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Donating (or Supporting) Linux Gaming Projects - A Modest Guide 2020

This is a modest guide to how you can basically put your money where your mouth is by donating to open source and Linux projects that advance the aim of better gaming on Linux: ideally some hard cash but if not, your time. In it I set out to explain each project's importance and really cut through the cruft to get to exactly how you donate.
It's a follow-up to my post ten months ago, a guide to donating or supporting open-source projects. I decided to refresh it a little earlier this year because I'd like to bring it to the forefront before the December drain on people's finances kicks and this year has been a hellscape where we could all honestly do with a little more support and kindness. So there we go. Aside from the new additions (and some updates), much of the content remains the same.
As a last point, I'm going to reiterate what PBLKGodofGrunts said at the start of his own "Guide to Migrating to Linux 2020"; if you liked this post enough to give it an award, consider sending that money through to one of the projects below instead.
For a list of revisions, credits and edits, please see the end of the post.

Wine (via the Software Freedom Conservancy)

What is it? Wine is a compatibility layer that allows users to run Windows applications in Linux environments. It forms a core part of Valve's Steamplay/Proton solution, as well as providing gamers the means to play Windows games that are no longer compatibile on modern systems.
How can I support them? Wine is assisted by the Software Freedom Conservancy (SFC), a non-profit organisation that manages earmarked donations to its member projects (of which Wine, Godot and others form a part) and provides various fiscal and administrative services (the full list can be seen here.).
If you want donate to Wine directly, the easiest is to simply go to Wine's donation page. You can also go via the SFC. You'll need to go to the Member Projects Page, and scroll right down to the bottom. Clicking the donate will take you to Paypal where you'll be asked to donate an amount of your choice; you can also set whether it should be monthly but by default it's off.
Donating to the SFC helps all of the projects associated with them, and if you would like to do so you can donate here. Given the role they play in smoothing out the more mundane administrative tasks of running Wine as a non-profit, they likely deserve some support.
If you want to get an idea of how the money is used, you can check out some of the SFC's audited financial reports here, although it appears that they haven't been punctual on posting the supposed filings for the most recent years. Unfortunately, another good barometer of the kind of work done is the WineConf conference, which was delayed this year to Aug 2021. However, jhansoxi also wrote up a personal WineConf 2019 report that gives you an idea of some of the challenges faced by the Wine team and the kind of topics that get discussed there.
Wine Staging, which generally features various cutting-edge features that haven't made it into mainline Wine due to stability concerns and other considerations, has its own Patreon which you can support here. As this is often the preferred version for gaming requirements, it might be worth a look.
No money? You can support the Wine project by submitting reports on your experiences trying to run specific games over at WineHQ. Please be aware that this is specifically for reports using Wine alone, and requires on-going retesting and reporting. The details are on this page. You can either become an App's maintainer (thereby becoming responsible for the overall accuracy and timeliness of an App's page on AppDB), or simply post comments on the specific page detailing your tests.
You could also look at improving documentation around the use of Wine. Several of the pages on Wine's Wiki and documentation such as the Readme are out of date (for example, the Wine User's Guide was last updated on September 2018.).


What is it? ProtonDB is a database of compatibility ratings of Windows Steam games using Proton and Steamplay developed by migelius, with reports crowd-sourced from the community. It aims to provide a single point of reference on whether a Windows game will run via Steamplay, often with the necessary tweaks to perform if it requires some manual configuration. The database is also made available here under the ODbl license.
How can I support them? You can support ProtonDB's Patreon project. At the time of writing, the Patreon is earning just under $150.
No money? Comprehensive reports are invaluable in helping users to get games running. To that end, here's some things to consider to improve the quality of your reports. Be aware that you have to link your Steam account to ProtonDB in order to make a report, and think twice before running random scripts posted on the Internet. That being said:
  • Try to run the game using all of the Proton versions currently available.
  • Use the arguments on the Proton github page if you don't have any luck with the above.
  • If it does launch, try and play the game for a couple of hours before submitting your report at least - finishing it would be best, though! Some games have been reported as Gold/Platinum because they launched, only for reporters with more hours under their belts to finding that it had some other bugs or issues further down the line and, in some extreme cases, prevents you completing the game.
  • Running it on both Windows and Linux would be the gold standard; barring that, I'd recommend comparing a playthrough of a Windows version of Youtube. This helps identify issues that may not be apparent, such as missing cutscenes, weird glitches and so on.
  • Because ProtonDB displays the most recent reports first, it's possible for newer, sometimes less detailed reports to push older reports out of sight. If there's a solution, be sure to include it in your report. Bonus Internet Good Guy points if you go back through the reports and credit the first user to come up with the solution.
  • If you're doing all this testing and encounter bugs, you may as well submit a bug report to Proton's Github page. Compare some of the existing issues to get an idea of what information you should provide. SEARCH THE ISSUES TO MAKE SURE A GAME DOESN'T ALREADY HAVE A REPORT.


