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Disappointing mechanics / Unfulfilled fantasies in LoL
+ + + DISCLAIMER: everything below is my opinion and doesn't claim to be any global truth. + + +
COUNTER-EXAMPLES FOR REFERENCE (as in, those deliver on their fantasy, unlike the champions/items i'll talk about later): Ashe (permaslow on everything, faction leader with initiation ult and scouting owls, slow-ish spell animations, no dashes). Cassiopeia (snake body, 2 poison skills, 1 bite skill that empowers poisons, mythology-explained ult, everything checks out).CHAMPIONS
Aatrox: Without even getting into the whole lore fiasco, the gameplay fantasy of "progressively unduelable lifestealer" is very hard to pull off (many items required), and that's without counting the hard counters (Kalista rend, Darius... every execute spell/passive).
Also the self-snare time on his Q is extremely frustrating (get hit by ahri charm because Q technically stops you while you're rocketing high up in the air but you still can be hit by everything).
Anivia: The "chilled" mechanic doesn't reward maintaining R for longer than half a second. It is only used to double E's damage -> icestorm fantasy replaced by quick-tap single targeted nuke enabler.
Diana: Nothing to do with the moon or night gameplay-wise (might be biased here, played dota before LoL existed, and greatly enjoyed the nightstalker's night time buff). When she came out i thought "basically akali with aoe stun?". At least Leona shoots her ult from the sun.
Dr Mundo: the madman on drugs empowers his attacks with E, throws thing with Q, boosts his speed and regen with R... and then there's this W that makes no sense.
Elise: I thought spider form E would be a tactical ambush thing instead of a zhonya/fast targeted gapcloser one -> Disappointed on the "trap enemies in her web" fantasy.
Galio: Apparently he's a "guardian", but when playing him i feel either like a poke mage or an initiation tank... but certainly not anything like Braum/Tahm/Shen. Hell, Galio's heal can only heal himself.
Graves: E into Q barely feels like the damage is increased. Q is the only part of his kit that has greater effect at close range.
His passive is the only "tanky" part of his kit, while i thought he would be the "close-quarters manly tanky ADC". In reality i see him more staying way in the back of fights just like the squishiest ADCs, saving E for defensive reasons, and waiting to snipe someone from max range with R. I don't feel he delivers on the "go ham" fantasy (compare with Vayne).
Irelia: Only her Ult and joke/dance/etc show anything remotely related to blade telekinesis. Even in the ult, the blades don't come back nor change direction while flying. Her whole kit could be seamlessly copy-pasted onto a ninja with any melee weapon and 4 shurikens.
Kindred: if Wolf was removed entirely, mechanically it would only be noticeable on W.
Leblanc: the "deceiver" ? more like the "nuker". Her VO is all about lies and smoke and mirrors. Okay she can use W to do bush jukes (see SivHD) and her passive can cause mind games. But she need to be almost dead to use it. And it won't even mimic her spells (see phantom lancer from DotA, or even Zed assuming shadows dealt no damage). Overall i feel in a typical fight with LB there is very little deception involved. To me, shaco and Wuk do it better.
Leona: i honestly believe she is just the result of Riot wanting champions with shields in the game at a time where the technology to make real shields (braum) just wasn't there yet. Nothing about the sun, a shield and a slick ornate sword says permastun or dash. Her ult is ok and her W makes sense. The rest however... Also notice how the sun incarnate and Lux both have no blinds, but Quinn's bird does.
Lucian: used to be the agile ADC, then they removed the slow-cleanser on E, only god knows why. W also feels unsatisfying but i've grown used to its utility by now so i can't be critical enough.
Mordekaiser: 60-80% ghosts, 20-60% metal (60% if you count Q and W), "the Master of Metal". While the rework was nice, it only made this more obvious with the dragon ghost. They could have had the ult as a flying metal cage trying to iron maiden the target (successfully closing if they die, then the soul pops out right through the metal cage since it's a ghost) but instead we have yet another ghost SFX (spinning laughing helmet...).
