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GeForce RTX 30-Series Ampere Information Megathread

GeForce RTX 30-Series Ampere Information Megathread

This thread is best viewed on new Reddit due to inline images.

Addendum: September 16, 2020

RTX 3080 Review Megathread
GA102 Ampere Architecture Whitepaper

Addendum: September 11, 2020

Embargo and RTX 3070 Update Thread
Hey everyone - two updates for you today.
First, GeForce RTX 3080 Founders Edition reviews (and all related technologies and games) will be on September 16th at 6 a.m. Pacific Time.
Get ready for benchmarks!
Second, we’re excited to announce that the GeForce RTX 3070 will be available on October 15th at 6 a.m. Pacific Time.

There is no Founders Edition Pre-Order


Image Link - GeForce RTX 3080 Founders Edition
Powered by the Ampere architecture, GeForce RTX 30-Series is finally upon us. The goal of this megathread is to provide everyone with the best information possible and consolidate any questions, feedback, and discussion to make it easier for NVIDIA’s community team to review them and bring them to appropriate people at NVIDIA.

NVIDIA GeForce RTX 30-Series Community Q&A

We are hosting a community Q&A today where you can post your questions to a panel of 8 NVIDIA product managers. Click here to go to the Q&A thread for more details. Q&A IS OVER!
Here's the link to all the answers from our Community Q&A!

NVIDIA GeForce RTX 30-Series Keynote Video Link

Ampere Architecture

Digital Foundry RTX 3080 Early Look

Tomshardware - Nvidia Details RTX 30-Series Core Enhancements

Techpowerup - NVIDIA GeForce Ampere Architecture, Board Design, Gaming Tech & Software

Babeltechreview - The NVIDIA 2020 Editor’s Tech Day – Ampere Detailed

HotHardware - NVIDIA GeForce RTX 30-Series: Under The Hood Of Ampere

Gamers Nexus - NVIDIA RTX 3080 Cooler Design: RAM, CPU Cooler, & Case Fan Behavior Discussion

[German] HardwareLuxx - Ampere and RTX 30 Series Deep Dive

GeForce RTX 30-Series GPU information:

Official Spec Sheet Here


RTX 3090 RTX 3080 RTX 3070
GPU Samsung 8N NVIDIA Custom Process GA102 Samsung 8N NVIDIA Custom Process GA102 Samsung 8N NVIDIA Custom Process GA104
Transistor 28 billion 28 billion 17.4 billion
Die Size 628.4 mm2 628.4 mm2 392.5 mm2
Transistor Density 44.56 MT / mm2 44.56 MT / mm2 44.33 MT / mm2
GPC 7 6 6
TPC 41 34 23
SMs 82 68 46
TMUs 328 272 184
ROPs 112 96 64
Boost Clock 1.7 Ghz 1.71 Ghz 1.73 Ghz
CUDA Cores 10496 CUDA Cores 8704 CUDA Cores 5888 CUDA Cores
Shader FLOPS 35.6 Shader TFLOPS 29.8 Shader TFLOPS 20.3 Shader TFLOPS
RT Cores 82 2nd Gen RT Cores 68 2nd Gen RT Cores 46 2nd Gen RT Cores
RT FLOPS 69 RT TFLOPS 58 RT TFLOPS 40 RT TFLOPS
Tensor Cores 328 3rd Gen Tensor Cores 272 3rd Gen Tensor Cores 184 3rd Gen Tensor Cores
Tensor FLOPS 285 Tensor TFLOPS 238 Tensor TFLOPS 163 Tensor TFLOPS
Memory Interface 384-bit 320-bit 256-bit
Memory Speed 19.5 Gbps 19 Gbps 14 Gbps
Memory Bandwidth 936 GB/s 760 GB/s 448 GB/s
VRAM Size 24GB GDDR6X 10GB GDDR6X 8GB GDDR6
L2 Cache 6144 KB 5120 KB 4096 KB
Max TGP 350W 320W 220W
PSU Requirement 750W 750W 650W
Price $1499 MSRP $699 MSRP $499 MSRP
Release Date September 24th September 17th October 15th

Performance Shown:

  • RTX 3070
    • Same performance as RTX 2080 Ti
  • RTX 3080
    • Up to 2x performance vs previous generation (RT Scenario)
    • New dual axial flow through thermal design, the GeForce RTX 3080 Founders Edition is up to 3x quieter and keeps the GPU up to 20 degrees Celsius cooler than the RTX 2080.
  • RTX 3090
    • Most powerful GPU in the world
    • New dual axial flow through thermal design, the GeForce RTX 3090 is up to 10 times quieter and keeps the GPU up to 30 degrees Celsius cooler than the TITAN RTX design.

