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Wine 3.0 Released

The Wine development release 3.0 is now available.
 
https://www.winehq.org/announce/3.0 
 
The Wine team is proud to announce that the stable release Wine 3.0 is now available.
This release represents a year of development effort and over 6,000 individual changes.
It contains a large number of improvements that are listed in the release notes below.
 
The main highlights are:
- Direct3D 10 and 11 support. - The Direct3D command stream. - The Android graphics driver. - Improved DirectWrite and Direct2D support. 
 
Once again, because of the annual release schedule, a number of features that are being worked on have been deferred to the next development cycle.
This includes in particular Direct3D 12 and Vulkan support, as well as OpenGL ES support to enable Direct3D on Android.
 
The source is available from the following locations:
http://dl.winehq.org/wine/source/3.0/wine-3.0.tar.xz http://mirrors.ibiblio.org/wine/source/3.0/wine-3.0.tar.xz 
 
Binary packages for various distributions will be available from:
http://www.winehq.org/download 
 
You will find documentation on
http://www.winehq.org/documentation 
 
You can also get the current source directly from the git repository.
Check
http://www.winehq.org/git for details. 
 
Wine is available thanks to the work of many people.
See the file AUTHORS in the distribution for the complete list.
 
 
What's new in Wine 3.0
 
*** Direct3D
 
- A significant number of Direct3D 10 and 11 features are implemented in this release, including: - Compute shaders. - Hull and domain (tessellation) shaders. - Stream output. - Format capability queries. - A large number of shader model 4 and 5 shader instructions. - Shader model 4 and 5 interpolation modifiers. - Shader model 4 and 5 clip and cull distances. - Indirect draws and indirect compute dispatch. - Structured buffers. - Byte addressable buffers. - Append and consume buffers. - Unordered access view counters. - Cube-map arrays. - Layered rendering to 3-dimensional textures and texture arrays. - Mip-map generation. - Conservative depth output. - Type-less (sub)resource copies. - Depth bias. - The multi-threaded command stream feature serializes Direct3D rendering commands from different threads into a single rendering thread. Its main purpose in this release is rendering correctness, but the feature also provides opportunities for future performance improvements. This feature is disabled by default. - Support for OpenGL core contexts in Direct3D is improved, to the point that core contexts are used by default for Direct3D 10 and 11 applications on AMD and Intel graphics cards. As a result, users of those graphics cards in combination with Mesa OpenGL drivers should no longer need to set the "MaxVersionGL" registry key to enable Direct3D 10 and 11 support. - The Direct3D graphics card database recognizes more graphics cards. - New HKCU\Software\Wine\Direct3D registry key: - "csmt" (REG_DWORD) Enable (0x1) or disable (0x0, default) the multi-threaded command stream feature described above. - Deprecated HKCU\Software\Wine\Direct3D registry keys: - "StrictDrawOrdering" This has been superseded by the multi-threaded command stream feature. - "OffscreenRenderingMode" The "fbo" setting is the only remaining supported value. The "backbuffer" setting, while still available, is no longer supported. - Removed HKCU\Software\Wine\Direct3D registry keys: - "AlwaysOffscreen" This is always enabled in this release. - "MultiSampling" Use the "SampleCount" (REG_DWORD) setting to force a specific multi-sample anti-aliasing sample count for swapchain render targets instead. 
 
*** Graphics
 
- Drawing outlines of Direct2D geometry objects is implemented. - Direct2D linear and radial gradient brushes are implemented. - Direct2D compatibility with GDI is implemented. - Bounds computation of Direct2D geometry objects is implemented. - Simplification of Direct2D geometry objects is implemented. - The OpenGL extension list is updated to OpenGL version 4.6. - The system GLU library is only needed when the Nurbs renderer is used, all other GLU functions are implemented internally. - Metafile playback in GdiPlus supports most of the GdiPlus-specific metafile record types, in addition to the standard metafile records. - GdiPlus graphics operations take the GDI transform into account. - Encoding image formats with a palette is supported in WindowsCodecs. 
 
*** Android
 
- Wine can be built as an APK package and behaves like a proper Android application. - A full graphics driver is implemented. Because of restrictions of the Android window management API, only full screen desktop mode is supported. - A full audio driver is implemented. - OpenGL is supported, but it's limited to the OpenGL ES API that is available on Android. - Direct3D is not supported yet, because it cannot run on top of OpenGL ES at this point. This will be addressed during the next development cycle. 
 
