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Disappointing mechanics / Unfulfilled fantasies in LoL

With all the reworks going on and the marksmen one coming up next, i think it's a good time to tell Riot.
+ + + DISCLAIMER: everything below is my opinion and doesn't claim to be any global truth. + + +
COUNTER-EXAMPLES FOR REFERENCE (as in, those deliver on their fantasy, unlike the champions/items i'll talk about later): Ashe (permaslow on everything, faction leader with initiation ult and scouting owls, slow-ish spell animations, no dashes). Cassiopeia (snake body, 2 poison skills, 1 bite skill that empowers poisons, mythology-explained ult, everything checks out). 
CHAMPIONS
Aatrox: Without even getting into the whole lore fiasco, the gameplay fantasy of "progressively unduelable lifestealer" is very hard to pull off (many items required), and that's without counting the hard counters (Kalista rend, Darius... every execute spell/passive).
Also the self-snare time on his Q is extremely frustrating (get hit by ahri charm because Q technically stops you while you're rocketing high up in the air but you still can be hit by everything).
Anivia: The "chilled" mechanic doesn't reward maintaining R for longer than half a second. It is only used to double E's damage -> icestorm fantasy replaced by quick-tap single targeted nuke enabler.
Corki: W's napalm entirely disappointing: low damage, 2 seconds duration, high cooldown, low scaling, 100 manacost. Damage is actually high.
Diana: Nothing to do with the moon or night gameplay-wise (might be biased here, played dota before LoL existed, and greatly enjoyed the nightstalker's night time buff). When she came out i thought "basically akali with aoe stun?". At least Leona shoots her ult from the sun.
Dr Mundo: the madman on drugs empowers his attacks with E, throws thing with Q, boosts his speed and regen with R... and then there's this W that makes no sense.
Elise: I thought spider form E would be a tactical ambush thing instead of a zhonya/fast targeted gapcloser one -> Disappointed on the "trap enemies in her web" fantasy.
Galio: Apparently he's a "guardian", but when playing him i feel either like a poke mage or an initiation tank... but certainly not anything like Braum/Tahm/Shen. Hell, Galio's heal can only heal himself.
Graves: E into Q barely feels like the damage is increased. Q is the only part of his kit that has greater effect at close range.
His passive is the only "tanky" part of his kit, while i thought he would be the "close-quarters manly tanky ADC". In reality i see him more staying way in the back of fights just like the squishiest ADCs, saving E for defensive reasons, and waiting to snipe someone from max range with R. I don't feel he delivers on the "go ham" fantasy (compare with Vayne).
Irelia: Only her Ult and joke/dance/etc show anything remotely related to blade telekinesis. Even in the ult, the blades don't come back nor change direction while flying. Her whole kit could be seamlessly copy-pasted onto a ninja with any melee weapon and 4 shurikens.
Kindred: if Wolf was removed entirely, mechanically it would only be noticeable on W.
Leblanc: the "deceiver" ? more like the "nuker". Her VO is all about lies and smoke and mirrors. Okay she can use W to do bush jukes (see SivHD) and her passive can cause mind games. But she need to be almost dead to use it. And it won't even mimic her spells (see phantom lancer from DotA, or even Zed assuming shadows dealt no damage). Overall i feel in a typical fight with LB there is very little deception involved. To me, shaco and Wuk do it better.
Leona: i honestly believe she is just the result of Riot wanting champions with shields in the game at a time where the technology to make real shields (braum) just wasn't there yet. Nothing about the sun, a shield and a slick ornate sword says permastun or dash. Her ult is ok and her W makes sense. The rest however... Also notice how the sun incarnate and Lux both have no blinds, but Quinn's bird does.
Lucian: used to be the agile ADC, then they removed the slow-cleanser on E, only god knows why. W also feels unsatisfying but i've grown used to its utility by now so i can't be critical enough.
Mordekaiser: 60-80% ghosts, 20-60% metal (60% if you count Q and W), "the Master of Metal". While the rework was nice, it only made this more obvious with the dragon ghost. They could have had the ult as a flying metal cage trying to iron maiden the target (successfully closing if they die, then the soul pops out right through the metal cage since it's a ghost) but instead we have yet another ghost SFX (spinning laughing helmet...).
Nunu: Seriously, what is the boy for? It's all Willump. The kid only talks. I believe at the time, they were scared to make true monsters who can't speak like Rek'sai.
Riven: must be a pretty powerful gravity mage to cause 2 AoE stuns with such a frail body and just 1/3 of a sword. Oh wait nevermind she's a wind person... apparently... because yasuo said so, that's why.
Singed: Ult is literally just bonus stats. Even Mundo's ult at least has a masochism part (noticeable HP cost).
Teemo: for a "swift scout" he has a worrying lack of scouting tools (shrooms, at level 6, but mostly 16 for range, and that's due to the recent rework). He's actually an ambushetrapper, which by definition, operates in already scouted territory.
Twitch: leveling W feels incredibly unsatisfying. Contrary to spontaneous expectations, it does not increase the amount of stacks it puts on targets, and doesn't permanently increase twitch's passive's true damage per stack. Overall, both the poison and true damage themes feel neglected (zero scaling) despite the "recent" buff +1 true damage per second at low level.
Viktor: Despite all the interesting leaked rework kits, augments remain incredibly straightforward (E>Q>W, R is auto). Nothing tactical about it. Augment W can even be detrimental to your team because they expect the enemy to be stunned in place, except now your W moves them to the center -> missed skillshots.
Wukong: Doesn't exploit the extending stick theme enough. Expected a longer range, slower Q. Q could even have been a toggle for his melee range, like Jinx's Q. Instead we have a 50% invis burst melee who can't even tell uses a "long" weapon until he ults.
Xin Zhao: Spear, but no extended range, no "pierce" move, no pinning people to walls.
ITEMS
Guinsoo's Rageblade: The rage's lifesteal and spellvamp both call for penetration to be effective; enemies will usually just walk away; horrible build path. I have only been able to make it work really well on Aatrox, who has his own problems.
Essence Reaver: Doesn't give even remotely enough mana back to let Muramana on permanently, which looks like what this was made for (but isn't), also no mana sustain in build path.
submitted by Dj0z to leagueoflegends