PSU Requirements:


SKU Power Supply Requirements
GeForce RTX 3090 Founders Edition 750W Required
GeForce RTX 3080 Founders Edition 750W Required
GeForce RTX 3070 Founders Edition 650W Required
  • A lower power rating PSU may work depending on system configuration. Please check with PSU vendor.
  • RTX 3090 and 3080 Founders Edition requires a new type of 12-pin connector (adapter included).
  • DO NOT attempt to use a single cable to plug in the PSU to the RTX 30-Series. Need to use two separate modular cables and the adapter shipped with Founders Edition cards.
  • For power connector adapters, NVIDIA recommends you use the 12-pin dongle that already comes with the RTX 30-Series Founders Edition GPU. However, there will also be excellent modular power cables that connect directly to the system power supply available from other vendors, including Corsair, EVGA, Seasonic, and CableMod. Please contact them for pricing and additional product details
  • See Diagram below

Image Link - GeForce RTX 3090 and 3080 Founders Edition Power and Case Requiremen

Other Features and Technologies:

  • NVIDIA Reflex
    • NVIDIA Reflex is a new suite of technologies that optimize and measure system latency in competitive games.
    • It includes:
      • NVIDIA Reflex Low-Latency Mode, a new technology to reduce game and rendering latency by up to 50 percent. Reflex is being integrated in top competitive games including Apex Legends, Fortnite, Valorant, Call of Duty: Warzone, Call of Duty: Black Ops Cold War, Destiny 2, and more.
      • NVIDIA Reflex Latency Analyzer, which detects clicks coming from the mouse and then measures the time it takes for the resulting pixels (for example, a gun muzzle flash) to change on screen. Reflex Latency Analyzer is integrated in new 360Hz NVIDIA G-SYNC Esports displays and supported by top esports peripherals from ASUS, Logitech, and Razer, and SteelSeries.
      • Measuring system latency has previously been extremely difficult to do, requiring over $7,000 in specialized high-speed cameras and equipment.
  • NVIDIA Broadcast
    • New AI-powered Broadcast app
    • Three key features:
      • Noise Removal: remove background noise from your microphone feed – be it a dog barking or the doorbell ringing. The AI network can even be used on incoming audio feeds to mute that one keyboard-mashing friend who won’t turn on push-to-talk.
      • Virtual Background: remove the background of your webcam feed and replace it with game footage, a replacement image, or even a subtle blur.
      • Auto Frame: zooms in on you and uses AI to track your head movements, keeping you at the center of the action even as you shift from side to side. It’s like having your own cameraperson.
  • RTX I/O
    • A suite of technologies that enable rapid GPU-based loading and game asset decompression, accelerating I/O performance by up to 100x compared to hard drives and traditional storage APIs
    • When used with Microsoft’s new DirectStorage for Windows API, RTX IO offloads up to dozens of CPU cores’ worth of work to your RTX GPU, improving frame rates, enabling near-instantaneous game loading, and opening the door to a new era of large, incredibly detailed open world games.
  • NVIDIA Machinima
    • Easy to use cloud-based app provides tools to enable gamers’ creativity, for a new generation of high-quality machinima.
    • Users can take assets from supported games, and use their web camera and AI to create characters, add high-fidelity physics and face and voice animation, and publish film-quality cinematics using the rendering power of their RTX 30 Series GPU
  • G-Sync Monitors
    • Announcing G-Sync 360 Hz Monitors
  • RTX Games
    • Cyberpunk 2077
      • New 4K Ultra Trailer with RTX
    • Fortnite
      • Now adding Ray Tracing, DLSS, and Reflex
    • Call of Duty: Black Ops Cold War
      • Now adding Ray Tracing, DLSS, and Reflex
    • Minecraft RTX
      • New Ray Traced World and Beta Update
    • Watch Dogs: Legion
      • Now adding DLSS in addition to previously announced Ray Tracing

Links and References

Topic Article Link Video Link (If Applicable)
GeForce RTX 30 Series Graphics Cards: The Ultimate Play Click Here Click Here
The New Pinnacle: 8K HDR Gaming Is Here With The GeForce RTX 3090 Click Here Click Here
Introducing NVIDIA Reflex: A Suite of Technologies to Optimize and Measure Latency in Competitive Games Click Here Click Here
Turn Any Room Into a Home Studio with the New AI-Powered NVIDIA Broadcast App Click Here Click Here
360Hz Monitors N/A Click Here
NVIDIA GIPHY page Click Here N/A
Digital Foundry RTX 3080 Early Look Click Here Click Here

RTX Games

Games Article Link Video Link (If Applicable)
Cyberpunk 2077 with Ray Tracing and DLSS Click Here Click Here
Fortnite with Ray Tracing, DLSS, and Reflex Click Here Click Here
Call of Duty: Black Ops Cold War with Ray Tracing, DLSS, and Reflex Click Here Click Here
Minecraft RTX New Ray Traced World and Beta Update Click Here Click Here
Watch Dogs: Legion with Ray Tracing and DLSS Click Here Click Here