*** Kernel
 
- The default Windows version is set to Windows 7. - The full semantics of named pipes are implemented, including message-mode pipes. - Position Independent Executables are supported, both for the Wine binary itself and also when starting external binaries. - Serial and parallel port devices are created automatically, with the corresponding symlinks in the dosdevices directory. The detected ports can be overridden through the HKLM\Software\Wine\Ports key. - Safe DLL search mode is implemented. It is enabled by default, and can be disabled by setting the "SafeDllSearchMode" value to 0 under HKLM\System\CurrentControlSet\Control\Session Manager. - Safe process search mode is implemented. It is disabled by default but can be requested by the application, and it can be forced by setting the "SafeProcessSearchMode" value to 1 under HKLM\System\CurrentControlSet\Control\Session Manager. - Asynchronous I/O performance is improved by reducing the number of server calls. - Memory write watches work correctly when used concurrently with file I/O on the same buffers. - Virtual memory allocations can be arbitrarily large on 64-bit platforms. 
 
*** User interface
 
- The built-in mouse cursors are redesigned, and available in higher resolution for high DPI screens. - The Shell Explorer, the common dialogs, and the RichEdit control properly scale on high DPI screens. - The screen DPI value can be overridden by setting the "LogPixels" value under HKEY_CURRENT_USER\Control Panel\Desktop. - In desktop mode, higher display resolutions with various aspect ratios are supported. - The Task Dialog common control is implemented. - The Internal User Interface is supported in MSI. - Double-buffered theme painting is implemented. - The TWAIN library supports a user dialog for selecting the scanner source. - Device-independent bitmaps and metafiles can be stored into the OLE Data Cache. 
 
*** Desktop integration
 
- The StartupWMClass field is set in generated desktop files so that they can be matched to their respective Windows binary. - Clipboard changes from other X11 applications are detected through the Xfixes library instead of polling. - The RichEdit control supports pasting metafiles. - The Program Manager DDE protocol for manipulating program entries and groups is implemented. - The HID service for detecting Plug & Play devices is active by default. - Version 4 of the system tray notification protocol is supported on macOS. 
 
*** Text and fonts
- Contextual glyph substitution is supported in UniScribe. - Character tables are based on version 10.0.0 of the Unicode Standard. - The Nepali and Bangla (India) locales are supported. - Font support is compatible with the new behaviors introduced in FreeType version 2.8.1. 
 
*** DirectWrite
 
- Trailing line trimming signs in both character and word modes is supported. - Cluster wrapping mode is supported. - Uniform and proportional line spacing methods are implemented. - Oblique and bold simulation is also supported in bitmap rendering mode. - Per-factory cache is thread safe. - Overhang metrics evaluation for layouts are implemented. - In-memory font file loader is implemented and is available to applications. 
 
*** D3DX
 
- Support for D3DX 9 preshaders is improved. - Support for D3DX 9 application defined effect state managers (ID3DXEffectStateManager) is implemented. - Using effect pools to share effect parameters between D3DX 9 effects is implemented. 
 
*** Internet and networking
 
- UDP/TCP listeners are implemented in Web Services. - Web Services supports the .NET Binary Format, including the string table extension. - Web Services supports the .NET Message Framing Protocol. - Asynchronous support is enabled for receiving messages in Web Services. - HTML event handling is rewritten to support standard-compliant mode. - Multiple new standard-compliant HTML APIs are supported. HTML document mode support is improved to preserve compatibility with documents expecting legacy behavior. - The WebBrowser control supports MHTML files. - Embedding HTML documents in .NET applications is better supported. - WinHTTP correctly parses cookie attributes. 
 
*** Cryptography
 
- Cryptographic hashes are implemented internally instead of relying on GnuTLS. - AES encryption is supported. - The Microsoft Root Certificate 2011 is added to the list of known Microsoft certificates. - The Mono and Gecko add-on packages are verified with SHA256 checksums. 
 