A look at future banners, ver4

Edit: I've removed past banners that have came and gone to date

I will be added v5 as this thread expires.

This thread covers the following events:

  • XIII, Flash-rebelion against fate
  • IX, Where the heart is
  • X, The heart that recites dreams
  • T, The Swordsmanship that rights the war-torn world
  • IV, Encounter on the blue planet
  • I, The beginning of the Legend
  • VIII, Slashing Wind, Flying Lightning
While this is not an analysis, this can serve as a compilation of relics to come.
Like before, collabs and fests excluded.
Credit to skuldnoshinpu for allowing me to utilize and compile the information already gathered via megathreads into one thread. Apologies for the length of the post- I could post all relics up to the current JP event, but reddit has a 40k character limit on posts and such a post would exceed it!

XIII, Flash-rebelion against fate

Relic Character SB Name Effect
Gladius Lightning OSSB "Tenmei Banrai" single-target lightning/non-elemental physical damage with bonus damage on subsequent uses
AMP Coat Snow BSSB "Raise Spirits" 8-hit single-target ice/non-elemental physical damage with bonus damage if all allies alive and party Guts and enter Burst mode; gain "Revenge Frost" 4-hit single-target ice/non-elemental physical damage with more damage the lower own HP and "Icicle Charge" 3-hit single-target ice/non-elemental physical damage and self medium ATK/small DEF up
Mistilteinn Vanille BSSB "The True Dream" party large heal without cast time and self medium MND up and enter Burst Mode; gain "Eternal Light" 2-hit single-target holy-elemental white magic damage and medium RES down and "Breath of Life" party small heal
Goddess Knight Model Lightning SSB "Raikouzan" 8-hit AoE lightning/non-elemental physical damage and self attach Lightning
Soul Howling Noel SSB "End Strike" 6-hit single-target physical damage with no charge time and inflict Stun and next 2 turns take no charge time
Fang's Armguards Fang SSB "Sky High Loop" 8-hit single-target wind/non-elemental physical damage and self attach Wind
Punisher Fang SSB "Highwind (XIII)" 6-hit single-target fire/wind-elemental physical damage and large ATK/MAG down
Vega Sazh SB "Good Time" party Shell and Haste
Serah's Glove Serah SB "Clock Master" 2-hit single-target non-elemental magic damage and reduce cast time for 4 turns
BANNER 2
Eagle Claw Hope OSSB "Tenbatsu" single-target holy/non-elemental magic damage
Ninurta Hope BSSB "Divine Punishment" 4-hit AoE holy-elemental magic damage and self attach Holy and enter Burst mode; gain "Gaishu Isshoku" 4-hit single-target holy/non-elemental magic damage and "Kongoushou" 4-hit single-target earth/non-elemental magic damage
Metamorphosis Claw Raines BSSB "Metamorphosis" 6-hit single-target dark/holy-elemental magic damage with bonus damage if under Death Sentence and party medium MAG/small DEF up and enter Burst mode; gain "Light of the Moment" 4-hit single-target dark/holy-elemental magic damage and next magic takes no cast time and "Soul Remains" 2-hit AoE dark/holy-elemental magic damage and self medium MAG up but RES down
Meteo Shooter Serah SSB "Blessing Time" party medium MAG/MND up and Haste
Charge Spirits Snow SSB "Revenge Charge" 4-hit single-target physical damage and party medium crit rate up and gain Retaliate status
Canopus Sazh SSB "Chocobo Chick Dance" party large ATK up and magic barrier x1
Raines Model Raines SSB "Shining Angel's Wings" 6-hit random-target non-elemental magic damage and reduce own cast time for 4 turns and self medium MAG up/small RES up and inflict Death Sentence on self
Magnum Blaze Lightning SB "Impact Break" 3-hit single-target physical damage and reduce charge time for 2 turns
Serah's Glove Serah SB "Clock Master" 2-hit single-target non-elemental magic damage and reduce cast time for 4 turns