Basic Community FAQ

When is Preorder
There is no preorder.
What are the power requirements for RTX 30 Series Cards?
RTX 3090 = 750W Required
RTX 3080 = 750W Required
RTX 3070 = 650W Required
Lower power rating might work depending on your system config. Please check with your PSU vendor.
Will we get the 12-pin adapter in the box?
Yes. Adapters will come with Founders Edition GPUs. Please consult the following chart for details.
Image Link - GeForce RTX 3090 and 3080 Founders Edition Power and Case Requiremen
Do the new RTX 30 Series require PCIE Gen 4? Do they support PCIE Gen 3? Will there be major performance impact for gaming?
RTX 30 Series support PCIE Gen 4 and backwards compatible with PCIE Gen 3. System performance is impacted by many factors and the impact varies between applications. The impact is typically less than a few percent going from a x16 PCIE 4.0 to x16 PCIE 3.0. CPU selection often has a larger impact on performance.
Does the RTX 30 Series support SLI?
Only RTX 3090 support SLI configuration
Will I need PCIE Gen 4 for RTX IO?
Per Tony Tamasi from NVIDIA:
There is no SSD speed requirement for RTX IO, but obviously, faster SSD’s such as the latest generation of Gen4 NVMe SSD’s will produce better results, meaning faster load times, and the ability for games to stream more data into the world dynamically. Some games may have minimum requirements for SSD performance in the future, but those would be determined by the game developers. RTX IO will accelerate SSD performance regardless of how fast it is, by reducing the CPU load required for I/O, and by enabling GPU-based decompression, allowing game assets to be stored in a compressed format and offloading potentially dozens of CPU cores from doing that work. Compression ratios are typically 2:1, so that would effectively amplify the read performance of any SSD by 2x.
Will I get a bottleneck from xxx CPU?
If you have any modern multi-core CPU from the last several years, chances are you won't be bottlenecked but it depends on the game and resolution. The higher resolution you play, the less bottleneck you'll experience.
Compatibility - NVIDIA Reflex, RTX IO, NVIDIA Broadcast
NVIDIA Reflex - GeForce GTX 900 Series and higher are supported
RTX IO - Turing and Ampere GPUs
NVIDIA Broadcast - Turing (20-Series) and Ampere GPUs
Will there be 3090 Ti/Super, 3080 Ti/Super, 3070 Ti/Super
Literally nobody knows.
Where will I be able to purchase the card on release date?
The same place where you usually buy your computer parts. Founders Edition will also be available at NVIDIA Online Store and Best Buy if you're in the US.
When can I purchase the card?
6am PST on release day per NV_Tim
How much are the cards?
3070 - $499 MSRP
3080 - $699 MSRP
3090 - $1499 MSRP
No Founders Edition Premium
When will the reviews come out?
September 14th per Hardware Canucks
submitted by Nestledrink to nvidia

[PART 2/5]50+ things I have tried out to improve my channel, increasing views per day(14 times) from 250 to 3500 and watch time(16 times) 650 minutes to over 10k [12 month analysis conclusion]

