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Crack warcraft patch 1 26 garena total

Garena Universal Maphack 13 for Warcraft 1.26a

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The report system won't solve the toxic parts of the community

I've been recently thinking about toxic online communities. A couple of observations are:
  1. Most large online communities with automated matchmaking have problems with a toxic community (DotA, LoL, HoN - when it was still around -, CSGO, Overwatch etc). One notable exception is HotS - from watching Grubbyt's streams, people there seem exceptionally well mannered.
  2. Communities without automated matchmaking, or with some sort of gated aspect to them, tend to be less toxic. The biggest example I can think of is Garena for Warcraft. You had to work to get accepted in some of those communities and could easily get booted for being toxic.
  3. Most games start off with an actually super friendly community - DotA was great right at launch. People were chill, would joke a lot, be welcoming to newbies etc.
So, one theory that fits with these observations is that the problem comes from the size of the community which leads to (1) anonymity and (2) no need to maintain a reputation.
When you play DotA, you queue for matchmaking and get bunched up with 9 other randos that (A) you've never seen before (anonymity) and (B) you'll most likely never see again (no need to maintain a reputation).
This means that you're less likely to be tolerant of their mistakes and you're more inclined to flame for even very small errors.
Compare how you feel about a rando making a mistake vs how you treat someone from your friends list making a mistake:
  1. You're more tolerant of mistakes
  2. You flame less because you're probably going to play that person again in the future.
One system that would deal with both the anonymity and "no need for reputation" issues would be one that made the world seem smaller than it is. I think the matchmaking process should:
  1. be heavily biased towards matching you with repeat players - so you need to maintain a reputation.
  2. disallow easily changing names - to combat anonymity.
For point 1., imagine all the dota players are randomly scattered as points on a 2 dimensional plane (for ease of visualising). This plane is fixed for, let's say, one season and reset whenever MMR gets reset. When doing matchmaking, the algorithm would be biased towards matching people which are close to one another on this plane. (Something like, the algorithm would try to minimise the sum of pair-wise distances of the 10 players). Basically, the people who are close to you on this imaginary plane become players that you keep bumping into game after game and that you get to recognise.
One obvious concern is "I really hate that guy, I hate I keep getting matches with xxNoobFlamer69xx". To deal with that, you can have an "avoid player for the next x days" option. If a player is particularly toxic, they would end up getting marked by a lot of people in their immediate network, which will result in longer queue times (which seems fair).
submitted by maest to DotA2

[Question] Aside from Garena (which recently closed), which 3rd party website (not Battlenet) can I use to play Warcraft 3 custom maps like Fufu Ninja, Tree Tag, Dota ?

[Question] Aside from Garena (which recently closed), which 3rd party website (not Battlenet) can I use to play Warcraft 3 custom maps like Fufu Ninja, Tree Tag, Dota ?
submitted by pinoygs to warcraft3

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