IX, Where the heart is

Relic Character SB Name Effect
Runetooth Zidane OSSB "Meo Twister" single-target wind/non-elemental physical damage with bonus damage if there are four or more female characters in the party
Terra Legacy Kuja BSSB "Force Symphony" 8-hit random-target dark/non-elemental magic damage and imperil Dark and enter Burst mode; gain "Snatch Shot" 4-hit single-target dark/non-elemental magic damage with bonus damage if caster under Death Sentence and "Burst Energy" 2-hit AoE dark/non-elemental magic damage with bonus damage if caster under Death Sentence
The Ogre Zidane BSSB "Stellar Circle 5" 6-hit AoE wind-elemental physical damage and imperil wind and enter Burst mode; gain "Mug Strength" single-target damage and large ATK down and self large ATK up and "Mug Defense" single-target damage and large DEF down and self medium DEF up
Zidane's Vest Zidane SSB "Storm Impulse" 8-hit single-target wind/non-elemental physical damage and self attach Wind
Rising Sun Amarant SSB "Makarov Throwing Technique" AKA Power Throw 8-hit single-target physical damage where criticals do more damage than usual and self medium ATK up/small DEF up
Wizard Rod Garnet SSB "Divine Guardian" party medium RES up and Haste and large Regen
Ragnarok Beatrix SSB "Seiken: Shock" 8-hit single-target physical attack and party magic barrier x1
Kuja's Glove Kuja SB "Dread of Death" 4-hit AoE dark-elemental magic damage and self attach Dark
Thunder Gloves Beatrix SB "Rose of May" 4-hit single-target physical damage and party medium DEF up
BANNER 2
Enhance Sword Steiner BSSB "My Own Chivalry" 8-hit single-target fire/non-elemental physical damage and self attach Fire and enter Burst mode; gain "Blazing Sword" single-target fire-elemental physical damage with more hits if target is weak/slight weak against Fire (max 5) and "Flame Break" AoE fire-elemental physical damage with more hits if at least 1 target is weak/slight weak against Fire (max 3)
Heavy Lance Freya BSSB "Dragon Seal" 8-hit random-target wind/non-elemental physical damage and large ATK/DEF down and enter Burst mode; gain "Wind Blossom" 2-hit single-target wind/non-elemental physical damage and for two turns Jumps take no air time and "Dragon Draw" 2-hit single-target wind/non-elemental physical damage and regain one ability use
Hamelin Eiko BSSB "Prayer of Madain Sari" party large heal and large crit rate up and enter Burst Mode; gain "Eiko's Cheer" single-target large heal and blink x1 and "Song of Journey" party small heal
Princess Dress Garnet SSB "Your Warmth" party medium MAG/small DEF up and auto-heal next 3000 damage
Tin Armor Steiner SSB "Spellblade Firaga" 4-hit AoE fire-elemental physical damage and imperil Fire
Trident Freya SSB "Six Dragons" 6-hit single-target wind-elemental physical damage and self attach Wind
Gold Hairpin Quina SSB "Frog Drop" 4-hit AoE physical damage and party large ATK up
Kuja's Glove Kuja SB "Dread of Death" 4-hit AoE dark-elemental magic damage and self attach Dark
Thunder Gloves Beatrix SB "Rose of May" 4-hit single-target physical damage and party medium DEF up