Hello everyone, I have been a part of NewTubers from almost a year now, and in that time I have picked up a lot of knowledge and ideas from here. This post is part of my contribution to this community, and a way to give back some tried and tested tips, tricks and ideas about improving your channels.
I have already written PART 1/5 last week, which holds explanations of points 1-10. This week I will cover 11-21. Link to the previous part: https://www.reddit.com/NewTubers/comments/gqve5a/part_15_50_things_i_have_tried_out_to_improve_my/
This is going to be another very long post, so please take your time in reading it, save it for later and try to process it part by part so you can get the most use out of it.
This is my third such post on this subject, with the previous two written at the 6th and 9th month of my year long journey of giving my channel my best try at success. I will post the links to those posts as I get to their appropriate place here.
The 50+ tips, tricks and ideas that you are going to read about here are not all mine, but I have tested them all in the last 12 months thoroughly. Some I found here, and other places online, some I saw in other creators videos and some I came up by myself, often while siting in the toilet.
I kid you not, some of the best ideas I have had in my life popped into my head in that little room. It must have something to do with leaving the worries of life at the door and just thinking freely about the nature of life. I bet there are science papers written about that strange effect of the toilet. But let's get back to the main point of this post.
To give you some context about my channel and the data I will be presenting:
  1. I am not a native English speaker, but all my videos are in English, viewers rate my ascent 4/5
  2. I started back in 2011. but had numerous off times, lasting from a month to a year, last one being over a year long
  3. For the last 12 months I have made 200+ videos(one every 1.8 days)
  4. I have spent an average of 4 hours per day somehow working on my channel, my skills and understanding of my audience and YouTube's rules
  5. I have a gaming channel with the emphasis on tutorials, how to videos and guides. Add to that let's plays, previews and first look videos of new Indie games, performance benchmarks, and some gameplay/montage videos with minimal or no comments
  6. At the moment of writing this 2/5 post I have 2,879 subscribers and 660+ videos
  7. My channel has been monetized since 11.05.2019.
Analytics for the last 28 days say:
  • 272.5k minutes of watch time,
  • 87.9k views,
  • +179 subscribers change.
  • Average view duration 3:06
  • Likes(vs dislikes) 86.1%
  • Impressions 489.6k
  • Impression CTR 7.9%
  • Traffic sources: 42.1% YouTube Search and 14.5% Google Search, Suggested 4.2%
I think that about covers it? If you have some other metric you would like to know, feel free to ask
Three months ago I wrote this post about my progress:
Best channel and video practices/tips, update from 3 months ago. For the first time my channel is getting +100 subs a month, and for the second time 100k minutes watched.
https://www.reddit.com/NewTubers/comments/f6tkr3/best_channel_and_video_practicestips_update_from/
Back then the 28 days analytics look like this:
  • 100.0k minutes of watch time,
  • 32.8k views,
  • +100 subscriber change.
While 6 months ago, I wrote:
31 things I tried out to improve my channel, getting 75% more views, 300% more likes and 450% more subs [6 month analysis conclusion]
https://www.reddit.com/NewTubers/comments/dsygyp/31_things_i_tried_out_to_improve_my_channel/
Back then the 28 days analytics look like this:
  • 49.4k minutes of watch time,
  • 14.2k views,
  • +66 subscriber change .
Now I will write down all the things I have tried in the last 12 months and I will talk about each one and it's effectiveness, and the ultimate results of it, for my channel, that I could see and analyze.
This is a list of what I have tried out, bellow is a list with the explanations:
  1. Changed my thumbnail design
  2. Redid thumbnails for many of my old, but active videos, according to the new design
  3. Redid titles and tags and added very long descriptions to old videos, same as new videos
  4. Analyzed tags of videos which are on the same subject as mine but have more views
  5. Made many playlists, some videos ended up in as many as three playlists
  6. Paid a friend, professional designer, to create my new channel banner and logo
  7. I now try to show off the best parts of the video in the first 30 seconds
  8. Added a call to action, visual and voice over to almost every new video and picture of my channel logo
  9. Used the analytics to tailor my video release times to when most viewers where online (now YouTube analytics shows that data)
  10. Made new, updated versions of my already popular videos
  11. Collaborate with other content creators in form of script editing, idea sharing, video ideas brainstorming etc.
  12. Started to record audio to separate files from video so I could edit only the audio
  13. Learned to use a more advanced video editor program, now I use more options
  14. Got a better microphone, but still dirt cheap, and added a sock onto it
  15. It was really hard but I got the filler sounds "umm" and "err" out of my speech
  16. Used Google doc to be able to write scrips where ever I go, and on the move
  17. Started to use the community page on my channel to let subscribers vote and to remind them of an already posted video
  18. Analyzed each of my most successful videos and took their framework to make new videos
  19. Created my own rules what to make and what not to make based on what worked in the past
  20. Set up a default END for every video with a black screen and a thank you/like/sub note
  21. Did my best to mention another of my videos in each new video and interconnect them
  22. Answered to comments with a welcome to my channel even if I saw that the person didn't subscribe
  23. Answered 99% of viewers comments
  24. Created my own schedule, but not made it public
  25. Made 4 videos a week, then cut down to 3 a week
  26. Added a subscribe icon of my channel to the end screen, along with next video card, best for viewer card and a playlist card
  27. Added 3-5 video cards during each video
  28. Added my own comment on every new video and pined it to engage the viewers
  29. Added my channel logo as a watermark in my videos
  30. Asked for viewers submissions to feature them on my channel
  31. Engaged my viewers in multiple ways during a video
  32. Had an intro, removed it, made a new intro, removed that one too
  33. Started a blog on games and gaming industry in general and liked my YouTube videos to it
  34. Turned my blog posts into scripts for videos
  35. Posted comments on other channels, with videos which are similar to my own
  36. Created multiple giveaways
  37. Join a number of subreddits both valuable vaults of knowledge and information, like this one
  38. Join a number of subreddits simply explained as "get more views" spam anthills
  39. Made a Facebook group for my channel
  40. Posted my videos on specific subreddits
  41. Posted my videos on my Twitter account
  42. Posted my videos in specific Facebook groups
  43. Posted my videos in specific Discord channels