Nunu: Seriously, what is the boy for? It's all Willump. The kid only talks. I believe at the time, they were scared to make true monsters who can't speak like Rek'sai.
Riven: must be a pretty powerful gravity mage to cause 2 AoE stuns with such a frail body and just 1/3 of a sword. Oh wait nevermind she's a wind person... apparently... because yasuo said so, that's why.
Singed: Ult is literally just bonus stats. Even Mundo's ult at least has a masochism part (noticeable HP cost).
Teemo: for a "swift scout" he has a worrying lack of scouting tools (shrooms, at level 6, but mostly 16 for range, and that's due to the recent rework). He's actually an ambushetrapper, which by definition, operates in already scouted territory.
Twitch: leveling W feels incredibly unsatisfying. Contrary to spontaneous expectations, it does not increase the amount of stacks it puts on targets, and doesn't permanently increase twitch's passive's true damage per stack. Overall, both the poison and true damage themes feel neglected (zero scaling) despite the "recent" buff +1 true damage per second at low level.
Viktor: Despite all the interesting leaked rework kits, augments remain incredibly straightforward (E>Q>W, R is auto). Nothing tactical about it. Augment W can even be detrimental to your team because they expect the enemy to be stunned in place, except now your W moves them to the center -> missed skillshots.
Wukong: Doesn't exploit the extending stick theme enough. Expected a longer range, slower Q. Q could even have been a toggle for his melee range, like Jinx's Q. Instead we have a 50% invis burst melee who can't even tell uses a "long" weapon until he ults.
Xin Zhao: Spear, but no extended range, no "pierce" move, no pinning people to walls.
ITEMS
Guinsoo's Rageblade: The rage's lifesteal and spellvamp both call for penetration to be effective; enemies will usually just walk away; horrible build path. I have only been able to make it work really well on Aatrox, who has his own problems.
Essence Reaver: Doesn't give even remotely enough mana back to let Muramana on permanently, which looks like what this was made for (but isn't), also no mana sustain in build path.
A look at future banners, ver4
Edit: I've removed past banners that have came and gone to date
I will be added v5 as this thread expires.This thread covers the following events:
- XIII, Flash-rebelion against fate
- IX, Where the heart is
- X, The heart that recites dreams
- T, The Swordsmanship that rights the war-torn world
- IV, Encounter on the blue planet
- I, The beginning of the Legend
- VIII, Slashing Wind, Flying Lightning
Like before, collabs and fests excluded.
Credit to skuldnoshinpu for allowing me to utilize and compile the information already gathered via megathreads into one thread. Apologies for the length of the post- I could post all relics up to the current JP event, but reddit has a 40k character limit on posts and such a post would exceed it!
XIII, Flash-rebelion against fate
Relic | Character | SB Name | Effect |
---|---|---|---|
Gladius | Lightning | OSSB "Tenmei Banrai" | single-target lightning/non-elemental physical damage with bonus damage on subsequent uses |
AMP Coat | Snow | BSSB "Raise Spirits" | 8-hit single-target ice/non-elemental physical damage with bonus damage if all allies alive and party Guts and enter Burst mode; gain "Revenge Frost" 4-hit single-target ice/non-elemental physical damage with more damage the lower own HP and "Icicle Charge" 3-hit single-target ice/non-elemental physical damage and self medium ATK/small DEF up |