X, The heart that recites dreams

Relic Character SB Name Effect
King Blitz Jecht OSSB "King of the Blitz" single-target dark/fire-elemental physical damage with more damage the higher own SB gauge is
Summoner's Garb Yuna BSSB "Praying One's Gospel" party medium heal and medium MAG/MND up and enter Burst mode; gain "Summon Valefor" summon Valefor; if Valefor is already summoned, 4-hit AoE non-elemental summon magic damage and dismiss Valefor; and "Divine Breath" party small heal and if Valefor is summoned, AoE non-elemental summon magic damage
Seymour's Rod Seymour BSSB "Summon Anima: Pain" 8-hit random-target dark/non-elemental summon magic damage and inflict Sudden Death and imperil Dark and enter Burst mode; gain "Salvation of Death" 4-hit single-target dark/non-elemental magic damage and medium chance to inflict Sudden Death and "Genkou Tenha" 2-hit AoE dark/non-elemental magic damage and low chance to inflict Slow
Seymour Model Seymour SSB "Deathblade Cross" 5-hit AoE dark/non-elemental magic damage and inflict Petrify and self attach Dark
Bevelle Priest Staff Braska SSB "Wandering Flame" 7-hit single-target fire/non-elemental summon magic damage and self attach Fire
Grand Summoner's Robe Braska SSB "Summoner's Dream" party medium MAG up and reduce cast time for 3 turns and large Regen
Twin Lancer Kimahri SSB "Gagazet Summit Fang" 5-hit single-target physical damage and party magic barrier x1
Auron Model Auron SB "Conviction" 4-hit AoE physical damage and self draw fire and draw black magic and super large DEF up
Tidus Model Tidus SB "Leap and Rush" 3-hit single-target physical damage and next two actions take no charge time
BANNER 2
Lulu Model Lulu BSSB "Tri Temptation" 10-hit single-target ice/fire/water-elemental magic damage and enter Burst mode; gain "Frozen Fire" 4-hit single-target ice/fire-elemental magic damage and "Frozen Water" 4-hit single-target ice/water-elemental magic damage
The Blitz Jecht BSSB "Final Aeon Transformation" 8-hit random-target dark-elemental physical damage and self imbue Darkness and enter Burst mode; gain "Jecht Stream" 4-hit single-target non/dark-elemental ranged physical damage and "Jecht Bomber" 2-hit AoE non/dark-elemental ranged physical damage
Rikku's Dagger Rikku BSSB "Machina Schism" 10-hit random-target water-elemental physical damage and imperil water and enter Burst mode; gain "Shock Storm" 2-hit AoE watelightning-elemental ranged physical damage and small chance to inflict Stun, and "Reverse PoweArmor Shell" 2-hit single-target ranged physical damage and small ATK/DEF down and self small ATK/DEF up
Chaos Rod Yuna SSB "Miracle Veil" party large heal and automatically heal next 2000 damage
Magician Mog Lulu SSB "Icy Smile" 4-hit AoE ice-elemental magic damage and self attach ice
Force Knuckle Rikku SSB "Steal Something Good" 6-hit single-target physical damage and large ATK/RES down and self medium ATK/small RES up
Swordsman Glove Paine SSB "Aqua Saber" 6-hit single-target water-elemental physical damage and self attach Water
Jecht's Bandana Jecht SB "Jecht Rush" 4-hit single-target physical damage and inflict Stun
Tidus Model Tidus SB "Leap and Rush" 3-hit single-target physical damage and next two actions take no charge time

