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What's taking all of my storage?

My phone is supposed to be 16GB of storage (I only get 12 but that's probably due to the fact that I'm only supposed to have 16,000MB which is not 16GB, I know). After not too long, I see that it's more than halfway full. I put it in my computer, it shows how much I've used (6.09GB). I go into the files and Ctrl+A (With hidden and system files and folders set to be shown), and Windows tallies up everything as only 120MB. What gives?
Screen
I have Cyanogenmod 10 with Android 4.1
submitted by hgpot to techsupport

Confessions from a GT - Battle reps - Rounds 4 & 5 - GSC and Harlies!

PSA. I hit the max characters I can put in a post. So had to start a new one. If you hadn't had the chance to read games 1-3, can be found here:
https://www.reddit.com/WarhammerCompetitive/comments/jvvizb/confessions_from_a_gt_battle_reps_round_1_um_vs_am/?utm_source=share&utm_medium=web2x&context=3
Game 4 Vs Genestealer Cult
The Mission: Sweep and Clear
The List:
++ Battalion Detachment ++Cult Creed: Cult of the Four-Armed Emperor+ Stratagems +Broodcoven [-1CP]Grandsire's Gifts [-1CP]: 1 Extra Sacred Relic+ HQ +Magus [5 PL, 85pts, -1CP]: Broodcoven Magus, Power: Might From Beyond, Power: Mind Control, Stratagem: The Cult's Psyche, Warlord Trait: Inscrutable Cunning
Patriarch [8 PL, 150pts]: Familiar, Inspiring Leader, Power: Mental Onslaught, Power: Might From Beyond, The Crouchling, Warlord
Primus [4 PL, 85pts]: Bonesword, Broodcoven Primus, Sword of the Void's Eye, Warlord Trait: Alien Majesty
+ Troops +Acolyte Hybrids [12 PL, 290pts]: Cult Icon. 11x Acolyte Hybrid (Hand Flamer): 11x Blasting Charges, 11x Cultist Knife, 11x Hand Flamer, 11x Rending Claw. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw. Acolyte Leader: Cultist Knife, Hand Flamer
Acolyte Hybrids [12 PL, 200pts]. 19x Acolyte Hybrid (Hand Flamer): 19x Blasting Charges, 19x Cultist Knife, 19x Hand Flamer, 19x Rending Claw. Acolyte Leader: Cultist Knife, Hand Flamer
Acolyte Hybrids [12 PL, 200pts]. 19x Acolyte Hybrid (Hand Flamer): 19x Blasting Charges, 19x Cultist Knife, 19x Hand Flamer, 19x Rending Claw. Acolyte Leader: Cultist Knife, Hand Flamer
Acolyte Hybrids [12 PL, 290pts]: Cult Icon. 11x Acolyte Hybrid (Hand Flamer): 11x Blasting Charges, 11x Cultist Knife, 11x Hand Flamer, 11x Rending Claw. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw. Acolyte Leader: Cultist Knife, Hand Flamer
Acolyte Hybrids [12 PL, 200pts]. 19x Acolyte Hybrid (Hand Flamer): 19x Blasting Charges, 19x Cultist Knife, 19x Hand Flamer, 19x Rending Claw. Acolyte Leader: Cultist Knife, Hand Flamer
Acolyte Hybrids [12 PL, 290pts]: Cult Icon. 11x Acolyte Hybrid (Hand Flamer): 11x Blasting Charges, 11x Cultist Knife, 11x Hand Flamer, 11x Rending Claw. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Cutter. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Cutter. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Cutter. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Cutter. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Cutter. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Cutter. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Cutter. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Cutter. Acolyte Leader: Cultist Knife, Hand Flamer
+ Elites +Clamavus [3 PL, 60pts]
Locus [3 PL, 45pts]
+ Fast Attack +Cult Armoured Sentinels [3 PL, 35pts]. Cult Armoured Sentinel: Multi-laser
Cult Armoured Sentinels [3 PL, 35pts]. Cult Armoured Sentinel: Multi-laser
Cult Armoured Sentinels [3 PL, 35pts]. Cult Armoured Sentinel: Multi-laser
https://imgbox.com/Hya9E5cV#.X7Q6arjr_sI.reddit
++ Total: [104 PL, 2,000pts, 9CP] ++
Note: Before I get to secondaries, the following must be known. I just arrived just on time, but the clock had already started. I was frazzled that I was essentially late, I was essentially just pulling out models out my b ag. The GSC player had already deployed, as they were mainly the blips and what he had put in reserves.