Mistilteinn | Vanille | BSSB "The True Dream" | party large heal without cast time and self medium MND up and enter Burst Mode; gain "Eternal Light" 2-hit single-target holy-elemental white magic damage and medium RES down and "Breath of Life" party small heal |
Goddess Knight Model | Lightning | SSB "Raikouzan" | 8-hit AoE lightning/non-elemental physical damage and self attach Lightning |
Soul Howling | Noel | SSB "End Strike" | 6-hit single-target physical damage with no charge time and inflict Stun and next 2 turns take no charge time |
Fang's Armguards | Fang | SSB "Sky High Loop" | 8-hit single-target wind/non-elemental physical damage and self attach Wind |
Punisher | Fang | SSB "Highwind (XIII)" | 6-hit single-target fire/wind-elemental physical damage and large ATK/MAG down |
Vega | Sazh | SB "Good Time" | party Shell and Haste |
Serah's Glove | Serah | SB "Clock Master" | 2-hit single-target non-elemental magic damage and reduce cast time for 4 turns |
BANNER 2 | |||
Eagle Claw | Hope | OSSB "Tenbatsu" | single-target holy/non-elemental magic damage |
Ninurta | Hope | BSSB "Divine Punishment" | 4-hit AoE holy-elemental magic damage and self attach Holy and enter Burst mode; gain "Gaishu Isshoku" 4-hit single-target holy/non-elemental magic damage and "Kongoushou" 4-hit single-target earth/non-elemental magic damage |
Metamorphosis Claw | Raines | BSSB "Metamorphosis" | 6-hit single-target dark/holy-elemental magic damage with bonus damage if under Death Sentence and party medium MAG/small DEF up and enter Burst mode; gain "Light of the Moment" 4-hit single-target dark/holy-elemental magic damage and next magic takes no cast time and "Soul Remains" 2-hit AoE dark/holy-elemental magic damage and self medium MAG up but RES down |
Meteo Shooter | Serah | SSB "Blessing Time" | party medium MAG/MND up and Haste |
Charge Spirits | Snow | SSB "Revenge Charge" | 4-hit single-target physical damage and party medium crit rate up and gain Retaliate status |
Canopus | Sazh | SSB "Chocobo Chick Dance" | party large ATK up and magic barrier x1 |
Raines Model | Raines | SSB "Shining Angel's Wings" | 6-hit random-target non-elemental magic damage and reduce own cast time for 4 turns and self medium MAG up/small RES up and inflict Death Sentence on self |
Magnum Blaze | Lightning | SB "Impact Break" | 3-hit single-target physical damage and reduce charge time for 2 turns |
Serah's Glove | Serah | SB "Clock Master" | 2-hit single-target non-elemental magic damage and reduce cast time for 4 turns |
IX, Where the heart is
Relic | Character | SB Name | Effect |
---|---|---|---|
Runetooth | Zidane | OSSB "Meo Twister" | single-target wind/non-elemental physical damage with bonus damage if there are four or more female characters in the party |
Terra Legacy | Kuja | BSSB "Force Symphony" | 8-hit random-target dark/non-elemental magic damage and imperil Dark and enter Burst mode; gain "Snatch Shot" 4-hit single-target dark/non-elemental magic damage with bonus damage if caster under Death Sentence and "Burst Energy" 2-hit AoE dark/non-elemental magic damage with bonus damage if caster under Death Sentence |
The Ogre | Zidane | BSSB "Stellar Circle 5" | 6-hit AoE wind-elemental physical damage and imperil wind and enter Burst mode; gain "Mug Strength" single-target damage and large ATK down and self large ATK up and "Mug Defense" single-target damage and large DEF down and self medium DEF up |
Zidane's Vest | Zidane | SSB "Storm Impulse" | 8-hit single-target wind/non-elemental physical damage and self attach Wind |
Rising Sun | Amarant | SSB "Makarov Throwing Technique" AKA Power Throw | 8-hit single-target physical damage where criticals do more damage than usual and self medium ATK up/small DEF up |
Wizard Rod | Garnet | SSB "Divine Guardian" | party medium RES up and Haste and large Regen |