  44. Posted my videos on specific forums and threads
  45. Posted screenshots or thumbnails on Imgur and Pinterest, + links to video when possible
  46. Posed on Steam client, game specific discussions
  47. Created game guides on Steam client, written long text into which I add screenshots and links to my videos
  48. Linked my videos to Steam game pages, asked my friends to like them so they would be placed at the top of the Most popular (week) page (which is the default page)
  49. Reposted my most successful and my best made but not successful videos on weekends and during specific events to all social media
  50. Read forums, discussions, subreddits, discord chat and other places where people ask about problems in games so I could get ideas for videos and link my own videos as answers
  51. Started making video lists of new games upcoming in 2020 and beyond
  52. Writing directly to Indie developers and getting in touch with them about getting press keys for games, interviews, news
  53. Joined programs to get free Indie and small studio's games, before or at release times, payed for AAA from my pocket
  54. Used Tubebuddy free version, and the most expensive version in the trial period to analyze my channel and videos
  55. Used free version of VidIQ to do the same things as with Tubebuddy
All right, time to go into more details, and see what benefits these 55 things had for my channel:
11. Collaborate with other content creators in form of script editing, idea sharing, video ideas brainstorming etc.
Because of my personal life I have very limited time and working conditions (a baby at home), so I haven't had an opportunity to do a true, live, collaboration video so far. Content creators look at it favorably but I personally have yet to click off a video I am watching, from a creator I follow, to go and check out another channel they introduced. That is just me of course.
Anyway, back to the point. What I did do is talk(write) with other people who have channels with similar content or similar way of presentation. With some I would talk about where to promote, with others how to keep viewers interested, while with others I had more active collaborations. One person, who has currently put his channel in "cold storage" while he is thinking about where to take it, has been my editor for a number of videos which had long scripts. He is a native English speaker, I am not, so his help was key in getting the voice over to sound just right. What he got out of it? To read my scripts, get an idea of a working framework for a video script, practice writing/editing a scrip, and my thanks in the credits at the video's end, exposure of sorts.
Just this last week, I have had a big problem, as I almost lost my voice because of a bad case of a sore throat. I am still recovering, so to avoid more problems, I have offered my friend to pay him to record voice overs for my next few videos using my scripts. He just finishing recording my first script for my next video, and he was immensely grateful for the opportunity to learn as he worked with me on this. He also got a big boost in self-confidence and has more motivation to work on his own channel and content. A Win-Win.
Another creator offered to look through my latest videos and see what would seem like click off points to him. And I did the same for him. This offered valuable insight as we can never truly objectively watch our own videos. Even after a few years have passed since you made a particular video, it's still questionable will you be able to objectively look at your own work. So I would advice always being in contact with other creators and receive/give feedback or help each other with skills or knowledge one might lack and another have.
12. Started to record audio to separate files from video so I could edit only the audio.
This one seems so obvious in retrospective that I am ashamed of my older videos, and sorry for how much better they could have been, had I started doing this before. As a non native English speaker, who makes all his videos in English, I made many, many mistakes in videos over the past. What I used to do, during editing, was to cut the parts where I made mistakes. Which was fine if I had corrected myself right away, so all I was cutting was bad parts, and leaving the goods ones in.
But the problem were the parts when I didn't notice my mistake until the editing. All I could do, was cut out the error or change it's volume to 0, and add a new voice over track on top. But, both are bad options. Now I use recording software(nVidia Experience - Shadowplay) which records video and audio on separate tracks. This way when the video and audio are imported to a video editor software, each can be edited separately, and every mistake almost completely, and seamlessly corrected. Videos made by using scripts, and putting video and audio together later, don't have this problem.
Important thing to know, is that if you record like this, you have to use a video editing software which can read both the video and audio file, and open them in separate tracks. If not, then you have to use an audio track extractor program, which will pull out the second layer of audio ( voice over) you record on the microphone, to another file. Then you import that file to your video editor.
As you might have read before, good audio quality is vital to a successful video. Since I make tutorials, and explain to the viewer what to do next, a mistake or an audio error is simply not acceptable. Improving your audio needs to be just as important to you as the video(picture) component.
13. Learned to use a more advanced video editor program, now I use more options.
This next one sounds simple but is expensive, both in time and money. Good video editing software can be expensive and more importantly, difficult to learn to use. So when I started doing this, back in 2011., I used windows movie maker. Amateur level stuff but, since I had 0 experience and knowledge, it was a good place to start.
Honestly, for someone just starting for the first time, to edit videos, this was a good place to start. Few options, everything easy to use. If it had better performance, and if it where more stable, I would recommend it even today for newcomers. But... I lost several videos because of it, and many hours of hard work. There are several, just as simple, programs on the market today, that are cheap, easy to use and far more stable. But, those are just your training wheels.
To make better videos, you have to use more advanced video editing programs/software, and many of the options they offer. An important thing about video editing, is that flashy effects are less necessary then you might think. As a new editor you might get carried away with all the cool transitions, effects, filters and so on, I know I was, but from the comments my videos got, I must tell you that the best editing is seamless, and unnoticeable editing.
Most people want to watch a smooth video, where content is what they came for, and everything else is just fluff. So every time you get an idea to add some filter, flashy effect or transition, try to make another version, which is almost unnoticeable, and compare it side by side. Even better, show it to someone else, and have them be the judge. Especially if they are the same age as most of your viewers, and intended audience.