T, The Swordsmanship that rights the war-torn world

Relic Character SB Name Effect
Sword Saint's Excalibur Orlandu OSSB "Thunder God" long charge time but high damage single-target holy/lightning-elemental physical damage and enter Thunder God mode that shortens charge time
Orlandu's Cape Orlandu BSSB "Swordplay" long charge time but high damage 10-hit random-target holy/dark-elemental physical damage and inflict Sudden Death and self medium ATK/DEF up and enter Burst mode; gain "Sword Art: Fierce" long charge time but high damage 4-hit single-target holy/non-elemental physical damage and small ATK/DEF down and "Sword Art: Dark" long charge time but high damage 2-hit single-target dark/non-elemental physical damage and absorb HP
Excalibur Agrias BSSB "Seikou Bakuretsuha" AKA Holy Explosion 4-hit AoE holy-elemental physical damage and imperil Holy and enter Burst Mode; gain "Sword Art of Loyalty" 2-hit single-target holy-elemental physical damage and draw fire and draw black magic and super large DEF up, and "Sword Art of Trust" 2-hit single-target holy-elemental physical damage and self medium RES up
Venetian Plate Agrias SSB "Holy Knight Raid" 7-hit single-target holy/non-elemental physical damage and self attach Holy
Flash Hat Ovelia SSB "Holy Magic of Protection" party Protect and Shell and auto-heal 2000 damage
Mithril Gun Mustadio SSB "Aim Hearts" 5-hit AoE physical damage and medium ATK/MAG/DEF/RES/MND down
Healing Staff Ovelia SSB "Princess's Prayer" party large heal and magic barrier x1
Light Robe Ovelia SB "Mabarrier" party large Regen and Haste
Kaiser Plate Agrias SB "Ranmei Kassatsuda" AKA Split Punch 3-hit single-target physical damage and large ATK/MAG down
BANNER 2
Chaos Bringer Gafgarion BSSB "Dark Sword Dance" 8-hit single-target dark/non-elemental physical damage and self attach Dark and enter Burst mode; gain "Dark Blade" 2-hit single-target dark/non-elemental physical damage and regain an ability use "Blood Blade" AoE dark/non-elemental physical damage and ally small percent max HP heal
Rune Blade Delita BSSB "Hero King" 8-hit random-target holy/fire/lightning/ice-elemental physical damage (crits do even more damage) and enter Burst mode; gain "Seienzan" 4-hit single-target holy/fire elemental physical damage (crits do even more damage) and "Hyouraiha" 4-hit single-target ice/lightning-elemental physical damage (crits do even more damage)
Iga Ninja Blade Ramza BSSB "The Hidden Hero" 5-hit AoE holy-elemental physical damage and party large DEF up and enter Burst mode; gain "Warrior's Sword" 2-hit single-target holy-elemental physical damage and Dispel and "Cheer" fill an ally's SB gauge
Gafgarion's Armor Gafgarion SSB "Dark Sword" 4-hit AoE dark/non-elemental physical damage and refill one ability use for party
Genji Gauntlet Ramza SSB "Good Luck Charm" party critical damage up and nullify 30% of max HP damage
Platinum Sword Ramza SSB "Shout" party large ATK up and Haste
Coral Sword Delita SSB "Hokuto Kossaida" AKA Crush Punch 4-hit AoE physical damage and large ATK down
Grand Armor Ramza SB "Yell" party medium percent max HP heal and Protect
Maximillian Delita SB "Counter Tackle" party large crit rate up and block one physical attack