What is it? Gaming On Linux (GoL) is an ad-free news website dedicated to Linux gaming run by Liam Dawe. It eschews more general Linux news to provide a focused spotlight on Linux native games, Kickstarters, projects and initiatives while highlighting ongoing efforts with Linux-adjacent interests.
How can I support them? Gaming on Linux has a myriad of ways that you can support them financially. Instead of listing them all here, I'll just link to their Support Us page. To summarise, you can:
  • Subscribe to their Patreon
  • Make single donations via multiple payment processors.
  • Buy games from stores via the GoL affialite links, listed on the linked page above.
If you would like some idea of where your money is going, you can check out the Patreon stretch goals.. Right now they're about $200 to upgrading the server and about $400 from being able to work on it full-time (from what I understand).
No money? Gaming on Linux encourages tips for Linux gaming news, as well as contributed articles written by readers. I have no idea whether contributers are paid for their work or not. You can submit articles here, keeping in mind that you have to be registered on their site to do so.


What is it? Lutris is a game manager with user-created custom scripts that help with the installation of games with difficult configuration steps. It serves as a single front-end for games across multiple services and platforms (Steam, Origin, GOG, local installs, etc).
How can I support them? Lutris is a not-for-profit project (which is distinct from a non-profit organisation) and accepts donations via their Donations page. You can also support them via Patreon, where you can find a list of stretch goals giving a high-level view of how your money is being spent. Currently, the next milestone is to incorporate cloud saves so you can sync your play across multiple computers.
No money? The power of Lutris lies in its custom scripts that aid with difficult installations of games. If you've figured out how to run a game not listed. you could always contribute a script of your own. You can learn about writing scripts from the installers.rst file in the docs folder of the Github project for Lutris. Contributing towards maintaining a decent guide to setting up and properly running Lutris would also be useful.


What is it? Mangohud is a benchmarking tool that allows Linux users to get an overlay of system performance, tracking things such as GPU and CPU metrics, RAM usage, FPS through Vulkan and DXVK and more. If you've seen one of the videos where Windows performance gets compared to Linux, well, it's very likely had MangoHud as part of the presentation. MangoHud is developed by FlightlessMango(https://github.com/flightlessmango), who also does their own comparisons of various mainstream titles to their Linux or Proton counterparts here
How can I support them? FlightlessMango has a Patreon here, which at the time of writing is earning $2 a month. Given that flightlessmango is an active participant on these boards, frequently helping people out with various tech-related questions to MangoHud, it's a little surprising.
No money? You can do worse than give their videos on YouTube a watch, or even subscribe. Giving some feedback on your own use of MangoHud and providing bug reports and reporting issues would also assist.


What is it? OpenHMD is an API that aims to provide VR experiences for a variety of existing headsets, as well as a framework for those who may wish to develop their own open-source alternatives. You can see the list of supported devices here.
How can I support them? Checking their main page indicates that they now accept Paypal and Bitcoin.
No money? I suspect VR on linux is probably the nichest of niche, so if you are an active user in this space, you probably already know far better how to support these projects than I. I would imagine that active engagement by reporting issues, writing guides and logging detailed bug reports probably goes much further than any dollar, but both is best.


What is it? Linux has a dependency problem. Unless projects are actively maintained, many of them will fall into dependency hell, where they no longer run without a significant amount of jiggery and intervention, if at all. It can also be notoriously tricky to get games working with parity across multiple different distros. Projects like AppImage, Flatpak and Snaps address this flaw by packaging in all of the dependencies in a container which can be run independently of the main system, allowing for (theoritically) long-term support and compatibility as system environments change.
You can an overview of the various options mentioned here..
How can I support them? This proved to be a tricky thing to source. In fact, it appears that, from a monetary perspective, there is no clear way to directly donate to any these projects.
Snaps are a project by Canonical, so you could likely donate to Canonical when you're prompted to donate after downloading Ubuntu. Unfortunately, there's no way to indicate that that is specifically what you want to support. If you're an Ubuntu user, this is likely the most obvious choice.
Simon Peter is the primary developer of AppImages, who you can find here on Twitter. Some notable projects that utilise AppImage include the PS3 emulator RPCS3 and Krita. Again, there appears to be no direct way to support him financially, but you could always get in touch via his contact details on Github to find out what would be appropriate.
As for Flatpaks, I am unsure how you would go about donating. You can find more details about the community here.
No money? I would encourage using the packaging app of your choice and providing feedback on your experience in the relevant area. For AppImages, that's usually directly to the developers responsible for providing the AppImage. For Flatpaks and Snaps, you can get in touch with the providers of them via the store pages on Flathub or the Snapstore. Another way is to promote these methods to game developers as a potential avenue for releasing on Linux in a way that forgoes many of the pitfalls that relate to supporting multiple distros or the issue of long-term support.