Ragnarok | Beatrix | SSB "Seiken: Shock" | 8-hit single-target physical attack and party magic barrier x1 |
Kuja's Glove | Kuja | SB "Dread of Death" | 4-hit AoE dark-elemental magic damage and self attach Dark |
Thunder Gloves | Beatrix | SB "Rose of May" | 4-hit single-target physical damage and party medium DEF up |
BANNER 2 | |||
Enhance Sword | Steiner | BSSB "My Own Chivalry" | 8-hit single-target fire/non-elemental physical damage and self attach Fire and enter Burst mode; gain "Blazing Sword" single-target fire-elemental physical damage with more hits if target is weak/slight weak against Fire (max 5) and "Flame Break" AoE fire-elemental physical damage with more hits if at least 1 target is weak/slight weak against Fire (max 3) |
Heavy Lance | Freya | BSSB "Dragon Seal" | 8-hit random-target wind/non-elemental physical damage and large ATK/DEF down and enter Burst mode; gain "Wind Blossom" 2-hit single-target wind/non-elemental physical damage and for two turns Jumps take no air time and "Dragon Draw" 2-hit single-target wind/non-elemental physical damage and regain one ability use |
Hamelin | Eiko | BSSB "Prayer of Madain Sari" | party large heal and large crit rate up and enter Burst Mode; gain "Eiko's Cheer" single-target large heal and blink x1 and "Song of Journey" party small heal |
Princess Dress | Garnet | SSB "Your Warmth" | party medium MAG/small DEF up and auto-heal next 3000 damage |
Tin Armor | Steiner | SSB "Spellblade Firaga" | 4-hit AoE fire-elemental physical damage and imperil Fire |
Trident | Freya | SSB "Six Dragons" | 6-hit single-target wind-elemental physical damage and self attach Wind |
Gold Hairpin | Quina | SSB "Frog Drop" | 4-hit AoE physical damage and party large ATK up |
Kuja's Glove | Kuja | SB "Dread of Death" | 4-hit AoE dark-elemental magic damage and self attach Dark |
Thunder Gloves | Beatrix | SB "Rose of May" | 4-hit single-target physical damage and party medium DEF up |
X, The heart that recites dreams
Relic | Character | SB Name | Effect |
---|---|---|---|
King Blitz | Jecht | OSSB "King of the Blitz" | single-target dark/fire-elemental physical damage with more damage the higher own SB gauge is |
Summoner's Garb | Yuna | BSSB "Praying One's Gospel" | party medium heal and medium MAG/MND up and enter Burst mode; gain "Summon Valefor" summon Valefor; if Valefor is already summoned, 4-hit AoE non-elemental summon magic damage and dismiss Valefor; and "Divine Breath" party small heal and if Valefor is summoned, AoE non-elemental summon magic damage |
Seymour's Rod | Seymour | BSSB "Summon Anima: Pain" | 8-hit random-target dark/non-elemental summon magic damage and inflict Sudden Death and imperil Dark and enter Burst mode; gain "Salvation of Death" 4-hit single-target dark/non-elemental magic damage and medium chance to inflict Sudden Death and "Genkou Tenha" 2-hit AoE dark/non-elemental magic damage and low chance to inflict Slow |
Seymour Model | Seymour | SSB "Deathblade Cross" | 5-hit AoE dark/non-elemental magic damage and inflict Petrify and self attach Dark |
Bevelle Priest Staff | Braska | SSB "Wandering Flame" | 7-hit single-target fire/non-elemental summon magic damage and self attach Fire |
Grand Summoner's Robe | Braska | SSB "Summoner's Dream" | party medium MAG up and reduce cast time for 3 turns and large Regen |
Twin Lancer | Kimahri | SSB "Gagazet Summit Fang" | 5-hit single-target physical damage and party magic barrier x1 |
Auron Model | Auron | SB "Conviction" | 4-hit AoE physical damage and self draw fire and draw black magic and super large DEF up |
Tidus Model | Tidus | SB "Leap and Rush" | 3-hit single-target physical damage and next two actions take no charge time |