*** ARM platforms
 
- On ARM, the floating point ABI defaults to 'softfp' for compatibility with Windows binaries. It can be changed by passing the --with-float-abi flag to configure. - The Wine preloader is also used on ARM64 platforms. - Relay debugging is supported on ARM64 platforms. 
 
*** Built-in applications
 
- Registry importing and exporting in RegEdit is reimplemented for better compatibility. Windows 3.1 registry files can also be imported. Registry files are exported to Unicode format by default. - RegEdit always shows the 64-bit view of the registry on 64-bit prefixes. - The Reg.exe registry manipulation tool supports importing and exporting registry files. - The command interpreter implements the MKLINK command. - The command interpreter supports escape characters in the prompt string. - WineMine shows a confirmation dialog before resetting the best scores. 
 
*** Tools
 
- The IDL compiler (widl) handles C++ aggregate returns in an MSVC-compatible way. - The resource compiler (wrc) supports translating version resources through the po files. - The Wine debugger (winedbg) supports printing floating point and SSE register state. - All Perl scripts that parse XML use the standard XML::LibXML module. - The obsolete wineinstall tool is removed. 
 
*** Miscellaneous
 
- XAudio supports float audio formats with more than 2 channels. - The Scheduler and related classes are supported in the C++ runtime. - SQL driver installation is supported in ODBC. - The ProgramData well known directory is supported. - The Mono engine is updated with upstream Mono fixes, and supports the Mono profiler API version 2. - The thread id is always displayed in debug traces. 
 
*** New external dependencies
 
- The krb5 library is used to implement the Kerberos Authentication Package. - The XFixes library is used to receive clipboard change notifications. 
 
Alexandre Julliard
[email protected]
submitted by catulirdit to wine_gaming

Google API GTA 5 Map

UPDATED: 6/25/2014 to Version 1.1
  • Added a Detailed Info Window on a Marker Click that shows relevant info. You can Still use the old Window too, it's in Settings.
  • Added different ways to display Markers that you already have completed! Choose between Solid, Semi-Transparent, Black and White, or Remove them all together.
  • Added the rest of the User Submitted Markers, I made them and simply forgot to incorporate them before release. My bad.
  • The Zoom Clicked Setting only works if you are using the Detailed Info Window. You will also notice that the Markers will bounce when you click them using the Detailed Window. This is being looked into.
This is a Google API Based Map for GTA 5!
There is a short tutorial that will display showing how most things work (it's slightly changed from when I made the tut). This SHOULD work on ANY Android device running at least 3.0 Honeycomb. I have only tested on 2 devices, the Galaxy Nexus and a 10" Tablet. Optimized for Tablets.
It features a checklist, so you will always know what you have collected and what you haven't.
Please Note: The Checklist feature saves your checklist in a SQLite Database, so clearing the app data from settings, factory resetting your phone, or clearing Dalvik Cache will result in lost info.
Custom Markers Set as many Custom Markers as you wish!! You can even get your cool finds added to the UserSubmitted Marker Database all available from within the app!
This map relys on a network connection, sorry, no offline.
You can also view and submit UserAdded markers, so we can try to localize mysterious objects.
Push notifications are implemented, so don't be suprised to get a message every now and then.
It also has a built in updater, so no need to hit this thread when I push an update. When you start the app, you will be prompted to update if there is one.
This map features 8 different Map Types!! Road, Atlas, Satellite, a Satellite Hybrid, Collectors Edition, Collectors Edition Inverted, and 2 Hybrid Collectors Edition maps.
Please Note: I had no file for the Collectors Edition Map, Glokon was kind enough to provide it for me. So all 4 Collectors Edition Maps are only possible because of him, huge thanks and much respect!! I love it when devs can share and advance, it's a great thing, so Glokon thank you sir for being a part of this community!!
Screenshots: I will try to keep this updated IMGUR
To install: I am NOT going to explain how to side load Android APK's, a simple Google search will get you the info you need. Simply download the APK, then follow your Googled instructions to install!!
Download: GTAVCollectionsMap.apk
I am open to suggestions and feedback, whether good or bad, so let me know what your experience is like, and hopefully we can shape this into a valuable tool.
Please submit marker coordinate corrections, or general info corrections to [email protected]
Edit: If upon first launch you are experiencing anything not working, remove the app from memory and then restart.
submitted by jb15613 to chiliadmystery

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