Game Development Tools/Engines

These engines and tools provide game development tools that work across Windows, Mac and Linux. If you've ever thought of making yourself a game, I would suggest heading over to /gamedev for more detailed and informed advice, but at a glance these are some of the open-source projects that you may want to support.
  • Godot: As already mentioned in the Wine section, Godot a free and open-source game engine with an extremely permissive license and none of the royalty models that are attached to the likes of Unreal, supporting Godot helps promote a game engine designed to work on multiple platforms. You can donate here., or subscribe to their Patreon. Godot is managed - like Wine - by the SFC, so consider giving them some support.
  • Blender: A cross-platform 3D computer graphics tool for creating 3D- and 2D-related animated graphics, 3D models, animations, visual effects and more. You can the means for donation and support here. You can also pick up books, apparel and more from their store
  • Ren'Py: A bit of a personal pick, Ren'Py is an visual-novel engine that can help you develop visual novels. Some notable titles developed with Ren'Py include Analogue: A Hate Story, Doki Doki Literature Club and Magical Diary. You can support them by subscribing to their Patreon
  • GIMP: A raster-based image creation and editing tool. Supports a wide variety of image formats and plugins. Similar to Wine, GIMP does not raise its own funds but instead is financially supported by the GNOME Project, an open-source desktop environment that sponsors several projects. I'd recommend reading through how to go about donating here.
  • Krita: Krita is a raster-based image tool with more of a focus on digital painting and drawing. However, recently Krita has been proving itself in a number of other fronts and has grown tremendously. You can either donate here. And, while it is free to download, you could consider buying it for a low-price on Steam. You can also buy items from their store
  • Inkscape: a vector-based graphics editor. Focusing on SVG as the format, Inkscape allows you to create diagrams illustrations, graphs, sprites and line art that scale cleanly. You can donate here; Inkscape is currently managed by the SFC, so I'd recommend reading through the Wine section to learn more about what they do for projects like Inkscape.

Open-source games that accept donations.

Below are a couple of open-source games and gaming projects that either have been stalwart features of the Linux community for many years or are implementations that allow you to run fan-favourites from ye olde days in modern Linux environments. (Thanks to infinite_move for the first three suggestions from the previous guide!). There are really a vast number of these, so please keep in mind that this is not an exhaustive list. You can find a list of various open-source Linux games here on Wikipedia. You can also find a fairly comprehensive list of game engine re-implementations here: https://en.wikipedia.org/wiki/List_of_game_engine_recreations.
I profess this is an area I'm not as familiar with, especially when it comes to game engine re-implmentations such as the recently announced new version of Julias for Caesar III and DevilutionX for Diablo, so if you have recommendations, please let me know!
  • Battle for Wesnoth: A grid-based, turn-based fantasy strategy game, offering both single-player and multiplayer options. It's been going for 15 years, and recently released on Steam (Still for free!). You can donate to the project here:
  • 0.AD: A 3D real-time strategy game featuring ancient civilisations. 0.AD is part of the Software in the Public Interest, a non-profit organisation sponsoring many open-source projects, such as LibreOffice, FFMpeg, Arch Linux and more. You can donate to 0.AD via various methods here.
  • SuperTuxKart: "SuperTuxKart is a 3D open-source arcade racer with a variety characters, tracks, and modes to play." I haven't played it, but many people have mentioned it as a great kart racer, in the vein of your Super Marios. You can donate to the project here.
  • Mindustry: Again, speaking from no experience, it appears to be a well-regarded Factorio-alike. You can find the game here where you can pay-what-you-want, or on Steam. for a small amount.
  • Endless Sky: I'm almost certain Endless Sky is older than 2015; I'm pretty sure I played a version of it in the mid-2000s? Unless I'm confusing it with another game. Anyway, it's a top-down Elite-alike; trade and fight your way through the stars. As for donation, there doesn't actually appear to be any way to donate to the project; but it is available on Steam so maybe ask there?