BANNER 2 | |||
Lulu Model | Lulu | BSSB "Tri Temptation" | 10-hit single-target ice/fire/water-elemental magic damage and enter Burst mode; gain "Frozen Fire" 4-hit single-target ice/fire-elemental magic damage and "Frozen Water" 4-hit single-target ice/water-elemental magic damage |
The Blitz | Jecht | BSSB "Final Aeon Transformation" | 8-hit random-target dark-elemental physical damage and self imbue Darkness and enter Burst mode; gain "Jecht Stream" 4-hit single-target non/dark-elemental ranged physical damage and "Jecht Bomber" 2-hit AoE non/dark-elemental ranged physical damage |
Rikku's Dagger | Rikku | BSSB "Machina Schism" | 10-hit random-target water-elemental physical damage and imperil water and enter Burst mode; gain "Shock Storm" 2-hit AoE watelightning-elemental ranged physical damage and small chance to inflict Stun, and "Reverse PoweArmor Shell" 2-hit single-target ranged physical damage and small ATK/DEF down and self small ATK/DEF up |
Chaos Rod | Yuna | SSB "Miracle Veil" | party large heal and automatically heal next 2000 damage |
Magician Mog | Lulu | SSB "Icy Smile" | 4-hit AoE ice-elemental magic damage and self attach ice |
Force Knuckle | Rikku | SSB "Steal Something Good" | 6-hit single-target physical damage and large ATK/RES down and self medium ATK/small RES up |
Swordsman Glove | Paine | SSB "Aqua Saber" | 6-hit single-target water-elemental physical damage and self attach Water |
Jecht's Bandana | Jecht | SB "Jecht Rush" | 4-hit single-target physical damage and inflict Stun |
Tidus Model | Tidus | SB "Leap and Rush" | 3-hit single-target physical damage and next two actions take no charge time |
T, The Swordsmanship that rights the war-torn world
Relic | Character | SB Name | Effect |
---|---|---|---|
Sword Saint's Excalibur | Orlandu | OSSB "Thunder God" | long charge time but high damage single-target holy/lightning-elemental physical damage and enter Thunder God mode that shortens charge time |
Orlandu's Cape | Orlandu | BSSB "Swordplay" | long charge time but high damage 10-hit random-target holy/dark-elemental physical damage and inflict Sudden Death and self medium ATK/DEF up and enter Burst mode; gain "Sword Art: Fierce" long charge time but high damage 4-hit single-target holy/non-elemental physical damage and small ATK/DEF down and "Sword Art: Dark" long charge time but high damage 2-hit single-target dark/non-elemental physical damage and absorb HP |
Excalibur | Agrias | BSSB "Seikou Bakuretsuha" AKA Holy Explosion | 4-hit AoE holy-elemental physical damage and imperil Holy and enter Burst Mode; gain "Sword Art of Loyalty" 2-hit single-target holy-elemental physical damage and draw fire and draw black magic and super large DEF up, and "Sword Art of Trust" 2-hit single-target holy-elemental physical damage and self medium RES up |
Venetian Plate | Agrias | SSB "Holy Knight Raid" | 7-hit single-target holy/non-elemental physical damage and self attach Holy |
Flash Hat | Ovelia | SSB "Holy Magic of Protection" | party Protect and Shell and auto-heal 2000 damage |
Mithril Gun | Mustadio | SSB "Aim Hearts" | 5-hit AoE physical damage and medium ATK/MAG/DEF/RES/MND down |
Healing Staff | Ovelia | SSB "Princess's Prayer" | party large heal and magic barrier x1 |
Light Robe | Ovelia | SB "Mabarrier" | party large Regen and Haste |
Kaiser Plate | Agrias | SB "Ranmei Kassatsuda" AKA Split Punch | 3-hit single-target physical damage and large ATK/MAG down |
BANNER 2 | |||
Chaos Bringer | Gafgarion | BSSB "Dark Sword Dance" | 8-hit single-target dark/non-elemental physical damage and self attach Dark and enter Burst mode; gain "Dark Blade" 2-hit single-target dark/non-elemental physical damage and regain an ability use "Blood Blade" AoE dark/non-elemental physical damage and ally small percent max HP heal |