Secondaries: GSC Picked Grind them Down, Engage on all Fronts and Assassinate. I picked Oaths of Moment, Asassinate and Thin their Ranks.
Deployment: There really wasn't much to counter deploy to against GSC. I knew i just had to cover my front from his ability to DS in, and so keeping the Infiltrators alive was important, as well as using the Incursors to push the DS zone up abit. I doubled up Redemptors on my right , contemptor on the left. Suppressors up on building, as he didn't have much range for me to be wary of, characters with building wall to their backs and infantry spread out the front.
The Game: Because this game was the next day, I had plenty of time to do my homework against his list. This was the famed GSC Flame bomb, that even Goonhammer writes about in his "Start Competing," Series on GSC. You have to understand that this list has a bunch of hand flamers that are now 12". That's 60 D6 shots of Hand Flamer that auto hit in every shooting phase ,even if he is in CC, also if I charge him, that would be bad too. My best bet was going to be to insulate my important units, sacrifice the razorback and maybe the Intercessors and hit him with a strong counter punch. I scrap part of that plan seeing an opportunity. But I needed to contain him, somehow. That's when it hit me. GSC won toss to go first. He spent CP for more blips. I advised him if it's ok if I seal the unit he uses the "Lying In Wait," stratagem on, since his units are identical, my opponent agreed to this. I shift my line forwards a bit, eyeing distance, careful not to give my plan away. The Razorback zooms forwards to an objective, Contemptor moves behind it in support. It showers a Sentinel with shots, 2D get's through, and I proceed to charge it to keep it from advancing (I think I made a mistake here ). Incursors move to claim center point and objective. Tiggy's casts Fortress, and the game is afoot.
AAAAAND he does it! right in my back corner, he pops up there with 20 GSC, uses Lying in Wait, they get closer. I use Auspex Scan and he counters with his vect like stratagem, only he rolls a 1!! I opt to auspex with a tactical squad, when in hindsight, I should have done with the Suppressors instead. I think I killed like 5 Acolytes. Still more where they came from. He uses a CP for out of sequence shooting as well and burns 2/3 Eradicators. He then drops another set of GSC next to them and the characters bunch up in the corner. His shooting phase kills the Tactical Squad. The Acolyte unit that didn't use Lying in Wait, charges the contemptor and the other Eradicator squad. He kills 2/3 Eradicators there, and drops the Contemptor to 3 wounds remaining. He does a good job of surrounding both models with the tri-point, preventing me from falling back, other than using desperate breakout.
https://imgbox.com/rSl3nUPr#.X7RBwc-F4ik.reddit
https://imgbox.com/VLWm6XCo#.X7RB6C3NtxE.reddit
Also kudos to that spread from the combat he did.
Things are looking grim boys, I can't fall back out of that combat, there are cultists in my back lines and more on their way. But the characters are there and I'm greedily eyeing Assassinate. Redemptors move out of the way to let models pass, and position themselves to do damage to the Acolyte unit that couldn't charge. Captain turns around to take lead, and Tiggy is placed behind him. Apothecary moves into the ruin, on the other side of the wall from Tiggy. Intercessors turn around as well to get into firing positions. Tiggy casts fortress and smite, both go through. The shooting phase is deadly. I kill the Sealed unit with infantry, and I have the contemptor fire into the combat he's with. This was critical, the contemptor managed to kill 6 models. My opponent was left with 1 of 2 tough decisions. Because he had strung out so far and the dictates of coherency, he either had to pull the models out of combat with the Contemptor and lone Eradicator Sgt OR pull modesl from Look Out Sir range of the characters. My opponent opted for the contemptor and Eradicator, freeing them from combat. The rest of my shooting phase sees the Magus and Primus dead, along with the Clavus and Locus soon after. At the top of the board, I pull the Razorback out of combat, and pull him back onto the objective. Showering the Sentinel in bolt fire again.
I manage to kill all the characters except the Patriarch. Crap.