Some Personal Recommendations

These are a couple of my personal suggestions for support that could help grow the Linux community further, make transitioning to Linux easier or are simply cool projects that making gaming more widely available to everyone.
  • Your distro: Pay for the distro that serves as your main operating system. We know that one of the benefits of Linux is that it's free (as in free beer), and free (as in free speech) and is the sum of the community's effort. But money can help improve infrastructure, bolster resources and provide some flexibility in tackling problems. Each distro's particular donation method will differ, so review the options and decide what makes sense for you.
  • Open Broadcaster Software: Part of growing Linux is getting Linux in people's faces, and streaming is one of the most public ways you can demonstrate gaming on Linux working. Open Broadcaster Software (OBS) makes streaming to Twitch and other services easier, and comes with a host of options and plug-ins. You can find the ways to donate here. I really appreciate the transparency of expenses through the Open Collective, so you can clearly see where money donated there is being spent.
  • ScummVM: ScummVM replaces the game engines used by various games, primarily point-and-click adventures, allowing users to run them on modern hardware and operating systems, including OS that they weren't designed for (usually Linux). ScummVM has ensured the survival and resurrection of some hard-to-find, hard-to-run games, such as the critically acclaimed Blade Runner. You can donate directly at their site, or follow their GOG.com affialite link to buy ScummVM-supported games.
  • The Internet Archive: The Internet Archive is an online library that provides free access to various media alongside the Wayback Machine, a project that aims to archive the entire web. Notably, the past several years has seen several concerted gaming efforts, such as the MS-Dos archive, The Internet Arcade and the Console Living Room, all of which allow you to play these games in the browser. Whatever your distro, they should work just fine. The Internet Archive has also become the target of the publishing industry, who have sued them due to their removal of lending restrictions on books in their Open Library project, which was made available during the height of the Covid pandemic. This lawsuit has serious potential ramifications not only for the future of the Internet Archive, but digital lending in general. You can donate to the Archive here.
  • Crossover: CrossOver is Codeweaver's Wine implementation. It's Wine, but with a couple of tweaks of their own and a more user-friendly interface. Purchasing a year's license also comes with email support. While not perfect (and in some cases less flexible than Wine+Proton+DXVK+Etc), it's an easier method of getting that friend or family member to switch over and have a contact for assistance. I've not used Crossover at all, but they are active contributors to the Wine project and employ several of the Wine developers for the purpose of developing and improving Wine. You could also mention that the Codeweaver's have recently launched an additional service offering whereby they will provide development consulting to aspiring devs looking to port or package their apps in Wine for greater distribution. You can read more about it here
That's it for now. If you feel there's a project/detail/piece of information that needs to be added/corrected, let's hear it in the comments! I'll edit the post accordingly. And if you have any suggestions, let me know!
  • EDIT: Edited to address some minor typos and add a link for more detail to the lawsuit against the Internet Archive.
  • EDIT 2: Edited to incorporate some of the suggestions from the comments (heads up to Dadrophenia for the Wine Staging mention, as well as midget_3111 for OpenHMD). Adjusted the Open-source gaming to include a link to engine re-implementations - the list is too vast to include here in full). Thanks to Monoverde888, JkStudios and Songandsilence3 for the other game suggestions. Also cut out Godot from the Wine section, as it felt unnecessary given it's inclusion in the Game Dev Tools section.
  • EDIT 3: Bolded the links are more noticeable in line with the normal text.
submitted by DokiDokiHermit to linux_gaming

First Contact - Third Wave - Chapter 363 (Memoirs)