Rune Blade | Delita | BSSB "Hero King" | 8-hit random-target holy/fire/lightning/ice-elemental physical damage (crits do even more damage) and enter Burst mode; gain "Seienzan" 4-hit single-target holy/fire elemental physical damage (crits do even more damage) and "Hyouraiha" 4-hit single-target ice/lightning-elemental physical damage (crits do even more damage) |
Iga Ninja Blade | Ramza | BSSB "The Hidden Hero" | 5-hit AoE holy-elemental physical damage and party large DEF up and enter Burst mode; gain "Warrior's Sword" 2-hit single-target holy-elemental physical damage and Dispel and "Cheer" fill an ally's SB gauge |
Gafgarion's Armor | Gafgarion | SSB "Dark Sword" | 4-hit AoE dark/non-elemental physical damage and refill one ability use for party |
Genji Gauntlet | Ramza | SSB "Good Luck Charm" | party critical damage up and nullify 30% of max HP damage |
Platinum Sword | Ramza | SSB "Shout" | party large ATK up and Haste |
Coral Sword | Delita | SSB "Hokuto Kossaida" AKA Crush Punch | 4-hit AoE physical damage and large ATK down |
Grand Armor | Ramza | SB "Yell" | party medium percent max HP heal and Protect |
Maximillian | Delita | SB "Counter Tackle" | party large crit rate up and block one physical attack |
IV, Encounter on the blue planet
Relic | Character | SB Name | Effect |
---|---|---|---|
Ragnarok | Paladin Cecil | OSSB "Light Thruster" | single-target holy/non-elemental physical damage |
Zeromus's Crystal | Golbez | BSSB "Twin Moon" | 7-hit single-target dark/non-elemental magic damage and self Draw Fire and Draw Magic and medium MAG/super large DEF up and enter Burst mode; gain "Summon Shadow Dragon" self 30% max HP damage barrier and summon Shadow Dragon; if already summoned, 4-hit AoE dark-elemental summon magic damage and dismiss Shadow Dragon; and "Glare Hand" 4-hit single-target dark-elmental magic damage and if Shadow Dragon summoned drain damage as HP |
Perseus's Bow | Rosa | BSSB "Holy Ray" | 5-hit AoE holy-elemental white magic damage and party large heal and enter Burst mode; gain "White Wall" ally super large heal and magic barrier x1, and "Heal Wave" party small heal |
Cid's Glove | Cid | SSB "Remodel" | 6-hit AoE physical damage and medium ATK/DEF/MAG/RES/MND down |
Light Robe | FuSoYa | SSB "Moon People's Power" | AoE imperil Dark and party medium MAG/MND up |
Golbez's Cape | Golbez | SSB "Genesis Rock" | 6-hit AoE dark-elemental magic damage and self attach Dark |
Asura Rod | Palom | SSB "Twincast: Magic Barrage" | 8-hit AoE holy/fire/lightning-elemental magic damage and large MAG/RES down |
White Dress | Rosa | SB "Miracle" | party Protect/Shell |
Fairy Claw | Yang | SB "Sylph's Protection" | 3-hit AoE physical damage and party Blink x1 |
BANNER 2 | |||
Wizard Rod | Rydia | OSSB "Summon Eidolon: Bond" | single-target earth/wateholy-elemental magic damage |
Nightmare | DK Cecil | BSSB "Dark Flame" | sacrifice medium health for 8-hit AoE dark/fire-elemental physical damage and self medium ATK/small RES up and enter Burst mode; gain "Darkness" 4-hit single-target dark/non-elemental physical damage with more damage the lower own HP and "Dark Fall" sacrifice small health for 2-hit AoE dark/non-elemental physical damage |
Lance of Abel | Kain | BSSB "Pride of Dragoon" | 4-hit AoE lightning/non-elemental jump physical damage and self attach Lightning and enter Burst Mode; gain "Lightning Blood of the Dragoons" 2-hit single-target lightning-elemental ranged physical damage and jumps take no air time for 2 turns, and "Dragonblade of Pride" 2-hit single-target lightning-elemental ranged physical damage and regain 1 ability use (prioritizes lower uses remaining) |