This is a list of programs I used after Windows Movie Maker: 1. CyberLink PowerDirector 2. AVS Video Editor 3. Adobe Premiere Elements 4. Pinnacle Studio 5. Sony Vegas (Now it's called Vegas Pro) 6. Movavi video editor 7. probably some others too that I can't remember.
Right now I am using Movavi video editor because:
a) it renders fast
b) has all the options I need (right now, but I aim to learn and use more in another program)
c) it's incredibly stable even with gigabytes of video, dozens of files, hundreds of cuts and effect. I have had one crash in 200+ videos. It does slow down a bit, after you add many effects and have a lot of cuts.
d) I managed to get a fully working version for free. This last one might as well be the most important one, for all new content creators. Find a video editor that you don't have to pay for, or at least not a lot, but which still has everything you need.
One important advice here, is that if you want YouTube to convert your videos, using it's more advanced video codec, which results is less picture quality loss from compression, you have to use, at minimum, 2560x1440 resolution. To be more specific my standard settings are 1440p, 60fps, 24560 video bit rate, 48k Hz audio. I record at 30k video bit rate, and 60fps.
14. Got a better microphone, but still dirt cheap, and added a sock onto it.
Since I improved my video quality, it made sense to improve my audio quality as well, as people don't like to listen to bad quality voice over, and you can't blame them. This one was a lucky accident for me, as I won a microphone from a tech shop's giveaway. It's value is around $20. To be precise, its a Starzz Microphone from Trust. I tested it and didn't like the results very much.
After some playing around the with settings, and adding a sock on the microphone, I found that I got best results, with the microphone at 100%, with boost on, and then, in the video editing software, sound voice over files are boosted to 125%, with the voice enhancement, and noise reduction at 30%. I used to get comments saying I should get a better mic on my older videos. Not a single such comment since I started using this one.
This is a simple improvement, but it really makes a difference. In an ocean of YT videos, your viewers really don't need to suffer a video with bad quality audio. They will just click off, and you don't want to be losing viewers, over something that can be cheaply, and simply solved.
15. It was really hard but I got the filler sounds "umm" and "err" out of my speech. (The "umm" I am referring to should not be confused with a thoughtful "Hmmmmm, what should I do next". )
These two sounds are something I personally very much dislike when listening to other people speaking. And, I absolutely hate it coming from me. Every time I would watch one of my older videos, I would get really annoyed, listening to my own "umm", and "err" sounds when speaking in a video. I am sure I am not alone in this, so it is something I decided to remove from my videos, and not make my viewers listed to it.
First, I would record Let's plays, and edit out each and every "umm" and "err" sound I heard, and saw, in the sound files. This is why recording sound in a separate file, from the video, is so useful. I was horrified when I counted all the annoying sounds I made in 30 minutes of a video. There where sometimes over a 100 of them. Editing them all out, finally let me produce videos free of these "umm" and "err" sounds. But, I was spending a lot of time doing this, and it created small pauses, and gaps, in my voice over. So, I wasn't happy enough with the solution.
Next step, was trying to understand why I made those sounds in the first place. I looked more closely, and listed to myself, in those videos in which I still made those sounds, but noticeably less. I was kinda confused by the reduction of those sounds at that time, but it turned out that just by being more aware of what I am doing, I was able to reduce it.
What I was able to understand, after analyzing those moments, is that I do know what I want to say, I just take a long time to spit it out, and then use the "umm" and "err" sounds to fill the downtime of my mouth, until the rest of the sentence gets out. The solution? Speed up. It does sound counter intuitive, that I would be fixing speech problems by talking faster, but it's what worked for me. The side affect, is that now I talk a bit too fast, and my subscribers, will on occasion comment, that I need to slow down a bit, to be clearly understood. This is something I plan on fixing by having an even better accent. I can now record 2 hours of Let's plays in a single sitting without uttering a single "umm" and "err".
16. Used Google doc to be able to write scrips where ever I go, and on the move.
This is a real time saver. Ideas are worth their weight in gold, they say, and it's true. I now centralize all my writing, scripts, ideas into my Google documents. This let's me work on anything I have written down, at any moment. If I am playing something ,and get a good idea, I just ALT-TAB, and go straight into writing. I never close the browser tab, where my Google doc is open.
If I am traveling, and have a great idea, Google doc is just one finger tap away, on my phone. If I have a long commute from work to home, I will write a few paragraphs of my latest script right there. And if I have a light bulb moment, while siting in the toilet, I just write it down on my phone, right next to my other text and ideas, instead of toilet paper. Trust me, it might have paper in it's name but it doesn't work for writing.
A really cool feature of Google doc is that you can make it shareable, for viewing or editing, so you can send a link to someone, and they can use the editor option to edit your scrip. They can leave notes for you, on what they think would be better in the text, without even changing your version. Then you can chose to change the script, and incorporate those edits, or leave it as it was.
Another thing I have started doing in those Google doc is to make a single file where I write down the dates in the near future. So, if today is the 02.06. I will write down, as a list, 02.06., 02.06 and so on until let's say 13.06. Then I will mark, with a green overlay color, all dates I plan to release videos on. And next to the dates write a title, planed title, of the video for that day. In essence I create my schedule, a plan of activities for the next two weeks or so. BUT! this is totally just a rough plan. If I start doing work on one of the videos, I will mark it orange. If I finish it but not release it yet, I will mark it blue. And green only once I release it. At any point, I might change the order, delete a video an put another in it's place, or switch up the order, depending on what is going on in the world that my videos are about.
I described to you my usage of Google doc for this. You can use any program or app you want. But it's important to have a place to write everything down and set up a plan and an organizational structure.
17.Started to use the community page on my channel to let subscribers vote and to remind them of an already posted video. (Do note that you have to have 1000 subscribers to unlock the use of the community page.)