The Patriarch moves to confront the Apothecary, staring down at him a mere 5" away. More GSC pop up, in my front lines this time. He uses Perfect Ambush on an Acolyte unit forced to come in 12" away from the Infiltrators, he get's 3". Another set pops up behind the one that used Perfect Ambush, and another behind my Razorback at the top of the board. The last unit drops in his deployment zone to hold an objective. It's at this point my opponent get's greedy. The flame bomb does poorly at this point, and not enough infantry die, as he targets the Incursors and the Bladeguard with it. The contemptor's armor is singed, but it's still there. He calls for a multi charge, on the Incursors and Infiltrators. I introduce him to UM Defensive focus (2x redemptors + Suppressors). 10 Acolytes go down, I roll dice like a man blessed by the God Emperor. This is where things get technical, and the judge is involved. He rolls 9" for his charge. He makes it, but is forced to spread out even more to avoid the -2" from the crater the Infiltrators are sitting in, except for one of the Infiltrators. While it's true that he could just 3" consolidate into them, denying the extra 1.5" was important, to minimize the possibility of surrounding survivors. In the end it was futile as both the Incursors and the Infiltrators died to those dam rock saws. There was no one else for him to consolidate into. The Acolytes at the top of the board failed their charge in to the Razorback. It was at this point, my opponent realized, he messed up, we were already deep into rolling attacks and saves, that he forgot to charge the Patriarch into the Apothecary, needless to say the Patriarch dies to Melta shots as an Eradicator was returned. I was asked if I would allow him to do so, I apologized, and said I could not, and so it stood there. On my turn I set up the counter charges against the fresh GSC unit that came from the top of the board with the Contemptor, and the Bladeguard move up against the depleted unit in my front. Suppressors jump over the throng of bodies to take the center now. Captain boosts by to get within range of the Suppressors and the Reiver Lt pops 2 CP for Terror Troops, taking away his Obsec, then moves forwards. Redemptors also set up to assist in combat, as do the Intercessors. This was another bloody affair, 3 Bladeguard go down to those blasted Rocksaws, (my opponent interrupts) The Reiver Lt also dies in combat, Intercessors died. I. FORGOT. TO. CHARGE. MY. CONTEMPTOR!!! ARRGHHH!
Not enough run away from Morale.
In the GSC turn, the Acolyte squad that failed the charge against the Razorback and Contemptor, moved forwards, flamed it then charged both. The Razorback blew up for their troubles, killing 2. The remaining GSC in the center were subsequently cleared.
https://imgbox.com/mIV50w3I#.X7RJkpqhvOg.reddit
The Suppressors moved on up to get a bead on another Sentinel holding down an objective and kill it. The rest of my forced move around to consolidate their positions on the board, Redemptors open up on the GSC unit that killed the Razorback. Time was called. Game ended
82-69 Ultramarines win!
Here it is at last. The Final game, top table, go big or go broke.
The Mission: Battle Lines
The List:
++ Battalion Detachment 0CP (Aeldari - Harlequins) [99 PL, 1,999pts, 9CP] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Masque Form: The Soaring Spite: Serpent's Blood
+ Stratagems +
Enigmas of the Black Library (1 Relic) [-1CP]
+ HQ +
Shadowseer [6 PL, 120pts, -1CP]: Neuro Disruptor, Shield From Harm, Stratagem: Pivotal Role, Twilight Pathways, Veil of Illusion, Shards of light
Troupe Master [4 PL, 70pts, -1CP]: Choreographer of War, Fusion Pistol, Harlequin's Blade, Soaring Spite: Skystrider, Stratagem: Pivotal Role, The Twilight Fang, Darkness Bite, Warlord
+ Troops +
Troupe [6 PL, 124pts] . Player: Fusion Pistol, Harlequin's Blade . Player: Fusion Pistol, Harlequin's Blade . Player: Fusion Pistol, Harlequin's Blade . Player: Fusion Pistol, Harlequin's Blade . Player: Fusion Pistol, Harlequin's Embrace . Player: Fusion Pistol, Harlequin's Embrace
Troupe [5 PL, 115pts] . Player: Fusion Pistol, Harlequin's Blade . Player: Fusion Pistol, Harlequin's Embrace . Player: Fusion Pistol, Harlequin's Embrace . Player: Fusion Pistol, Harlequin's Embrace . Player: Fusion Pistol, Harlequin's Embrace
Troupe [5 PL, 115pts] . Player: Fusion Pistol, Harlequin's Blade . Player: Fusion Pistol, Harlequin's Embrace . Player: Fusion Pistol, Harlequin's Embrace . Player: Fusion Pistol, Harlequin's Embrace . Player: Fusion Pistol, Harlequin's Embrace
Troupe [5 PL, 115pts] . Player: Fusion Pistol, Harlequin's Blade . Player: Fusion Pistol, Harlequin's Embrace . Player: Fusion Pistol, Harlequin's Embrace . Player: Fusion Pistol, Harlequin's Embrace . Player: Fusion Pistol, Harlequin's Embrace
Troupe [5 PL, 120pts] . Player: Fusion Pistol, Harlequin's Embrace . Player: Fusion Pistol, Harlequin's Embrace . Player: Fusion Pistol, Harlequin's Embrace . Player: Fusion Pistol, Harlequin's Embrace . Player: Fusion Pistol, Harlequin's Embrace