Thor Hammer | Cid | SSB "Set Traps" | 5-hit random-target lightning/non-elemental physical damage and imperil Lightning |
Red Jacket | Edge | SSB "Eblana Style Bunshin" | party Guts and Blink x1 and Haste without charge time |
Feathered Cap | Porom | SSB "Twin Star" | party medium ATK up and small MND up and large crit rate up |
Hell Claw | Yang | SSB "Bakuretsu Reizankyaku" | 6-hit AoE earth/non-elemental physical damage and imperil Earth |
White Dress | Rosa | SB "Miracle" | party Protect/Shell |
Fairy Claw | Yang | SB "Sylph's Protection" | 3-hit AoE physical damage and party Blink x1 |
I, The beginning of the Legend
Relic | Character | SB Name | Effect |
---|---|---|---|
Excalibur | Warrior of Light | OSSB "Bright Saber" | single-target holy/non-elemental physical damage with bonus damage the more hits user has taken |
Light Robe | Sara | BSSB "Ancient Prayer Song" | party medium heal and magic barrier x1 and self medium MND/small RES up and enter Burst mode; gain "Pure Prayer" ally large heal with no cast time and large Regen and "Modest Wish" party small heal |
Steel Gauntlet | Master | BSSB "Proof of Courage" | 10-hit single-target physical damage and self large crit rate up and self Guts and enter Burst mode; gain "Shippuu Dotou" 4-hit single-target physical damage (8 if in Rage mode) and "Haisui Issen" 4-hit single target physical damage and enter Rage mode (shorten charge time but large DEF/RES down) |
Survival Vest | Master | SSB "Focus" | 8-hit single-target physical damage and self medium ATK/small DEF up and next two turns take no charge time |
Braveheart | Warrior of Light | SSB "Radiant Sword" | 8-hit AoE physical damage and party Blink x1 |
Soul Devourer | Garland | SSB "Chaos Bringer" | 4-hit random-target dark-elemental physical damage and drain HP |
Blank Blade | Wol | SSB "Round Slash" | 4-hit AoE physical damage and large ATK/MAG down |
Light Helm | Warrior of Light | SB "Crossover" | 4-hit single-target holy-elemental physical damage and self RES up |
Dark Armor | Garland | SB "Chaos Tornado" | 3-hit AoE dark-elemental physical damage and imperil Dark |
BANNER 2 | |||
Ogre Killer | Garland | BSSB "Cycle of Battle" | 6-hit single-target dark-elemental physical damage and self attach Dark and enter Burst mode; gain "Death Claw" single-target dark-elemental physical damage and drain HP and "Dark Tsunami" 2-hit AoE ranged dark-elemental physical damage |
Light Shield | Warrior of Light | BSSB "Ultimate Shield" | 8-hit single-target holy/non-elemental physical damage and self attach Holy and enter Burst mode; gain "Strike of Light" single-target holy/non-elemental physical damage with more hits the higher own DEF (1-5) and "Crystal Form" 2-hit AoE holy/non-elemental physical damage and self medium DEF up |
Matoya's Broom | Matoya | BSSB "True-seeing Witch" | 8-hit (10 if hitting weakness) single-target fire/ice/lightning-elemental magic damage and enter Burst mode; gain "Double Cast: Anti" 4-hit single-target fire/ice-elemental magic damage and "Double Cast: Ultimate" 4-hit single-target fire/lightning-elemental magic damage |
Black Robe | Matoya | SSB "Witch's Secret Medicine" | party medium ATK/MAG up and large Regen |
Gigant Axe | Garland | SSB "Bardiche" | 5-hit AoE dark/non-elemental physical damage and large ATK/DEF down |
Ancient Lute | Sara | SSB "Ancient Lute" | party large heal and Haste |
Legendary Maracas | Echo | SSB "Break Reward" | 3-hit AoE non-elemental magic damage and large MAG/RES down |
Light Helm | Warrior of Light | SB "Crossover" | 4-hit single-target holy-elemental physical damage and self RES up |