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A Great Herd Main Battle Tank Type XIX. IXTB-38A8r4. One hundred fifty tons of armor, molecular circuitry, guns, and hoverfans. Designed 638 thousand years ago and never having needed a single upgrade. A 180mm main gun that fires an eight pound plasma shell. Two rows of 80mm vertical launch systems capable of delivering a variety of variable fuzed munitions. A driver's, tank commander's, communication's officer's, and an electronic warfare officer's external 18mm quad barreled plasma machinegun that could be controlled inside or manually by partially exiting the appropriate hatch. Capable of reaching a top speed of nearly forty miles an hour. The crew can survive inside the compartment for up to 11 hours without discomfort. Single layer medium grade battlescreens often used on light frigate naval vessels. Waterproof, soundproof, able to be piloted and operated even in vacuum thanks to sixteen antigravity pods, although at a much slower speed and slower response.
The mighty armored fist of the Unified Military Council, in support of the Unified Civilized Council.
According to my trainers, the last time a single tank had been damaged to the point that it could not fight, excluding operator error or sabotage, was nearly 23 thousand years prior to my introduction to my first tank.
I was excited as I inprocessed. I was to be assigned to one of the most modern tank designs around, military war machine made manifest. Perfection achieved and domination assured. I was almost eager the day I was allowed to enter the motorpool and taken to where the tank I would be a crew member of was parked.
It was love at first sight.
My fellow crewbeings thought I was a bit insane, to be honest. I worked on my tank, learning everything about it that I could from the neo-sapient mechanics. The driver was happy I could start it up for maintenance, meaning he could continue on with his long running alcohol related binge.
Within a month I could tear apart my gunner's sight, even the firing mechanism, and rebuild it from spare parts found in the motor pool supply shed. I even knew workarounds and field repairs that existed only in esoteric manuals and passed down in whispers between mechanics.
I earned my "gunner's bite" at my first live-fire range, where I learned that it was best if I let my helmet push back a little instead of pushing it against the padded sight. Pushing my face against the padding, using only my forward eyes, concentrating on putting each shot right where I wanted it.
Everyone took notice when I scored a perfect 1,200 points.
Some were happy for me, considered what I'd done proof of the Great Herd's might.
Others were jealous, starting whisper campaigns that I had somehow rigged my software to give me an illegal edge during live fire gunnery practice.
My fellow gunners led the campaign to have my accomplishment gone over with a fine toothed comb, many of them accusing me, to my face, of cheating.
My gunner's station was pulled apart, each block of circuitry examined, each byte of firmware and software gone over, even the gearing examined closely to see if I had somehow pulled off the shroud at the base of the barrel and adjusted the microgears that did the minute changes to barrel angle and elevation.
In the end, my score would have been stricken from the record, since my gunner's sight had gotten early maintenance, the neo-sapient maintenance crew replacing it twenty years before necessary. I would have been sent to do manual labor as punishment, or perhaps worse.
There was even talk of a court martial to put me in my place.
Mil-Sec officers had arrived in our motor pool to place me under arrest when the sirens began to wail. Everyone looked around confused, even the Mil-Sec officers, at the tone of the siren.
It came over my implant at the same time as everyone's else, my lockout being lifted.
My platoon Most High began rearing up and down, screaming at all of us to get into ranks for inspection. The platoon Second Most High began galloping in circles, shrieking that we were all going to die.
He was wrong.
Only most of us were going to die.
--Excerpt From: We Were the Lanaktallan of the Atomic Hooves, a Memoir.
"I hate landing into an ongoing fight," General No'Drak said, staring at the various holotanks. He had been in the same place for six hours, watching everything take place. The counter-attack, the first in the five days since Confederate forces had arrived, was moving in fits and jerks.
"It's a mess out there," General Moffeta said, watching a map of the megacontinent where her air support assets were spread around widely.
"Are you concerned, Most High?" Grand Most High Ge'ermo'o asked.
"Always when even a single one of my men are engaged in combat," No'Drak admitted, tapping a cigarette against the railing he was leaning against. "There are a million ways this can all go sideways on us."
"Sir, signal from Space Force!" came the cry from below.
"Throw it up here," General No'Drak snapped, bringing up a secure holo-port.
The twinkling cone resolved into a tired looking Rigellian female with admiral's pips on the brow of her armored vac-suit. She had bags under her eyes from stress and her eyes were bloodshot. Static kept rippling across the hologram and General No'Drak knew it was from phased wave plasma motion guns and C+ cannons firing.
"General No'Drak here, can you hear me, Admiral?" the Treana'ad said, slowly and distinctly.
She spoke for a second, obviously to someone outside of view, then looked forward. "Admiral HawGawk here, General," the rippling went over the hologram and she waited a second. "We've got a status change out here."
"Go for sitrep," No'Drak said.
Ge'ermo'o watched interestedly. He had seen how his fellow Lanaktallan reacted to a changing situation obviously getting worse and was curious as to how the lemurs would react.