+ Elites +
Death Jester [3 PL, 50pts]: Cegroach's Lament, Humbling Cruelty
+ Fast Attack +
Skyweavers [15 PL, 275pts] . Skyweaver: Haywire Cannon, Zephyrglaive . Skyweaver: Haywire Cannon, Zephyrglaive . Skyweaver: Haywire Cannon, Zephyrglaive . Skyweaver: Haywire Cannon, Zephyrglaive . Skyweaver: Haywire Cannon, Zephyrglaive
Skyweavers [15 PL, 275pts] . Skyweaver: Haywire Cannon, Zephyrglaive . Skyweaver: Haywire Cannon, Zephyrglaive . Skyweaver: Haywire Cannon, Zephyrglaive . Skyweaver: Haywire Cannon, Zephyrglaive . Skyweaver: Haywire Cannon, Zephyrglaive
Skyweavers [10 PL, 220pts] . Skyweaver: Haywire Cannon, Zephyrglaive . Skyweaver: Haywire Cannon, Zephyrglaive . Skyweaver: Haywire Cannon, Zephyrglaive . Skyweaver: Haywire Cannon, Zephyrglaive
+ Dedicated Transport +
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon
Secondaries: I chose Grind them Down (Ambitious, yes I'm aware), Deploy Scramblers, Engage on all Fronts. I really had a hard time figuring what secondaries to take against Harlies. Assassinate would've only net 6. Scramblers could be a sure thing. Bring it down, could give 10, but could I bring them all down? Oath of the Moment? Can I get to the center? Will he let me? Do I want to be out in the open like that? My opponent picks Bring it Down, Scramblers and Engage on All Fronts.
Deployment: I concealed positions my Infiltrators up my left flank on the objective, Incursors on my right flank behind a box, near the other central objective. The rest of my army deploys back, about 4" from the end of my deployment zone. I keep Eradicators in a LoS Ruin on my right. Captain and Lt in the center of the blue mass, Apothecary and Tiggy in the back. He has no Deep Strikes, nothing I have to worry about popping in my back field. Tacticals in Razorback, Intercessors up font as well. Contemptor holds right, covering Incursors. After deployment I opt to put the infiltrators into Strategic reserves. Clock was paused for this as Judge questioned whether I could put the Infiltrators into strategic reserves. The question is answered, Infiltrators go into reserves. I win toss for turn 1, and opt to go first. Use rapid redeploy to bring my guns out front and center. Harlies keep to their right flank for the most part, with the shadowseer, hiding inside ruin, with only a single unit stuck out as they could not fit. One unit of bikes kept the left flank. I seal the bikes on the right flank.
The Game: Well let's do this. The famed Harlies list, and my first time ever facing Harlies. The razorback inched forwards a bit. There was a shuffling of models as Tiggy pushed his way to get in range to give everyone psychic fortress, the Apothecary stayed close by. Veiled the Redemptor just in case, and used Tiggy's -1 prescience on the closest redemptor. Bladeguard set scramblers.
The shooting phase didn't go as spectacularly as I'd hoped. I overcharge both Redemptors plasma, I think I manage to put wounds on a bike unit, but no kills. That -1 to hit is painful.
The bikes move, oh boy do they move. They soon eat up the space up on my left flank, covering ground to get to the central objective there, I think he played a little conservatively here, and kept a unit behind the crate, the other unit that was wounded is up but out in the open, they get a 3++. Starweavers move to consolidate positioning on his objective. The bikes on the right flank move over the ruins, drawing a bead on the razorback. A unit of troupe get out of a starweaver to place scramblers in the los blocking ruins in his deployment. Starweaver with his Troop master is gliding down my left flank as well along with another starweaver.
https://imgbox.com/DJFxSApX#.X7U4fpSOdJM.reddit
Haywire shots ring out, and the Razorback dies from the bikes on my right flank, then fire and fade back into the ruins. 1 of the tactical marines doesn't make it out alive. The Death Jester hits, wounds and puts 3 dmg onto Tiggy. Tiggy checks his rear, yes the Apothecary is there. Back to my turn. The line shifts slightly, Intercessors pull back to cover rear objective, Apothecary heals Tiggy back up to full, Eradicators hold, Contemptor positions to gain a bead on the bikes on my right flank in the ruins and the Incursors move to claim the objective. Infiltrators show up, set up to charge the sealed bikes. Reiver Lt moves to make sure Redemptors gets Seal buff. The sealed bikes die, horrible, terrible plasma death. A redemptor takes a mortal wound for his troubles. More bikes are wounded from another unit, but the unit with a 3++ is hard to shift. I just need to throw more shots at them, or spend 2 CP and use the heavy bolter for hellfire shells and Martial precision and get 3 mortal wounds on them. This kills a bike that was wounded previously, take that 3++!! Suppressors move to set up on top of the big los blocking box.