Dark Armor | Garland | SB "Chaos Tornado" | 3-hit AoE dark-elemental physical damage and imperil Dark |
VIII, Slashing Wind, Flying Lightning
Relic | Character | SB Name | Effect |
---|---|---|---|
KIA Straight A | Seifer | BSSB "Witch's Knight" | 8-hit single-target dark/non-elemental physical damage and self Draw Fire/Draw Black Magic and super large DEF up and enter Burst mode; gain "Dying Craze" 4-hit single-target dark/non-elemental physical damage and self large DEF/medium RES down and gain damage reflect barrier (stacks up to 3 times) and "Gluttony" single-target dark/non-elemental physical damage and absorb HP |
True Fujin's Chakram | Fujin | BSSB "Destroy" | 5-hit AoE wind/non-elemental magic damage with no cast time and large MAG/RES down and enter Burst mode; gain "Gale" 4-hit single-target wind/non-elemental magic damage with short cast time and "Destroy" single-target wind/non-elemental magic damage with short cast time and medium RES down |
Raijin's Cudgel | Raijin | BSSB "Secret Art: Raijin Flying Dragon" | 8-hit single-target lightning/non-elemental physical damage and self attach Lightning and enter Burst mode; gain "Fukuryuu Renki" grant one Raijin Bakuretsugeki charge and ally medium max HP heal and "Raijin Bakuretsugeki" single-target lightning/non-elemental physical damage (hits and damage based on charge, 4-10 hits) and lose charges |
Seifer's Glove | Seifer | SSB "Executioner Blade" | 8-hit single-target dark/lightning/wind-elemental physical damage and self medium DEF down and party medium ATK/MAG up |
Fujin's Jacket | Fujin | SSB "Slash" | 8-hit single-target wind/non-elemental magic damage with no cast time and self attach Wind |
Raijin's Shoulderguard | Raijin | SSB "Aura [VIII]" | party Guts and large Regen and next turn takes no charge time |
Revolver A | Seifer | SSB "Zantetsuken-gaeshi" | 3-hit AoE physical damage and inflict sudden death and party medium DEF up |
Wind Cutter | Fujin | SB "Loyalty" | party Blink and AoE small reduce status effect infliction |
Squall's Jacket | Squall | SB "Magic Chain" | 5-hit single-target ice-elemental physical damage and self attach Ice |
BANNER 2 | |||
Malboro Tentacle | Quistis | OSSB "Glasya Labolas" AKA Doomtrain | single-target poison/non-elemental summon magic damage and inflict poison/silence/blind/confuse |
Quistis Model | Quistis | BSSB "Call Me King" | 8-hit random-target poison/non-elemental magic damage and self attach poison and enter Burst mode; gain "Sweet Fragrance" 4-hit single-target poison/non-elemental magic damage and small chance to inflict Poison/Silence/Blind/Confuse, and "Dangerous Liquid" 2-hit AoE poison/non-elemental magic damage and self medium MAG up/DEF down |
Valkyrie E | Edea | BSSB "Maelstrom" | 8-hit single-target ice/dark-elemental magic damage and self attach Ice and enter Burst mode; gain "Cursed Ice Chain" single-target ice/dark-elemental magic damage (hits depend on own MAG, 3-6) and "Astral Force" 2-hit AoE ice/dark-elemental magic damage and self medium DEF down and medium MAG up |
Witch's Dress | Edea | SSB "Curse of Time" | 5-hit single-target dark-elemental magic damage and imperil Dark |
Red Scorpion | Quistis | SSB "Mighty Guard[VIII]" | party Shell/Haste and large Regen |
Exeter | Irvine | SSB "Hyper Snipe" | 6-hit AoE physical damage and medium ATK/DEF/MAG/RES/MND down |
Crescent Wish | Selphie | SSB "Dream Stage" | party large heal and magic barrier x1 |
Party Dress | Rinoa | SB "G.F. Brothers" | 3-hit AoE earth-elemental summon magic damage and self attach Earth |
Witch's Crown | Edea | SB "Witch's Parade" | party small MAG up and Haste |
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