"Eighty plus point sources just came in at the Hellspace limit. The stellar stabilizers and the Hellspace interdiction craft from the Crusade of Wrath helped. We have eighty plus Harvester Class, including what look like mostly new classes, out near the far gas giant," the Admiral said.
"I repeat back, Eighty plus Harvesters at the far gas giant, primarily Type-III," No'Drak said.
The Admiral nodded. "At least three hundred are coming straight at you. I've detached two Battlecruiser Groups to defend the planet, but the heavy hitters have to stop those Harvesters from spamming ancillary vehicles and swarming you under," she said. The lights around her flashed and she rocked slightly to the side. "We were right not to break up into hunter killer groups to go after the last of them, looks like the initial wave was simply to pull us out of position."
No'Drak nodded. "So, whatever gets through, we're on our own," he said gravely.
Ge'ermo'o felt a little bit of fear at that.
"Sorry, General. Space Force has its hands full up here," she said. "We've already sent out a distress beacon. The Crusade ships have sent out a call for reinforcements, but with the Case Omaha on TerraSol, options are limited for them."
"Understood. Have you tactical forward what they can. Good luck, Admiral, and Fight the Ship," No'Drak said.
"Pound the Ground, General," the Admiral said, and then she was gone.
No'Drak tapped the cigarette a few times against his bladearms and Ge'ermo'o could smell the scent of freshly cut grain. The Treana'ad stared at the holotanks down below as he slowly put the cigarette into his mouth and brought out the lighter.
Ge'ermo'o was slowly learning Confederate map symbols, he could see how the soldiers of V Corps were spread all over the planet, fighting the landing Precursors and their forces.
General No'Drak unfolded his lighter with a snap of his fingers, spinning the striker in the same motion and bringing up a yellow flame. He slowly lit the cigarette, staring down. He puffed on it for a moment and exhaled the smoke around his footpads as he put the lighter away.
"The Precursors have adjusted their tactics," he said softly. "Never count on the enemy staying stupid."
"How many of the next wave do you think will reach the planet?" Ge'ermo'o asked. In his opinion, the planet was lost and there was nothing anyone could do about it. But if the lemurs were willing to fight, he would stand right here next to them.
He'd come to like them.
"Just a little over a third. Sixty or so units," No'Drak said. He brought up the map. "We got lucky they didn't catch us out of position. We knew there were still Googly-Eyes in the Oort Cloud, which meant either they were going to come back in again or we'd missed something."
"Harvester-Twenty-Nine is breaking up," Someone called out from the floor below. "Harvester Thirty-Eight has dropped out of formation, looks like someone got a piece of his engines."
No'Drak nodded.
The icons for the lighter units, the Dreadnoughts and below, were burning brightly. Space Force was concentrating most of their firepower on the massive Harvester Class units that had been forced to drop out further from the gravity well of the stellar mass burning brightly at the center of the system.
The Treana'ad officer knew that every kill counted with the big Harvesters. They'd sit out there and keep producing lesser units until the sun burned out if given the chance.
He had ordered the BOLO units to switched targets, ordering them to engage the incoming planetary assault units, leaving the already planet-side units to the ground forces.
It was a calculated risk, and General No'Drak was an excellent mathematician.
General Moffeta's units were hitting the Precursors as soon as they made atmosphere, pushing through the leading wave of fire to attack the Precursors during the short time their battlescreens were down. The interference from entering the atmosphere was scrambling the Precursor's sensors, putting their point defense offline. That let General Moffeta's units take long strafing runs at the massive machines.
No'Drak winced when one of the incoming Jotuns broke up at 15,000 meters up, the huge chunks tumbling to the ground.
The planet was taking a pounding.
General No'Drak made a motion, bringing up the communications section. The PFC who answered was a Terran had oversized eyes and whiskers.
"Is the hypercom still functional?" he asked before she could speak.
"Yes, sir," she said.
"Contact the Telkan system. Tell them we're going to need a full elven court here," No'Drak said. He sighed. "Tell them we're going to have massive Precursor wreckage as well as..." he paused, took a deep drag and exhaled it.
Ge'ermo'o noticed that it was pushing back the smell of freshly cut grain.
"We're going atom smasher. We've got over two billion civilians in shelters. Put out a request for evac ships, even on the junker channels," he said.
"Yes, sir," the female Terran said. Ge'ermo'o wondered why her eyes were so big. If they helped with her job, if her parents had possessed big eyes in their DNA, or if she just had liked them.
No'Drak cut the link and looked at the surrounding officers. "I'd give my mandibles to have Tik-Tak here."
That got chuckles.
No'Drak knew that the elven queens could repair the damage he was about to order his troops to commit to.
But if his men couldn't get it under control, couldn't smash the Precursor threat, there wouldn't be a planet to fix. He could see that the Precursors had arrived to strip mine the planet, probably down to gravel.
Part of him wondered why they wanted the planet so bad. The asteroid belts had been mined to nothing over the last twenty thousand years. Most of the easily accessible minerals were gone.
Then he remembered that elements of Third Armor were engaged with mining machines.