I started using this option last year. At first, I only used it to create another notification about a video I just published. I did it at the same hour I made my latest video public. But after a while, I realized it might be better to use it as a second release notification, so I started posting my latest videos on the community page 12-24 hours, after I had made my latest video public.
Then after a while, I started to use the community page in more interesting ways. If I was 2 days away from my next video, I would post a screenshot from my latest project, and tell my subscribers a bit about it.
After that, I started to use it to do : "FREE game alerts". If there was a game you could get a key for online for free, I would post a picture of the game, and tell my subscribers where and how to get it. I also started to post about the newest game I got from Developers, and when I planed to make videos about it.
Then, I came to an idea about using the poll option of the community page, to let subscribers vote on possible names for my next projects. Also, to let them vote on which game should I post the next Let's play episode on. After about 2,3 months, more and more subscribers are joining in with likes or votes. It requires some careful though about the text. You want as short and as on the point as possible, and you want to post it at the right time for as many of your subs to see it.
A note here, it relates to text and video content you make:
It's important to remember that your subscribers have a life of their own, just like you. They have a limited amount of time they can spend on you, and your content. So try to present to them, as much as you can, in as short a time as you can, they will respect you for that. Remember, you are taking their time and offering information in return, the more valuable you make this trade, the more will they came back again, and the better your audience attention rate will be.
18. Analyzed each of my most successful videos and took their framework to make new videos.
This is MASSIVELY important! Analyze, with as much scrutiny as you can, each one of your successful videos. There are several very important conclusions you must reach, in order to be able to repeat those successes.
a) how did you open, start the video, what did you show and what did you say
b) what was the length compared to the number of important points you covered
c) what was your tone of voice and speed of talking
d) how much text, effects, transitions did you use
e) how many interactions with the audience did you make (asking questions, asking for feedback etc.)
f) At what time did you post the video, compared to the development of the topic you where talking about in the wide world
g) what was the structure of the video( start, middle, end, jump cuts, mentioning something then explaining only later, at what minute:second did you put a call to action, talk about your channel etc.)
h) how did you cover the subject ( tutorial, guide, explanation, negative points/positive points, etc.)
i) what was the source of views (search hits, external, self-promotion, other people posting it, as part of some other content-blog etc.)
...and many more but I think you get the point
I have, on several occasions, about several different games, come up with new ideas and interesting concepts, about what kind of videos to make. I really liked these, but some failed, and some where successful. So, later when I was planing on doing another video about that game, but new content for it, I would go back to the successful AND failed ones and compare them. Do note here: some videos will fail but not because they are bad, but simply victims of wrong moment to post, bad place to promote and competition form other creators. This is why you should give a second chance even to the failed ones.
To give you an exact example, some months ago, a game that is the core of my channel, gets a new part, a new DLC. Since I get keys for that game's DLC early, thanks to the developers adding me to their inference program, I start making content that I will post as soon as the embargo is lifted. I create 4 videos.
One low effort announcement, with my voice over on top of the trailer (I quite doing that after seeing it's low effort and doesn't provide value), one video where main characters duel. (it didn't turn out as well as I planed it, so next time I did it 10 times better because I analyzed where I made mistakes) , and another two videos, both covering additions this DLC brings to the two different races inside the game. Both of these two videos I promote heavy, and they get good, for my channel at the time, number of views on the first day. Then, they go into low mode, as I call it, getting hits from time to time, but low views every day. Then an interesting thing happens and one of the videos starts doing twice as good, then three times better, then four times better. Even months and months later it's still getting views, and the topic isn't even relevant any more.
I noticed this a while back and after looking at the thumbnail, analytics data, video structure, (framework) I started to realize why it was doing better. The title, tags and description where all the same, only the names of characters where different, since it was different races being presented.
So what was better? First of all the thumbnail was better, as it was more to the point. The video doing worse showed just one of the new additions, as the biggest part of the picture, and text+logo. While the second video, had a thumbnail showing all the new additions. One large and others smaller, and text+logo (text had one word less and was 20% larger and higher contrast to the background). This all translated into ~50% higher CTR over 6 months and thousands of impressions. 6.7% on the better one, 3.4% on the worse one. Astounding difference... I know.
The video that was doing better was... and get this! Longer! By a full minute, 25% compared to the worse one. Better one has 45% retention rate, the worse one 44%. But, this data has to be looked in the light of video length. For a 5 minute video to have 45% retention rate is a big difference to a 4 minute video having 44% retention rate. If you have ever compared your shorter, to your longer videos, you know how hard it is, to keep a high retention rate on a longer video. This showed me that the structure of the second, better video was superior, and that I should use it again in new videos.
Fast forward half a year and this game has a new DLC coming out. Armed with my knowledge of what works better, I watch my old video again, and got to work. After publishing these new videos, using the old structure, framework and thumbnails I am getting significantly better views each day and that is without heavy promotion, no high day one peek and then a major drop off. One video is averaging 6% CTR while the other one is at 8% CTR. But this is raw data, with only a few data points as the videos are a few days old. CTR will get even higher as time passes, and most of the views become search hits. One is already at 50% search hits, the other 40%. With 42% audience retention on the 7+ minute video and 30% on the other one 30 seconds shorter. Once again, that is a lot more watch time considering I increased the length almost 50%.
19. Created my own rules what to make and what not to make based on what worked in the past