The depleted unit of bikes zooms down the battlefield, towards the box where the Suppressors are sitting on, a Starweaver also moves to support them from the forest and another lands on the objective, opposing the Incursors. The bikes on the left flank turn to get positioning against the redemptor holding the left flank, landing in the ruins by the center. The skyweaver with the Troup master moves in on the other side of the wall. To my complete surprise, the Troupe master jumps out the skyweaver, runs around my back lines and is now in position to charge the Apothecary and Tiggy. Another Starweaver moves in to support the bikes on the left flank by the building. The troupe master fires his fusion pistol at the apothecary, scores a hit my rolls a 1 to wound. The redemptor on the left flank, eats Haywire shots, but manages to survive. The bikes poised to charge the Suppressors fire at the Contemptor, and it too survives. The incursors die to melta from the troupe inside the skyweaver, the Infiltrators healix gauntlet saves them from a nasty shot from the Death Jester made. Charges, the bikes charge the Suppressors and the Troupe master double charges the Apothecary and Tiggy. It was my turn to surprise my opponent and the marines educated the Troupe master as to the error of his ways. I spend 3 cp total, 1 for the suppressors to overwatch against the bikes, 2 for defensive focus, measuring from Tiggy. Both redemptors and the intercessor squad are in range of Tiggy. The Troupe master never makes it. By this time we are both hungering for CP's now. The bikes make it to the Suppressors and kill all but 1, he 3++ the bikes again.
On my turn, the Suppressor sgt leaves combat, and lands next to the apothecary. Tiggy moves forwards to get into Null zone range. Contemptor swings round to face the skyweaver threat, the central redemptor moves to provide fire support. Bladegaurd move up to intercept the bikes in the ruins, Eradicators come out to play now that the bikes are closer. The remaining tactical squad members also move as support for the contemptor. The Infiltrators set scramblers. Tiggy casts Null Zone - and fails! try again, because Tiggy can re-roll - another failed cast! screw it, Tiggy cast Psychic Fortress instead. The Eradicators pump shots into the bikes, so do the Suppressors, and reduce them down to 1. The central Redemptor blows up the Skyweaver infront of the Contemptor, and the passengers are shot by the bolters of the tactical squad. The contemptor fires his Assault cannon at the Death jester in the craters, along with the Heavy Bolter from the tac squad and kill the Xenos. The bikes by the ruins are also blown out of the sky and the Skyweaver next to them taken down as well. The passengers are charged by the Bladeguard who multi charges into the late Troupe Masters Starweaver. They damage the starweaver, and kill most of the troupe, leaving 1. Tac squad and contemptor also charge the Troupe unit in front of them, leaving 1 alive.
https://imgbox.com/L4QfPvLR#.X7VQGIoyL3E.reddit
The surviving Skyrunner moves around to engage Tigurius. The Starweaver in combat with the Bladegaurd pulls back, and draws a bead on Tigurius. Tiggy gets shot by the Starweaver, and charged and killed by the lone bike. The last starweaver in the back, moves up, onto the central objective by the contemptor. The last redemptor get's shot by haywire, and would've taken 8 mortal wounds if it weren't for Armor of Contempt. It instead took 2. The Troupe unit inside split fire between the contemptor and tactical squad. The tac squad dies, while the contemptor lives, damaged, but alive. Bladegaurd finish off the last troupe member they're in combat with. On my turn, Eradicator squad moves to gain a bead on the Troupe Master's Starweaver. At this point I'm just trying to get points for Grind them down, scramblers is out the window now, the Infiltrators can't make it over be wholly within. The Captain advances to get over the line to make Engage. Redemptor with help from Suppressors destroys the Starweaver, the contemptor fires at the troupe. The eradicators blow up the other empty Starweaver. The contemptor charges the survivors and squishes them. We tally up the score at this point, and Harlies have a firm lead, there wasn't much else they could do, but neither could I.
Harlies win 65-41


submitted by Jinzo316 to WarhammerCompetitive

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