He looked at the icons for the Treana'ad Infantry Hordes and Air Mobile Clouds and a small part of him wished he was a Lieutenant again, charging across the ground in armor with his heavy weapons on the top of his abdomen.
After a moment he made a decision.
"Order all personnel on planet into armor and to draw weapons from the armory," he said. He turned to the two Lanaktallan. "Gentlebeings, I'd advise you to prepare yourselves."
"You think we will be attacked here?" Ge'ermo'o asked.
"Can't discount it at this time," No'Drak said. "The reinforcements were a high probability and it looks like our cards weren't as good as we hoped."
"Surely you won't be defeated," Ge'ermo'o said. "You won't withdraw!"
No'Drak shook his head. "No. There's too many people in shelters, too many people in hiding. We'll fight to the last."
"The Confederacy doesn't leave civilians behind to die," General Pulgrak said. He stretched, his shoulders popping. "Glad I qualified on my armor and weapons two months ago."
General Vandu licked her lips, looking around, her eyes moving back and forth. "Are we staying here?"
General No'Drak put away his cigarette. "Yes. We will still coordinate the battle, but we must be ready to join the ever put upon lower enlisted and junior officers should the Precursors assault our command and control area."
General Vandu nodded, her lips twitching in a smile. "Just standard body armor, or can we..." she started to ask.
"Put on power armor?" No'Drak asked. He gave the equivalent of a shrug. "There are several companies of power armor troops here to defend this base, you know that. If you wish to lead them from the front, you have my blessing."
General Vandu hurried off.
"She will see if the taste of combat is as sweet as the fantasy of combat awards," No'Drak said softly. He turned to his aide. "Let's suit up."
The Colonel nodded. "This way to the armory, General."
A Terran captain next to Ge'ermo'o touched his lower right elbow. When Ge'ermo'o looked at him, he noted how grave the Terran looked.
"If you Lanaktallan gentlemen will follow me, we should have time to fab and fit you with armor."
Ge'ermo'o was proud of himself for how calm he knew he looked as he nodded.
Trucker dropped down into his tank, slamming the hatch shut over him.
He'd waited till almost the last second. The tank shuddered as the lead of the debris wave hit his tank. The wave was thick dust, formerly ferrocrete and asphalt, all ripped up by the massive Precursor combat machine going nose first into the suburbs beyond the city and scraping the bedrock for nearly eight miles before it had lost momentum and slammed down into the channel it had carved.
"Can't see shit, sir," his driver said.
"Tell all units to hold position, give the air a minute to clear," Trucker ordered. He heard his radioman passing the orders and looked at his sensor tech. "How many?"
"I saw four entering atmosphere before that big monster hit," he said. "Maybe more. The sky's on fire."
"331, how's it look in there?" Trucker asked.
--rough shape-- the Mantid Engineer Team Leader admitted. --try not to let them hit you--
"We're a tank. We're a little obvious," Trucker chuckled. He tapped his software and tossed a meme at the Mantid team of his tank, with great big googly eyes, trying to hide behind a tree, with meters of hull and an eye on each side of the tree. The caption "I R HIDYN!" at the bottom.
That got back giggling emojis.
"All Regimental Commanders, check in," Trucker said. He scooped out his dip and slung it into the can. He repacked it while he waited for his commo tech to get in touch with the different regiments.
"Trucker wants a sit-rep," Colonel Dremsal heard faintly over the roar of his quad-barrel.
"TELL HIM I'M BUSY!" Dremsal yelled back. As soon as they'd moved in between the two massive Precursors their air support had come out to play.
The sky above him was a whirling gnashing death snarl, with 19th Air Cavalry Regiment fighting six times their numbers with seemingly infinite reinforcements. So far they'd only lost three strikers, but each casualty counted.
"Told him you were still alive and we've still got tanks even if we're rolling coal," his commo tech said. He put his hand to his ear. "Most High A'armo'o wants to talk to you."
"Put him through," Dremsal said. He let go of the quad-barrel and ducked back into the tank, pulling the hatch shut. The last thing he wanted is some Precursor machine getting past the battlescreens, reaching down into the tank, and snatching his head off.
"Dremsal here, go ahead," he said.
"We're coming up on your rear. We've got 15th Sustainment inside our ranks. We had to drop back from the river, large machines were making landfall," A'armo'o said.
Dremsal closed his eyes, bringing up how his vehicles were arranged. He gave the orders and shot A'armo'o his plan.
"You keep 15th covered, we'll drop back to get refit," Dremsal said.
"What, may I ask, is our target?" A'armo'o asked. He glanced back at the half dozen Telkan Marines on the back deck of his tank. A quick glance showed his second in command had several Terrans on the back and it looked like they were doing something important.
"Juggernaut. It looks like it almost broke up, but if they get the auto-factories running we'll be in a lot of trouble if we let it just sit there without busting up its plans," Dremsal said. "We'll knock out the supply lines, get close, and open fire on it."
"What about the Great Gobbler back there?" A'armo'o asked.
"He can watch from behind us. He won't be able to catch up to us," Dremsal said. "We'll keep ahead of it close enough to keep its attention, keep it from diving, but we won't let it get close."
"I understand. Your warplan is loaded, my men are moving up," A'armo'o said.