IV, Encounter on the blue planet

Relic Character SB Name Effect
Ragnarok Paladin Cecil OSSB "Light Thruster" single-target holy/non-elemental physical damage
Zeromus's Crystal Golbez BSSB "Twin Moon" 7-hit single-target dark/non-elemental magic damage and self Draw Fire and Draw Magic and medium MAG/super large DEF up and enter Burst mode; gain "Summon Shadow Dragon" self 30% max HP damage barrier and summon Shadow Dragon; if already summoned, 4-hit AoE dark-elemental summon magic damage and dismiss Shadow Dragon; and "Glare Hand" 4-hit single-target dark-elmental magic damage and if Shadow Dragon summoned drain damage as HP
Perseus's Bow Rosa BSSB "Holy Ray" 5-hit AoE holy-elemental white magic damage and party large heal and enter Burst mode; gain "White Wall" ally super large heal and magic barrier x1, and "Heal Wave" party small heal
Cid's Glove Cid SSB "Remodel" 6-hit AoE physical damage and medium ATK/DEF/MAG/RES/MND down
Light Robe FuSoYa SSB "Moon People's Power" AoE imperil Dark and party medium MAG/MND up
Golbez's Cape Golbez SSB "Genesis Rock" 6-hit AoE dark-elemental magic damage and self attach Dark
Asura Rod Palom SSB "Twincast: Magic Barrage" 8-hit AoE holy/fire/lightning-elemental magic damage and large MAG/RES down
White Dress Rosa SB "Miracle" party Protect/Shell
Fairy Claw Yang SB "Sylph's Protection" 3-hit AoE physical damage and party Blink x1
BANNER 2
Wizard Rod Rydia OSSB "Summon Eidolon: Bond" single-target earth/wateholy-elemental magic damage
Nightmare DK Cecil BSSB "Dark Flame" sacrifice medium health for 8-hit AoE dark/fire-elemental physical damage and self medium ATK/small RES up and enter Burst mode; gain "Darkness" 4-hit single-target dark/non-elemental physical damage with more damage the lower own HP and "Dark Fall" sacrifice small health for 2-hit AoE dark/non-elemental physical damage
Lance of Abel Kain BSSB "Pride of Dragoon" 4-hit AoE lightning/non-elemental jump physical damage and self attach Lightning and enter Burst Mode; gain "Lightning Blood of the Dragoons" 2-hit single-target lightning-elemental ranged physical damage and jumps take no air time for 2 turns, and "Dragonblade of Pride" 2-hit single-target lightning-elemental ranged physical damage and regain 1 ability use (prioritizes lower uses remaining)
Thor Hammer Cid SSB "Set Traps" 5-hit random-target lightning/non-elemental physical damage and imperil Lightning
Red Jacket Edge SSB "Eblana Style Bunshin" party Guts and Blink x1 and Haste without charge time
Feathered Cap Porom SSB "Twin Star" party medium ATK up and small MND up and large crit rate up
Hell Claw Yang SSB "Bakuretsu Reizankyaku" 6-hit AoE earth/non-elemental physical damage and imperil Earth
White Dress Rosa SB "Miracle" party Protect/Shell
Fairy Claw Yang SB "Sylph's Protection" 3-hit AoE physical damage and party Blink x1

I, The beginning of the Legend

Relic Character SB Name Effect
Excalibur Warrior of Light OSSB "Bright Saber" single-target holy/non-elemental physical damage with bonus damage the more hits user has taken
Light Robe Sara BSSB "Ancient Prayer Song" party medium heal and magic barrier x1 and self medium MND/small RES up and enter Burst mode; gain "Pure Prayer" ally large heal with no cast time and large Regen and "Modest Wish" party small heal
Steel Gauntlet Master BSSB "Proof of Courage" 10-hit single-target physical damage and self large crit rate up and self Guts and enter Burst mode; gain "Shippuu Dotou" 4-hit single-target physical damage (8 if in Rage mode) and "Haisui Issen" 4-hit single target physical damage and enter Rage mode (shorten charge time but large DEF/RES down)
Survival Vest Master SSB "Focus" 8-hit single-target physical damage and self medium ATK/small DEF up and next two turns take no charge time
Braveheart Warrior of Light SSB "Radiant Sword" 8-hit AoE physical damage and party Blink x1
Soul Devourer Garland SSB "Chaos Bringer" 4-hit random-target dark-elemental physical damage and drain HP
Blank Blade Wol SSB "Round Slash" 4-hit AoE physical damage and large ATK/MAG down
Light Helm Warrior of Light SB "Crossover" 4-hit single-target holy-elemental physical damage and self RES up
Dark Armor Garland SB "Chaos Tornado" 3-hit AoE dark-elemental physical damage and imperil Dark
BANNER 2
Ogre Killer Garland BSSB "Cycle of Battle" 6-hit single-target dark-elemental physical damage and self attach Dark and enter Burst mode; gain "Death Claw" single-target dark-elemental physical damage and drain HP and "Dark Tsunami" 2-hit AoE ranged dark-elemental physical damage
Light Shield Warrior of Light BSSB "Ultimate Shield" 8-hit single-target holy/non-elemental physical damage and self attach Holy and enter Burst mode; gain "Strike of Light" single-target holy/non-elemental physical damage with more hits the higher own DEF (1-5) and "Crystal Form" 2-hit AoE holy/non-elemental physical damage and self medium DEF up
Matoya's Broom Matoya BSSB "True-seeing Witch" 8-hit (10 if hitting weakness) single-target fire/ice/lightning-elemental magic damage and enter Burst mode; gain "Double Cast: Anti" 4-hit single-target fire/ice-elemental magic damage and "Double Cast: Ultimate" 4-hit single-target fire/lightning-elemental magic damage
Black Robe Matoya SSB "Witch's Secret Medicine" party medium ATK/MAG up and large Regen
Gigant Axe Garland SSB "Bardiche" 5-hit AoE dark/non-elemental physical damage and large ATK/DEF down
Ancient Lute Sara SSB "Ancient Lute" party large heal and Haste
Legendary Maracas Echo SSB "Break Reward" 3-hit AoE non-elemental magic damage and large MAG/RES down
Light Helm Warrior of Light SB "Crossover" 4-hit single-target holy-elemental physical damage and self RES up
Dark Armor Garland SB "Chaos Tornado" 3-hit AoE dark-elemental physical damage and imperil Dark

