increased keyboard poll rate to 5 kHz – allows de-bounce code to work. [shattered]
  • hp_dio: Added DMA enable to control register of human interface card. [Sven Schnelle]
  • mb87030.cpp: Fixed FIFO behaviour (fixes SCSI on HP9000/382). [Sven Schnelle]
  • m68kfpu: Added (d16,An) addr mode to WRITE_EA_FPE (used by NetBSD’s ps command). [Sven Schnelle]
  • Added support for building with clang on FreeBSD/NetBSD, and added a missing header to video/xavix.cpp. [Thomas Klausner]
  • gsword.cpp: Dumped gsword MCU and replaced simulation with preliminary emulation. [Vas Crabb, Caps0ff, *=/STARRIDER\=*]
    • Demoted gsword to MACHINE_NOT_WORKING and MACHINE_IMPERFECT_SOUND as there are issues with credits registering and sound.
    • Removed BAD_DUMP flag from josvolly MCU dump – there’s no reason to believe the MCUs contain different programs.
  • Updated and improved some command-line option descriptions. [Vas Crabb]
  • goldstar.cpp: Dumped graphics ROMs for Fruit Bonus 2010. [Canil Babypet]
  • brkthru.cpp: Re-dumped ROMs and dumped PROMs for brkthrut. [ClawGrip, jordigahan, Recreativas.org, The Dumping Union]
  • balsente.cpp: Added a missing mainboard PAL dump, and improved documentation for Spanish Trivial Pursuit sets. [ClawGrip, Recreativas.org]
  • leapster.xml: Documented some undumped games (there are dozens still missing). [ClawGrip]
  • brkthru.cpp: Dumped PALs, added PCB layout and updated notes for darwin. [f205v]
  • ymmu100.cpp: Added missing ROMs. [Guru]
  • aristmk5.cpp: Improved documentation. [Heihachi_73]
  • aristmk6.cpp: Added two BIOS sets, and fixed some PCB locations. [Heihachi_73]
  • Brute-forced DES key for Sangokushi Taisen 2 satellite (Chihiro). [Peter Wilhelmsen, Morten Shearman Kirkegaard]
  • m24: Added BIOS versions v1.1, v1.21 and v1.36, and added additional comments and links. [rfka01]
  • berzerk.cpp: Corrected ROM labels for berzerk1 based on board photographs. [Smitdogg, The Dumping Union]
submitted by cuavas to emulation

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