The tanks of the Great Herd slowed for a moment as the Terran tanks widened the wedge they were in, giving room for A'armo'o to bring his brigade up tight to the formation and slot into the middle. Once the manuever was finished, the Lanaktallan tanks formed another layer of protection for the lightly armored and lightly shielded (for Terran vehicles) vehicles of 15th Sustainment.
A'armo'o looked through his laser designator ranger at the big vehicle behind him that his men were still 'teasing' with random shots. He frowned and dialed up the magnification.
Was that... people on top of it?
Vuxten stared down at the grinders below him, kneeling down on the ten foot thick protective housing right above them. He stared right into a massive glowing eye that looked back.
"Howdy, sailor," he heard a female's voice over the radio. "Buy a girl a drink?"
Vuxten chuckled. "We thought you were dead," he said honestly.
"I'm stuck. I came up from under me, I got caught on the cables and conveyors, then sucked into the grinder," Glory said. She wiggled her fingers. "I'm OK, probably scuffed up real bad, but I'm definitely stuck."
The gears tried to reverse, jammed, then tried to pull the massive skull and shoulder in.
"My feet and shins are outside the grinders, but they're hung up on my hips and shoulder," Glory said.
"Gonna have some greenies check it out, see if we can help you out," Vuxten said.
--hopefully no fall whirr blarg dead-- 471 said.
"Can you move your arms?" Plunex asked.
Glory shifted slightly and the grinders howled, showering sparks everywhere. "Nope. My arms are at bad positions, I've got no leverage."
"Lemme look," Casey said. He grabbed onto the edge of the housing and swung down.
"Wait..." Plunex said.
Casey dropped down, landing agilely on Glory's face.
"Aw man, first date and you try to do me right in the face?" Glory laughed.
"Don't kinkshame me," Casey said, moving slowly and carefully. Vuxten could see his feet had the bluish purple of active graviton generators around them.
"Really? Graviton? Wow," Glory said. "Do you have any idea what it feels like to have you walk on my face with grav-stickied boots?"
"Don't kinkshame me," Casey said again, his voice slightly distant.
"Kinkshaming is my kink," Glory laughed. The grinders whined, clattered, and bucked. "Ow, it's starting to pinch."
"Enough leverage and pressure and they'll bend the warsteel," Casey knelt down, looking at the gears.
"What do you see, Sergeant?" Sergeant Addox asked.
"Drive shaft is exposed on two of them. Look about three to four meters of endosteel," he said.
"What..." Plunex started.
"Shh," Vuxten said, watching the Terran. "Listen and learn."
"Looks like she shattered one of the grinders and when it tried to bring up a new one it hung up on her shoulder armor," Casey said.
To Vuxten it just looked like a whirring nightmare of massive toothed screws. He started tracing the lines, looking at them. A small window in the upper right of his vision showed 471 was zooming in on sections.
--stress points here here here here-- 471 said, tossing the red dots. --bearing housing covers here here here here--
"Casey, my greenie's ID'd a bunch of stress points and stuff," Vuxten said.
"Pass it to me," Casey said.
"What if it sucks you inside?" Vuxten asked Glory.
"My arm's at a bad angle. It might rip it off," she answered. "Beyond that, I'll probably be inside a massive area where ore and rock are pulverized and I'd like to avoid that."
Vuxten remembered the First Telkan War. "How's your coolant?"
"Good. All my lobes are intact," she answered.
"All right. We can get her out," Casey said. He jumped up and grabbed the lip of the top of the housing and pulled himself up with the hiss of loading frame hydraulics. Vuxten noticed his eyes weren't amber any longer. "I'll mark the areas, in order. Those armor defeating missiles you Telkan's use should do the trick."
"Sergeant Canton, I need ten men," Plunex sent out. "All with rocket launchers."
"Roger that, sir," the section sergeant radioed back.
"We're going to free your right arm first. Once we do that, I want you to pull it out, brace yourself, and we're going to blow the driveshaft on the one on your left shoulder, then the one pressing against your chest," Casey said.
"With missiles?" Glory asked.
"Your warsteel hull could take a direct hit from them. They're forged up for Precursor armor," Vuxten said.
"Units on top of Precursor mega-structure mining vessel, fire green star cluster flare if friendly," came a voice across the command channel. It was staticy and full of pops and clicks.
"I read you," Vuxten said. He ordered the round in his grenade launcher to reconfigure to the right munition, aimed it straight up, and chugged out three, slightly spread apart.
"We validate three green star clusters. Mark with single red," the voice said. "No voice commo, IU say again, we are not receiving you."
Vuxten fired a single red flare into the sky. "This is first platoon, HHC, First Telkan Marine Division," he said.
"We read one single red flare. Signal with red white red star cluster flares. I say again, red, white, red star clusters, when in need of assistance," the voice continued. "One green flare if under operation."
Vuxten fired another green.
"We read green. Will designate spotter to overwatch. Pop orange smoke or two green star cluster if in need of assistance at later time," the voice said. "Dremsal out."
"Telkan out," Vuxten said.
Dremsal looked back at the massive vehicle. He could see the Telkan Marines plainly, and they were involved with something on the massive vehicle's port side, but the huge scoop wheels blocked whatever it was they were looking at.
"Can we even hurt that thing?" He asked. "Without killing them?"
His gunner shook his head. "Negative, sir. That thing's shields could match a BOLO."
Dremsal frowned.
Where the hell had it come from?
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