VIII, Slashing Wind, Flying Lightning

Relic Character SB Name Effect
KIA Straight A Seifer BSSB "Witch's Knight" 8-hit single-target dark/non-elemental physical damage and self Draw Fire/Draw Black Magic and super large DEF up and enter Burst mode; gain "Dying Craze" 4-hit single-target dark/non-elemental physical damage and self large DEF/medium RES down and gain damage reflect barrier (stacks up to 3 times) and "Gluttony" single-target dark/non-elemental physical damage and absorb HP
True Fujin's Chakram Fujin BSSB "Destroy" 5-hit AoE wind/non-elemental magic damage with no cast time and large MAG/RES down and enter Burst mode; gain "Gale" 4-hit single-target wind/non-elemental magic damage with short cast time and "Destroy" single-target wind/non-elemental magic damage with short cast time and medium RES down
Raijin's Cudgel Raijin BSSB "Secret Art: Raijin Flying Dragon" 8-hit single-target lightning/non-elemental physical damage and self attach Lightning and enter Burst mode; gain "Fukuryuu Renki" grant one Raijin Bakuretsugeki charge and ally medium max HP heal and "Raijin Bakuretsugeki" single-target lightning/non-elemental physical damage (hits and damage based on charge, 4-10 hits) and lose charges
Seifer's Glove Seifer SSB "Executioner Blade" 8-hit single-target dark/lightning/wind-elemental physical damage and self medium DEF down and party medium ATK/MAG up
Fujin's Jacket Fujin SSB "Slash" 8-hit single-target wind/non-elemental magic damage with no cast time and self attach Wind
Raijin's Shoulderguard Raijin SSB "Aura [VIII]" party Guts and large Regen and next turn takes no charge time
Revolver A Seifer SSB "Zantetsuken-gaeshi" 3-hit AoE physical damage and inflict sudden death and party medium DEF up
Wind Cutter Fujin SB "Loyalty" party Blink and AoE small reduce status effect infliction
Squall's Jacket Squall SB "Magic Chain" 5-hit single-target ice-elemental physical damage and self attach Ice
BANNER 2
Malboro Tentacle Quistis OSSB "Glasya Labolas" AKA Doomtrain single-target poison/non-elemental summon magic damage and inflict poison/silence/blind/confuse
Quistis Model Quistis BSSB "Call Me King" 8-hit random-target poison/non-elemental magic damage and self attach poison and enter Burst mode; gain "Sweet Fragrance" 4-hit single-target poison/non-elemental magic damage and small chance to inflict Poison/Silence/Blind/Confuse, and "Dangerous Liquid" 2-hit AoE poison/non-elemental magic damage and self medium MAG up/DEF down
Valkyrie E Edea BSSB "Maelstrom" 8-hit single-target ice/dark-elemental magic damage and self attach Ice and enter Burst mode; gain "Cursed Ice Chain" single-target ice/dark-elemental magic damage (hits depend on own MAG, 3-6) and "Astral Force" 2-hit AoE ice/dark-elemental magic damage and self medium DEF down and medium MAG up
Witch's Dress Edea SSB "Curse of Time" 5-hit single-target dark-elemental magic damage and imperil Dark
Red Scorpion Quistis SSB "Mighty Guard[VIII]" party Shell/Haste and large Regen
Exeter Irvine SSB "Hyper Snipe" 6-hit AoE physical damage and medium ATK/DEF/MAG/RES/MND down
Crescent Wish Selphie SSB "Dream Stage" party large heal and magic barrier x1
Party Dress Rinoa SB "G.F. Brothers" 3-hit AoE earth-elemental summon magic damage and self attach Earth
Witch's Crown Edea SB "Witch's Parade" party small MAG up and Haste
submitted by Typhoonikan to FFRecordKeeper

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