This one is directly connected to the previous point, and can be boiled down to: "If you want views, make videos people have already shown an inclination towards watching". Now, don't mistake content (specific things like: Cat falling from a tree) for type( a funny video about animals doing things). When I say videos they have already watched I mean the kind/type of video. The video's structure and framework also have to be recreated. In my post last week, I have already talked about making new versions of your old successful videos (#10 ). This is not what this is about.
Perhaps it's best to use an example:
With the number of subscribers I have now, Indie developers are mostly open to sending me press keys of their game. Sometimes even before release. At first, I did videos I called: "Introduction and First Look", later just "Introduction" or "First Look" or "Preview". These videos are obviously not evergreen (don't stay relevant and stop getting hits). BUT! They are watched a lot, for a limited number of days IF posted at the right time and right places. So, if I decide to make a "Preview" video of a game, I have to do it at least 5-7 days before release, and be able to post it (developers/publishers decide on Embargo dates) a few days before release date. This is their window where these kinds of videos must get lots(and most) of views. Most often from Reddit pages, Forums and Social Media. (more on this in points #39-#48).
Now if I want my video to be evergreen or as close to that as possible, it has to have different structure then a "Preview". It has to be a guide, tutorial, walkthrough, or an explanation of some specific gameplay mechanic. A video like this will not get many views before release, or even at release, but it will get views over time(become evergreen). What is also great about these videos is that their type, the nature of it, will improve their CTR and watch time, because people are more likely to click on something they need, and are in search off, and they will also watch more of it. And since YouTube algorithm likes videos with high CTR and watch time it becomes a kind of perpetuum mobile.
As you analyze you own videos you should be able to narrow down on what you make, that interests people, and what exactly is the type and structure of those videos. Find ones with high CTR, and watch time, and try to recreate their structure for new content.
There are many other rules I have pulled out of my analysis of my videos, but I think this example has made it clear enough for you. It's a bit of a hard thing to grasp, unless you are already thinking in such a direction, so If you need more guidance on it, just ask.
20. Set up a default END for every video with a black screen and a thank you/like/sub note
When I decided to speed up my video editing, I made a video template, into which I import video and audio files, and save it under a new name for my each new project. That template, among other things, has a black picture 2560x1440px size. On that picture, in the video editor, I added a fade in/out out text: "Thank you for watching don't forget to like and subscribe". This is how my every video ends. The last part of the video has a fade to black transition onto this 8 seconds long black picture during which this text fades in and out. It is on this back picture, left and right of the text, that I add my end cards and the subscriber button. But more on this in point #26. The idea of this default END is to
a) create that feel of the familiar for viewers who watch my videos to the end
b) remind them to use the like button and subscribe, if they are new, or haven't subscribed yet
c) save on time when editing, by having a premade end for every video
d) create a place where end cards will stand out, and take center stage
The end result of this has been saving a lot of time, in my last 200 videos, when editing a video. Getting, by my estimate, several more likes then I got in my old videos, and more subscribers. It most definitely hasn't hurt my channel in any way.
21. Did my best to mention another of my videos in each new video and interconnect them
This one is another of those: "How did I not think of it before" ideas. It's so obvious in hindsight but, I only started doing it after 450+ videos. This is how I do this:
a) during my recording of a video, or writing a script, I make a point to remember to mention to my viewers, that I did a similar video, before this one, or that I showed them something from this video, in the previous episode, in more details (of a Let's play for example), or that I plan to show them something in a new video*
b) I tell them that I will leave a link on the upper right corner of the screen (video cards) and in the description below ( I add a link, a name of it and a emoticon to make it stand out more in my 4000+ character description)
c) during video editing I place a red arrow (don't hate me) with two heads on the right side of the screen, one points to the video card spot and the other to the bottom of the video - description.
d) I do this several times during the video if I can find a reason to explain to the viewer why it's important to check out that other video
e) when I upload the video I make sure to find that minute:second I placed the red arrow and add the video card with the appropriate link so it turns on at the same time the read arrow head points to it
*Note here: Once I actually make a video, with the content I mentioned during this old video, I go back to the video where I mentioned it, and add a video card for it, at that moment in the video.
Sub note: You DON'T actually have to ever do that video you said you will do. Unless of course you said: " I will do it next week". But your plan to do something else, that the viewer might just be interested in, can get you a new subscriber who will watch X number of videos, while he/she, waits for that video you promised. And very likely they will even forget about it, and just stayed subscribed. It's another dirty tactic to get new subs for practically 0 effort. Just don't make the mistake of going overboard with your promises, or say when you will do it. And also, you might as well do one of those from time to time, it can't hurt. I plan to talk(write) more about promises when I get to my advice #24.
.....................................................
Well, that would be part two of my "50+ things I have tried out to improve my channel...". I hope that you have had time to try out my advice and ideas from the PART 1/5, and that you have read something in this part that you can use or adept for you channel.
I would love to hear your feedback, and especially if you manage to use these ideas to improve your own channel.
I will keep trying to post at least one part of this post each week.
Thank you for reading, feel free to comment and ask. Do remember that this is all from my experience, and even if my writing style seems like I am telling you what YOU should do, it's only what my advice, from my experience, would be for you. You don't have to use it, you don't even have to agree with it. And if you don't agree with it, I would love to read why, it will help others to hear more opinions and experiences.
Have a nice day!
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